Author Topic: The current State Of Play  (Read 5317 times)

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Offline tigerija

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Re: The current State Of Play
« Reply #45 on: July 23, 2010, 10:57:18 PM »
I find some meches more useful then others, hm.

Offline KSerge83

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Re: The current State Of Play
« Reply #46 on: August 12, 2010, 10:24:12 PM »
I probably won't bring anything new to the conversation, but it's interesting to see the different playstyles being disputed in this thread.

Long range fire support is just as important, and viable, as close combat is in the long run. Long Range support fire is all about land control. People won't take certain routes to get to you because they know they'll be chewed up by missles and gauss/PPC fire. Unfortunately, try as they might, long range support alone can't control the battlefield. This is where close combat specialists thrive, in the gaps that long range just can't cover. The best teams I've played with (or against) have a phenomenal combination of long range support and close combat "brawlers", so that any attempt to go offensive just results in you waiting to respawn.

That, I think, is the dev team's goal for the game, and I think they're executing it flawlessly. I'm supremely impressed with the game's progress since it first opened up. I haven't spent much time in vehicles or aerospace to see how they've been rebalanced to fit in the ballet of modern combat, but my brief time spent since coming back to the game has been positive. Mechs are still weapon racks with legs, vehicles are special-purpose support and combat units, and aerospace delivers a tactical advantage to those willing and able to utilize it. My only desire is that the MWLL team seeks out and acquires more developers of equal caliber to bolster their ranks, so that we can see new content sooner :D
I want more heavy gauss in my life.

Offline maatnpopaatn

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Re: The current State Of Play
« Reply #47 on: September 28, 2010, 06:32:28 PM »
the problem about long range fire ( in my case i mean arrow iv / lrms ) is thats disturbing on a normal server.
it might has tactical components in a clanwar or somethin else... but when you're playing team-deathmatch on an open server and join a little bit late the first 30 minutes are reeeeally lame because there are heavy mechs smashin your metal-ass before you can even fire your short pulse lasers =)
and if you take light mechs with lrms ... you also get smashed...

or am i totally wrong? please correct me!

regards

Offline ^sPikE-

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Re: The current State Of Play
« Reply #48 on: September 28, 2010, 08:43:36 PM »
the problem about long range fire ( in my case i mean arrow iv / lrms ) is thats disturbing on a normal server.
it might has tactical components in a clanwar or somethin else... but when you're playing team-deathmatch on an open server and join a little bit late the first 30 minutes are reeeeally lame because there are heavy mechs smashin your metal-ass before you can even fire your short pulse lasers =)
and if you take light mechs with lrms ... you also get smashed...

or am i totally wrong? please correct me!

regards

wrong.

you can do just as much damage, possibly more, with light and medium mechs than in heavy and assault. You take advantage of the light's speed, you dont attack your enemy frontaly with no regard for positioning, you harass several targets with small damage and so on. Ultimately you provide a distraction, so that your teammates in heavies can deliver the pounding, and its not that hard to rank up this way either. Cycle enemy targets, look for heavily damaged mechs and just unload into their weak spot.

or use a harasser. OR! use an APC, park it somewhere out of sight, set your respawn to it, and just keep coming at them in BA with heavy laser, PPC and grenades. In my book, if im a BA and i see an ATLAS that is at least a bit damaged, hes going down. i stick under his legs so he cant aim at me an keep shooting him in the weak spot, if he somehow manages to aim at me i jump over him and slap a C8 or two on his cockpit while doing it.

and besides. who says only heavy stuff has long range fire. get a 2xERLBL osiris and there you go.

Offline =KoS= Eldragon

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Re: The current State Of Play
« Reply #49 on: September 28, 2010, 10:24:40 PM »
the problem about long range fire ( in my case i mean arrow iv / lrms ) is thats disturbing on a normal server.
it might has tactical components in a clanwar or somethin else... but when you're playing team-deathmatch on an open server and join a little bit late the first 30 minutes are reeeeally lame because there are heavy mechs smashin your metal-ass before you can even fire your short pulse lasers =)
and if you take light mechs with lrms ... you also get smashed...

or am i totally wrong? please correct me!

regards

Spike is 100% right.   I would like the add that joining a game late and being in a light/medium when everyone else is in heavies is still very hard. On some maps you are just going to be a big juicy target.

However, you can always ask for some c-bills from your teammates and you will usually have someone give you enough cash to get you into something more survivable.

Offline Rally

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Re: The current State Of Play
« Reply #50 on: September 28, 2010, 10:37:01 PM »
the problem about long range fire ( in my case i mean arrow iv / lrms ) is thats disturbing on a normal server.
it might has tactical components in a clanwar or somethin else... but when you're playing team-deathmatch on an open server and join a little bit late the first 30 minutes are reeeeally lame because there are heavy mechs smashin your metal-ass before you can even fire your short pulse lasers =)
and if you take light mechs with lrms ... you also get smashed...

or am i totally wrong? please correct me!

regards

wrong.

you can do just as much damage, possibly more, with light and medium mechs than in heavy and assault. You take advantage of the light's speed, you dont attack your enemy frontaly with no regard for positioning, you harass several targets with small damage and so on. Ultimately you provide a distraction, so that your teammates in heavies can deliver the pounding, and its not that hard to rank up this way either. Cycle enemy targets, look for heavily damaged mechs and just unload into their weak spot.

or use a harasser. OR! use an APC, park it somewhere out of sight, set your respawn to it, and just keep coming at them in BA with heavy laser, PPC and grenades. In my book, if im a BA and i see an ATLAS that is at least a bit damaged, hes going down. i stick under his legs so he cant aim at me an keep shooting him in the weak spot, if he somehow manages to aim at me i jump over him and slap a C8 or two on his cockpit while doing it.

and besides. who says only heavy stuff has long range fire. get a 2xERLBL osiris and there you go.

Actually, he's right. Light mechs are cannon fodder in the advanced stages of a round. And seriously, there's no way a light mech or even a medium does as much or more damage as a heavy mech. How could you even suggest that I honestly don't know.

Your BA advice is pretty solid though. If you can't live as a mech, try living as a BA!

Still I wonder, are you guys enemies? Cause I would never suggest an Osiris to anyone else but my enemy. It's really that bad.

Offline =KoS= Eldragon

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Re: The current State Of Play
« Reply #51 on: September 28, 2010, 11:30:40 PM »
Actually, he's right. Light mechs are cannon fodder in the advanced stages of a round. And seriously, there's no way a light mech or even a medium does as much or more damage as a heavy mech. How could you even suggest that I honestly don't know.

Your BA advice is pretty solid though. If you can't live as a mech, try living as a BA!

Still I wonder, are you guys enemies? Cause I would never suggest an Osiris to anyone else but my enemy. It's really that bad.

Well its not that you can't take down heavies in an Osiris.... its just really REALLY hard to do. Especially since a lot of players see a light mech as an easy kill and focus on killing the light mech instead of the heavies all around him.

Offline maatnpopaatn

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Re: The current State Of Play
« Reply #52 on: September 29, 2010, 12:19:01 AM »
i can understsand eldragon and spikes points in some way... but just in some! as said of one of them before there are maps where it is nearly not possible to take other ways and get unseen close to the enemy... like clearcut ! nearly on every server clearcut is a lame lrm-bombing map... and that is poor becaus it's a nice map  ;)

of course on the other side it is challenging and interesting pokeing the enemy with light mechs or tanks useing "non-mainstream-tactics" but you need lots of skill and luck to get a kill ... and leveling without kills is possible but in relation way to weak.

i see a sense in lrm-bombing-tactics but at this stage of the game it can be exploited in my own opinion! so therefor the game is a beta. maybe some of the developers recognize this and are willing to think over some things :)

and now! i will go smashing some metal tushies :D see you ingame!

Offline ^sPikE-

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Re: The current State Of Play
« Reply #53 on: September 29, 2010, 02:14:23 AM »
i know i can get decent score in an osiris simply because i never walk alone. i always engage targets that are allready in a fight or distracted and dont see me. if i see them notice me i reposition somewhere else, but i always make sure so im turned in a way that enables me a fast getaway. when i see a teammate in an assault i follow him and pick at his attackers from afar. any BA that ejects is mine. If an enemy atlas is coming and i ahve ac20 osiris i just concentrate on his cabin an almost always get the kill! meanwhile nobody notices me because i got a whole repartee of heavy teammates around me.

and its just as simple in a puma, or bushwacker and so on and so on. as long as you dont obviously rush towards your enemy, you can get a decent score with a light. if you get noticed, scram as fast as you can. which is fast because you are light. makes perfect sense to me. if i frontal charge a heavy of course im going to get pasted. if i always stay in support role, i rarely get targeted in a light.

my point is simply its not THAT hard leveling up in something light. just use appropiate tactics.

Offline (TLL) Zeh

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Re: The current State Of Play
« Reply #54 on: September 29, 2010, 05:42:37 PM »
Lol @ Osiris.  No matter WHAT else I'm fighting, 90% of the time if I see an enemy Osiris in range, I'll shoot the shit out of it.  It will probably die if I hit with any sort of decent damage, they really are ridiculously weak.  Osiris and Harassers can do some good, but I consider them more of a liability than an asset.  They draw fire because they do decent damage and they you can kill one in about 5-15 seconds with some nice weapons. 

Offline Brainwright

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Re: The current State Of Play
« Reply #55 on: September 29, 2010, 09:59:05 PM »
Lol @ Osiris.  No matter WHAT else I'm fighting, 90% of the time if I see an enemy Osiris in range, I'll shoot the shit out of it.  It will probably die if I hit with any sort of decent damage, they really are ridiculously weak.  Osiris and Harassers can do some good, but I consider them more of a liability than an asset.  They draw fire because they do decent damage and they you can kill one in about 5-15 seconds with some nice weapons.

Having Osiris troubles?  Take out a Hollander A.  One thump to the center torso, and they light up like a christmas tree!
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Offline (TLL)Siilk

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Re: The current State Of Play
« Reply #56 on: September 30, 2010, 07:38:21 AM »
 Holly A? He can't even touch my Osiris A. ::)



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Offline Buzz_Litebeer

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Re: The current State Of Play
« Reply #57 on: November 02, 2010, 04:07:19 PM »
I play once every couple weeks or so, and I played last night and found that I am not even qualified to post on this thread anymore. 

So, one thing I can say, get practice if you don't want to suck.

I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline GHOST517

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Re: The current State Of Play
« Reply #58 on: November 04, 2010, 03:19:26 PM »
talking about current state of play... how busy the servers are??? also should i get this or patch mechwarrior mercenaries to play online???
i can only get one...so please advise...

thanks

Offline Leeko

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Re: The current State Of Play
« Reply #59 on: November 04, 2010, 04:21:34 PM »
Usually there's 30-50 people on at peak hours. Doesn't sound like much, but it's been quite a while since 0.3.0 went live and people are getting bored of it. When 0.4 drops I'll wholly expect there to be three or four full servers at any given time for a few weeks. ;D
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