Author Topic: MWLL 0.3.2 Hotfix - Released  (Read 9321 times)

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Offline KingLeerUK

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MWLL 0.3.2 Hotfix - Released
« on: July 12, 2010, 10:10:10 PM »
Today, the MechWarrior: Living Legends team is pleased to share our latest hotfix with our dedicated fans.

MWLL Hotfix 0.3.2 Release

PLEASE NOTE:
The Dedicated Server hotfix released earlier has to be REMOVED prior to moving those files on the server. The 03.2. update is replacing the current hotfix for servers. If files are left in place from the Dedicated Server hotfix your server might become incompatible to the 0.3.2 release or yield in unexpected results when playing on it.

 Download options are available on our dedicated download site, mwlldownload.com 

For those running a gameserver only: Please grab the ZIP file at http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.2.zip and upload the content to the server. This will get it updated to 0.3.2.

MWLL Hotfix 0.3.2
brings the following critical fixes and enhancements to the game:
 
Version 0.3.2
-------------
Balance
- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%
Bug Fixes
- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed individual score to sum properly against team score
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights
New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty
« Last Edit: July 13, 2010, 06:17:34 PM by MWLL|Seraph »
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Offline Zakatak

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #1 on: July 12, 2010, 10:17:30 PM »
Thanks for the artificial horizon.

Can you put a feature to invert Y axis for Aerospace only (im using a gamepad and this bugs me) in patch 3.3 or 4.0? This is for the actionmapper.

Offline Snowball

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #2 on: July 12, 2010, 10:19:10 PM »
omnomnom.

Hotfixes are delicious.
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Offline RepleX-TA

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #3 on: July 12, 2010, 10:21:42 PM »
Sweet. But does this
Quote
- increased minimal falling height to 3.0m
means that mechs falling from high cliffs will damage its legs??

Offline KingLeerUK

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #4 on: July 12, 2010, 10:25:55 PM »
Sweet. But does this
Quote
- increased minimal falling height to 3.0m
means that mechs falling from high cliffs will damage its legs??

No, this is a change to modify what qualifies as a "fall" and thus changes the frequency of the "falling" animation from interrupting mobility.
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Offline =KoS= Eldragon

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #5 on: July 12, 2010, 10:27:06 PM »
Sweet sassy molassy that's a lot of fixes, even some balance adjustments I was looking forward to.

Quote
- fixed phantom MASC
Morgan Kell is going to be upset over this one.

Online (TLL)CapperDeluxe

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #6 on: July 12, 2010, 10:28:05 PM »
Can you put a feature to invert Y axis for Aerospace only (im using a gamepad and this bugs me) in patch 3.3 or 4.0? This is for the actionmapper.

You have to expand the window or the in-window panes to expose the invert checkbox, its located to the right of where you see the "gamepad" and axis drop down box selection to the right
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Offline tigerija

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #7 on: July 12, 2010, 10:28:48 PM »
Nice.

Now time, how long weapon needs to reload would be ok.

And stomp BA with mech.

And collision bug fixes.

Offline Zakatak

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #8 on: July 12, 2010, 10:33:55 PM »
Can you put a feature to invert Y axis for Aerospace only (im using a gamepad and this bugs me) in patch 3.3 or 4.0? This is for the actionmapper.

You have to expand the window or the in-window panes to expose the invert checkbox, its located to the right of where you see the "gamepad" and axis drop down box selection to the right

No it isn't. Invert checkbox is only on Mouse.

Online (TLL)CapperDeluxe

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #9 on: July 12, 2010, 10:43:19 PM »
Can you put a feature to invert Y axis for Aerospace only (im using a gamepad and this bugs me) in patch 3.3 or 4.0? This is for the actionmapper.

You have to expand the window or the in-window panes to expose the invert checkbox, its located to the right of where you see the "gamepad" and axis drop down box selection to the right

No it isn't. Invert checkbox is only on Mouse.

oops sorry, you're right I was looking at 0.3.0, but invert was removed for gamepad at 0.3.1 because it wasn't working with MWLL (at least when I last tried it).  You can try prepending "inv" in the actionmaps.xml using a text editor to see if it works for you maybe.
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Offline -AAA-

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #10 on: July 12, 2010, 10:44:19 PM »
Thanks for all the hard work, guys!

Offline snooggums

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #11 on: July 12, 2010, 11:05:10 PM »
Sweet!

Offline Spifficus

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #12 on: July 12, 2010, 11:06:59 PM »
WOO HOOO !!!!!  Thank you sirs!
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Offline Buzz_Litebeer

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #13 on: July 12, 2010, 11:09:29 PM »
THANK YOU
I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline ArmyUnit

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Re: MWLL 0.3.2 Hotfix - Released
« Reply #14 on: July 12, 2010, 11:10:09 PM »
Awesomeness.

I can't wait to try it out!
I'm especially looking forward to these:
Balance
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5

 ;)