Author Topic: A Peek Into Upcoming MWLL Development  (Read 3108 times)

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Offline Rally

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Re: A Peek Into Upcoming MWLL Development
« Reply #15 on: July 15, 2010, 07:19:42 PM »
Are you planning to do a revision of the significant armor changes you made going from 0.2 to 0.3? Please tell me.

Online KingLeerUK

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Re: A Peek Into Upcoming MWLL Development
« Reply #16 on: July 15, 2010, 07:37:15 PM »
Are you planning to do a revision of the significant armor changes you made going from 0.2 to 0.3? Please tell me.

I'm not quite sure I understand the question.
 
"Are you planning to go back to the armour values of 0.2.0?"
 
No.
 
"Are you planning to radically revise armour values that are currently established in 0.3.2?"
 
No.
 
So I guess the answer is "No".
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Offline SquareSphere }12thVR{

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Re: A Peek Into Upcoming MWLL Development
« Reply #17 on: July 15, 2010, 07:39:41 PM »
The Xerxes is pretty dam ridiculous! 2UAC20+ 2 ERLBL?  OR 2 guass + 2ERLBL?  Good things we're getting more tanks!  A few of those should help fill the AA gap between the partisans and the huit.

These plus the BA equipment make me  happy the other assets are getting some love.  (Hope the BA stuff is balanced though, like having one of enhancement packs limits the BA to 1 main weapon)

TC?  yes please!  Can't wait till the control mechanism is explained
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Offline Grimm

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Re: A Peek Into Upcoming MWLL Development
« Reply #18 on: July 15, 2010, 08:07:33 PM »
At first I was like "new ASF :D"
But then I was like "no new VTOLs D:"

Anyhow, looks fairly solid and I need to reobtain my Crysis Wars CD.

Offline Brainwright

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Re: A Peek Into Upcoming MWLL Development
« Reply #19 on: July 15, 2010, 08:28:37 PM »
I love that the light tanks are getting some love.  Give me a heavily-armored, mobile predator with one big gun, and that's all I'll ever need.

I'm interested to see how these battle armor upgrades pan out, too.  The only one that I think really covers their weaknesses is the manpack BAP.  Increased flight time doesn't help, as they don't fly, they float.  That's going to really annoy mech pilots up close, but most unpracticed battle armor pilots will over use it and end up with more hang time mid-air.  Increased regen would primarily be useful against other battle armor, but even then, so many of the weapons are one-shot kills.
Thanks for the view.

Offline ~SJ~ Blhurr

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Re: A Peek Into Upcoming MWLL Development
« Reply #20 on: July 15, 2010, 08:45:07 PM »
I hope the new fighter is a good dogfighter. 
Please give us info on tc!
6 new maps?  That's glorious.  I hope they perform like sandblasted. I guess it's only three maps per game mode though. Can't wait for objectives regardless.
No new mechs? /cry
Hopefully bas will get good anti ba or anti air weapons.  We meh pilots dont need new ways to die.
I'm sad that we won't see the bloodasp daishi or masakari soon. :-(.  Maybe the stormcrow?

Very nice information


Offline Snowball

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Re: A Peek Into Upcoming MWLL Development
« Reply #21 on: July 15, 2010, 09:36:07 PM »
omnomnom
Played MWLL for Guillermo del Toro.

Offline DFDelta

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Re: A Peek Into Upcoming MWLL Development
« Reply #22 on: July 15, 2010, 09:56:17 PM »
You Sir, are a hero  ;D

Hello MechWarrior: Living Legends fans!
As such, we have been pushing ahead with other development.  Terrain Control (TC) and Free For All (FFA) game modes are nearly done except for final polish on supporting maps and assets.  We are really looking forward to releasing these to the community as much more interesting alternatives to SA and ToS.  As you might expect, both Team Tickets and Individual Player Tickets will be supported for TC.  Both modes will launch with at least 3 maps each.

Hell yeah.
Finally the game modes we see on your private test servers get finalized, can't wait  ;D
Especially looking forward to Terrain Control, no more situations where both teams wait at the bottom of a hill and wait 5 minutes for the other team to charge  ::)

Quote
For vehicle development, we have decided to focus on filling in some of the gaps in our tracked vehicle ranks by adding Medium tanks to the mix.  I can't share exactly which models just yet, but they will fill the void that currently exists in our "straight to Heavies" lineup.  New 'Mech production will continue, but with a lower priority for this development cycle.

That made me really happy.
I love driving tanks, but the current Oro and Demo are starting to get boring. Glad we get some variety here  ;D
If I were to take a guess I'd say Myrmidon and Enyo are good candidates.
Both are rather fast combat vehicles, medium weight, and both (the Myrmidon with some tweaks, like giving it a fusion engine) should be able to fight with light and early medium mechs.
 

Quote
And not to forget everyones' favourite: Battle Armour.  For the short term, we plan on adding to the equipment purchase selection options for our standard Elemental/Longinus BA, again under the "dedicated BA" path concept.  Currently anticipated (initial) upgrades will be: JJ upgrade (increased burn, faster recycle), enhanced harjel pack (faster armour regen) and manpack BAP (increased radar detection range).
 
Alongside the BA upgrades path we will be bringing on a new system of BA Valuation Scoring.  This system will factor in the BA player equipment inventory & weapons, player rank and "dedicated" status to determine an appropriate C-Bill reward for the killing of the player.

I can't even express how happy this part made me  ;D
More tools for my beloved little BA  ;D
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Offline The Saint

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Re: A Peek Into Upcoming MWLL Development
« Reply #23 on: July 15, 2010, 10:07:01 PM »
More tanks? Yes please.  ;)
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Offline MechPredator

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Re: A Peek Into Upcoming MWLL Development
« Reply #24 on: July 15, 2010, 10:47:43 PM »
great to hear this, I hope the servers will be more filled from then on!
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Offline Steppin Razor

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Re: A Peek Into Upcoming MWLL Development
« Reply #25 on: July 15, 2010, 11:06:00 PM »
Sweet T.C. will be a whole new ballgame and FFA will make for great arena style battles.  Hopefully there will be some ac10 and ppc tanks in the mix.  Thanks for the hard work! 8)

Offline AoP

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Re: A Peek Into Upcoming MWLL Development
« Reply #26 on: July 16, 2010, 12:17:19 AM »
Especially looking forward to Terrain Control, no more situations where both teams wait at the bottom of a hill and wait 5 minutes for the other team to charge  ::)

We're introducing new gamemodes, not a new playerbase.

No new mechs? /cry

Give it some time. KingLeer posted a "peek", not a complete overview :)

Offline Leeko

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Re: A Peek Into Upcoming MWLL Development
« Reply #27 on: July 16, 2010, 12:39:15 AM »
All excellent news, love to hear it!

Really looking forward to new stuff to do as BA... ;D

We're introducing new gamemodes, not a new playerbase.

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Offline dsi1

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Re: A Peek Into Upcoming MWLL Development
« Reply #28 on: July 16, 2010, 01:12:22 AM »
I hope we see TC sooner rather than later, TDM is fun and all, but it just isn't the same.

Offline sgnl05

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Re: A Peek Into Upcoming MWLL Development
« Reply #29 on: July 16, 2010, 04:34:03 AM »
So basically you've gone from "Wars port soon, Terrain Control later" to "Terrain Control soon, Wars port later"?

That'll be interesting. I was looking forward to one about as much as the other anyway  :)

Any chance we could get a brief rundown on how TC plays sometime before it's released? Just a description of what the different capture points do and what the win condition is, or something like that.

Also how long is Toth out of commission for? Sounds like a couple months at the least.


Thanks for the info!
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