Author Topic: A Peek Into Upcoming MWLL Development  (Read 3107 times)

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Offline Makaan

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Re: A Peek Into Upcoming MWLL Development
« Reply #30 on: July 16, 2010, 07:47:53 AM »
big question is...... :D

Which mech is next.....
I vote thor since you can mod off the loki, but thats my guess....

Offline TheDrgnRbrn

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Re: A Peek Into Upcoming MWLL Development
« Reply #31 on: July 16, 2010, 08:05:27 AM »
Very nice, very nice indeed. While the Wars port is very much anticipated, the new gamemodes will really help the mod shine even brighter than it is already.

Xerxes looks terrific, very nice model, and some mid-priced tanks might help make them more appealing. The start of a dedicated BA role/path is also welcome news. But I know better than to take Leer at his word about anything at this point, so I will attempt to expect the unexpected. Keep up the fangasmic work.
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Offline Zaro27

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Re: A Peek Into Upcoming MWLL Development
« Reply #32 on: July 16, 2010, 09:06:31 AM »
I hope the BA-portable BAP only works when you're crouched. Either that or give the BA the ability to completely disappear from any radar while crouched and not moving.
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Offline MerfMerf

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Re: A Peek Into Upcoming MWLL Development
« Reply #33 on: July 16, 2010, 09:13:56 AM »
I hope the BA-portable BAP only works when you're crouched. Either that or give the BA the ability to completely disappear from any radar while crouched and not moving.

Curious. Can you explain your thinking?
It seems almost like you are under the impression BAP increase the units own radar visibility (As in being more easily detectable by other units)?

/Merf - Not quite following...

Offline nordwars

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Re: A Peek Into Upcoming MWLL Development
« Reply #34 on: July 16, 2010, 10:18:50 AM »
Excellent. I like the plan for game modes, which will provide players some additional fun, and hopefully improve team play (PLEASE?!?!). More tanks, great, but will their controls be tweaked to allow them to stop or move on a hill?

Thanks for the insight... these updates are a good plan on the team's part. Although they could result in disappointments if features are delayed, it gives the community something to look forward to in the interim. Great stuff.
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Offline shadowkiller

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Re: A Peek Into Upcoming MWLL Development
« Reply #35 on: July 16, 2010, 10:23:27 AM »
I hope the BA-portable BAP only works when you're crouched. Either that or give the BA the ability to completely disappear from any radar while crouched and not moving.

Curious. Can you explain your thinking?
It seems almost like you are under the impression BAP increase the units own radar visibility (As in being more easily detectable by other units)?

/Merf - Not quite following...

Sounds like hes getting it mixed up with ecm. Bap increases the radar range of the unit carrying bap. It has no effect on other peoples ability to detect you. BA with ecm would be a nightmare and prob never gonna happen.
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Offline Profane Arbiter

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Re: A Peek Into Upcoming MWLL Development
« Reply #36 on: July 16, 2010, 01:41:45 PM »
big question is...... :Dr its weight

Which mech is next.....
I vote thor since you can mod off the loki, but thats my guess....

While the Thor is necessary due to popularity...I don't get it. It seems poorly equipped for its weight. The Stormcrow is still my vote.
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Offline dCK-Ad_Hominem

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Re: A Peek Into Upcoming MWLL Development
« Reply #37 on: July 16, 2010, 02:14:03 PM »
big question is...... :Dr its weight

Which mech is next.....
I vote thor since you can mod off the loki, but thats my guess....

While the Thor is necessary due to popularity...I don't get it. It seems poorly equipped for its weight. The Stormcrow is still my vote.

Well since we're off canon here I bet it's going to get some love. Still I agree, just for the fact that ONE medium mech, be it as good as it is, just does not suffice and 70 and 80k will basically buy you nothing extraordinary in Clan.

Offline HAARP

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Re: A Peek Into Upcoming MWLL Development
« Reply #38 on: July 16, 2010, 02:23:23 PM »
If the Summoner was to be introduced, it would need some changes.
First, let's look at it. ERPPC, LBX10, LRM15. Not a lot of weaponry, below-average armor, but great speed and jump capacity. The Summoner originally had an additional SRM6 (notice the 3-missile pods on each leg?) but that got removed when it was introduced proper in CBT.
So I'd say reintroduce the SRM6 (to make up for the retarded minimum range on Clan LRMs since summoner is INTENDED to use it's LRM at point blank aswell in CBT, as do many other designs) and upgrade the LBX to a 20-series. It's the only way I can see this design to become useful in MWLL.

Offline KingLeerUK

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Re: A Peek Into Upcoming MWLL Development
« Reply #39 on: July 16, 2010, 04:21:37 PM »
Especially looking forward to Terrain Control, no more situations where both teams wait at the bottom of a hill and wait 5 minutes for the other team to charge  ::)

We're introducing new gamemodes, not a new playerbase.

This made me chuckle a bit.
 
TC will require that teams be very proactive in their attack and defense strategies.  Simply sitting back and camping will result in your team losing without even firing a shot.

No new mechs? /cry

Give it some time. KingLeer posted a "peek", not a complete overview :)

Indeed.  We have not suspended new 'Mech asset development, but I do want to put more of a priority on other assets because we have a LOT of 'Mechs, and only a few of the other vehicle types.  I feel that options for non-Mech combat are a bit limited, AND as a result there is a skewed perception as to how tracked armour "tanks" perform within the mod because all of our current tracked tank assets are either Heavy or Assault class.  I think that there will be a different impression of their mobility and capabilities if we add in some Medium tank assets.  Doing this will also open up options for lower-end C-Bill purchasing in the early game.
 
I absolutely recognise that the Medium 'Mech bracket needs some more entries, and it WILL eventually get them.  The same is true (to a lesser extent) for the Lights.
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Offline Dragonlord

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Re: A Peek Into Upcoming MWLL Development
« Reply #40 on: July 16, 2010, 04:56:43 PM »
I hope the BA-portable BAP only works when you're crouched. Either that or give the BA the ability to completely disappear from any radar while crouched and not moving.

If you put ECM on the BA, then I'll quit playing.
The BA are hard enough to detect as it is, and seem to be able to dissapear from the radar even when standing almost on top of them. I'm talking within 50m range of a mech and still you cant see them on radar even with BAP and radar on.

Curious. Can you explain your thinking?
It seems almost like you are under the impression BAP increase the units own radar visibility (As in being more easily detectable by other units)?

/Merf - Not quite following...

Sounds like hes getting it mixed up with ecm. Bap increases the radar range of the unit carrying bap. It has no effect on other peoples ability to detect you. BA with ecm would be a nightmare and prob never gonna happen.
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Offline Brainwright

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Re: A Peek Into Upcoming MWLL Development
« Reply #41 on: July 16, 2010, 06:19:01 PM »
I feel that options for non-Mech combat are a bit limited, AND as a result there is a skewed perception as to how tracked armour "tanks" perform within the mod because all of our current tracked tank assets are either Heavy or Assault class.

I feel the need to point out, because I'm an asshole, that the gripes against their handling are largely due to the mechanics being silly.  Too much swing, response time is slow, and they have no torque when going up hill.  Then there's the rolling.

Tracked mobility is simple.  It's based on two sources of thrust, the left and right tracks.  Turning speed and maximum speed should share the throttle up to a certain point.  That point is where you can get the tank spinning around anywhere close to one revolution per three seconds.  No tank should be spinning like a top.    You should have some of the best acceleration in the game (for their weight, with mechs being better).  You should base turning speed on the throttle of the vehicle.  Standing still?  Turning speed is fast.   Going at maximum speed?  You'll need to cut the throttle to turn at any decent rate.

There.  You've got a rather unique maneuvering system with its own set of advantages and disadvantages.  Good response time and no trouble over rough terrain, but running and gunning is not its strength, because to get power to maneuver, it has to cut its maximum speed.

Thanks for the view.

Offline KingLeerUK

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Re: A Peek Into Upcoming MWLL Development
« Reply #42 on: July 16, 2010, 06:43:49 PM »
I feel the need to point out, because I'm an asshole, that the gripes against their handling are largely due to the mechanics being silly.  Too much swing, response time is slow, and they have no torque when going up hill.  Then there's the rolling.

Tracked mobility is simple.  It's based on two sources of thrust, the left and right tracks.  Turning speed and maximum speed should share the throttle up to a certain point.  That point is where you can get the tank spinning around anywhere close to one revolution per three seconds.  No tank should be spinning like a top.    You should have some of the best acceleration in the game (for their weight, with mechs being better).  You should base turning speed on the throttle of the vehicle.  Standing still?  Turning speed is fast.   Going at maximum speed?  You'll need to cut the throttle to turn at any decent rate.

Unfortunately, the CryEngine2 vehicle control parameters are some of the most wretched, convoluted and undocumented realms of parameterised configuration in the known universe. Just ask Keeper.
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Offline EvilMD

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Re: A Peek Into Upcoming MWLL Development
« Reply #43 on: July 16, 2010, 07:53:02 PM »
I cannot wait for TC. Keep up the good work! I think this feature alone will increase the player base and keep current members around longer.

Offline Brainwright

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Re: A Peek Into Upcoming MWLL Development
« Reply #44 on: July 16, 2010, 08:47:44 PM »
Unfortunately, the CryEngine2 vehicle control parameters are some of the most wretched, convoluted and undocumented realms of parameterised configuration in the known universe. Just ask Keeper.

Oh, there go my dreams.  They're burning.

Still, it's a fun game.
Thanks for the view.