Author Topic: A Peek Into Upcoming MWLL Development  (Read 3106 times)

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Offline KorJax

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Re: A Peek Into Upcoming MWLL Development
« Reply #60 on: July 18, 2010, 08:36:51 AM »
delaying the port is a mistake.....

The only reason it's delayed is because Toth is out of commision for the time being and he's the only one who can spear head that at the moment. Might as well work towards getting other stuff implemented in the mean time.

Offline dCK-Ad_Hominem

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Re: A Peek Into Upcoming MWLL Development
« Reply #61 on: July 18, 2010, 11:43:12 AM »
Something occured to me just now. Wouldn't Tukayid be the perfect map for TC considering the background of the battle? I really am looking forward to this. Then we will finally see how the invasion should have ended ;).

Offline Toth

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Re: A Peek Into Upcoming MWLL Development
« Reply #62 on: July 18, 2010, 04:47:18 PM »
delaying the port is a mistake.....

Its not delayed, I'm just delayed. Once I have internet at home I'll work on it  ;D

Offline CHHš Rampage

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Re: A Peek Into Upcoming MWLL Development
« Reply #63 on: July 18, 2010, 05:09:24 PM »
delaying the port is a mistake.....

Its not delayed, I'm just delayed. Once I have internet at home I'll work on it  ;D

Man, it is nice to see you post and to know that you will be back with us as soon as possible.
,

Offline BlueT

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Re: A Peek Into Upcoming MWLL Development
« Reply #64 on: July 18, 2010, 06:38:22 PM »
delaying the port is a mistake.....

Its not delayed, I'm just delayed. Once I have internet at home I'll work on it  ;D

Thank you sir!!!!!
Awesome news.
Old Guy

Offline Brainwright

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Re: A Peek Into Upcoming MWLL Development
« Reply #65 on: July 18, 2010, 07:52:20 PM »
I feel that options for non-Mech combat are a bit limited, AND as a result there is a skewed perception as to how tracked armour "tanks" perform within the mod because all of our current tracked tank assets are either Heavy or Assault class.

I've actually done some roaming with the Oro lately, and I've found that it moves pretty well.  It's only supposed to be a 60 ton vehicle, and it moves pretty well.  The only problem is, as usual, the torque and the inconsistent acceleration over rough terrain.

Though, I have started to notice that Clan units in general are far more nimble than their IS counterparts.  With advantages in raw speed, armor, heatsinks, and firepower, couldn't we at least grant the lighter IS mechs the ability to outmaneuver their heavier Clan opponents?
Thanks for the view.

Offline Brainwright

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Re: A Peek Into Upcoming MWLL Development
« Reply #66 on: July 19, 2010, 11:47:31 PM »
What I really wonder is how many of the upgrades will we a battle armor be able to buy at once?
Thanks for the view.