Author Topic: A Peek Into Upcoming MWLL Development  (Read 3356 times)

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Offline Arghy

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Re: A Peek Into Upcoming MWLL Development
« Reply #45 on: July 16, 2010, 09:09:42 PM »
Woooooh some of the best tanks are mediums! i cant wait to snipe lights with my acorn tank!

Offline Pyro_Maniac

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Re: A Peek Into Upcoming MWLL Development
« Reply #46 on: July 16, 2010, 10:02:40 PM »
Just give me a Potato Gun for my BA and i'll be happy.  ;D ;D ;D

I think this may be asked about before but i might as well ask now: I'm happy either way but will there ever be a CTF or McRuby game mode or is that even possible for this Mod? Just curious.

Offline Zaro27

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Re: A Peek Into Upcoming MWLL Development
« Reply #47 on: July 16, 2010, 11:43:55 PM »
I hope the BA-portable BAP only works when you're crouched. Either that or give the BA the ability to completely disappear from any radar while crouched and not moving.

If you put ECM on the BA, then I'll quit playing.
The BA are hard enough to detect as it is, and seem to be able to dissapear from the radar even when standing almost on top of them. I'm talking within 50m range of a mech and still you cant see them on radar even with BAP and radar on.

Curious. Can you explain your thinking?
It seems almost like you are under the impression BAP increase the units own radar visibility (As in being more easily detectable by other units)?

/Merf - Not quite following...

Sounds like hes getting it mixed up with ecm. Bap increases the radar range of the unit carrying bap. It has no effect on other peoples ability to detect you. BA with ecm would be a nightmare and prob never gonna happen.

My thinking is thus: BA, in the right hands, is deadly as hell. Also, BA is virtually invisible to radar. If you're a dedicated BA, you're going to take the BAP because you can see other BA coming and therefore get the first shot...unless the enemy took the BAP as well. The other boosts, which look like fun and strategic options, would be rendered useless due to BA sniping. It would become criminally retarded to take anything other than the BAP due to the obvious MPPPC combo.

Picture the current swarms of BA, which are very well balanced. Now, add 250m to their radar range. Camping would become amazingly common, and the current BA vs BA duels at close range would become long range sniper duels.

As a BA player, I really don't want the BA action to slow down. Currently, it's exciting. If you expand the range and slow it down, it'll be less fun.

This is just my opinion, though. Maybe an always on MPBAP won't be so bad. I'm honestly more worried about it being too good.
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Offline Mekabuser=12thVR=

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Re: A Peek Into Upcoming MWLL Development
« Reply #48 on: July 17, 2010, 12:02:56 AM »
everytng great.  cept   
VERY SAD PORT IS DELAY :-[

just am v curious how mch better the scrims will b with wars

Offline Perk

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Re: A Peek Into Upcoming MWLL Development
« Reply #49 on: July 17, 2010, 05:04:51 AM »
Oh god, no more BA upgrades unless you make them show up on radar better.  The little buggers are everywhere and invisible lately.

Could we at least make it so when they shoot off the "Piss Stream of Pain" (aptly named since all dedicated BA troopers have raging gonorrhea), they show up on active radar out to 500m?

Offline Haunted

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Re: A Peek Into Upcoming MWLL Development
« Reply #50 on: July 17, 2010, 07:34:04 AM »
Oh god, no more BA upgrades unless you make them show up on radar better.  The little buggers are everywhere and invisible lately.

Oh god, YES more BA upgrades..... what you are missing is price.
My guess is that the BA upgrade options make a dedicated BA cost as much as a mech. So it should be as effective as  a mech.
Their price and the upcoming increase in value when killed surely deserve an increase in effectiveness. And finally open up the need upgrade path for dedicated BAs. Very very good changes.

Quote
Could we at least make it so when they shoot off the "Piss Stream of Pain" (aptly named since all dedicated BA troopers have raging gonorrhea), they show up on active radar out to 500m?

That is a truly weired suggestion. How the heck do you miss spotting a BA firing its micro heavy laser? You can see them engage from kilometers away.

Edit:

Terrain Control !!! YES !  ;D! YES !  ;D! YES !  ;D

Offline Virt

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Re: A Peek Into Upcoming MWLL Development
« Reply #51 on: July 17, 2010, 08:34:55 AM »
Great to see the devs have adopted several of the ideas from these forums.

Go go gadget mods!

But most of all, I think Terrain Control mode will make a BIG difference to the replayability of the game.

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Offline ~SJ~ Blhurr

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Re: A Peek Into Upcoming MWLL Development
« Reply #52 on: July 17, 2010, 01:18:36 PM »
Depends on whether it is fun or not.  Has anyone heard a description?
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Offline Ingrater

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Re: A Peek Into Upcoming MWLL Development
« Reply #53 on: July 17, 2010, 01:33:30 PM »
Well its fun. Sorlais Arena of 0.3.0 was only so buggy because no one of the alpha testers wanted to play Solaris Arena any more. ^^
There comes a point where the talking must stop, and people have to do actual work.

Offline Virt

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Re: A Peek Into Upcoming MWLL Development
« Reply #54 on: July 17, 2010, 03:08:13 PM »
Depends on whether it is fun or not. 

Say what...?!

Come on...

« Last Edit: July 17, 2010, 10:17:01 PM by Virt »
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Offline Draks

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Re: A Peek Into Upcoming MWLL Development
« Reply #55 on: July 17, 2010, 10:09:33 PM »
Well its fun. Sorlais Arena of 0.3.0 was only so buggy because no one of the alpha testers wanted to play Solaris Arena any more. ^^

I have no doubt that when TC comes out few people will actually want to play much else.  The way the mod currently plays is far more suited for a control point or any type of push oriented game mode.  Most of the time when I play SA I find myself wishing there was an objective to give me motivation to charge instead of just camping/boating.  When there is an amazing team push (rare) it fizzles out because there is nothing to do after the push although it's still fun.

I've been looking forward to TC probably more than anything else currently so this is very exciting news.

Offline ~SJ~ Karuik

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Re: A Peek Into Upcoming MWLL Development
« Reply #56 on: July 18, 2010, 05:08:23 AM »
im prepared to bet my c-bills that TC becomes the definitive gamemode of MWLL.

MEANWHILE - medium tanks...? ba upgrades? XERXES?! ya got me all psyched...

Offline Haunted

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Re: A Peek Into Upcoming MWLL Development
« Reply #57 on: July 18, 2010, 07:16:58 AM »
im prepared to bet my c-bills that TC becomes the definitive gamemode of MWLL.
Of course it will.  I don't really like SA as a game-mode (i know that SA and TOS are the only game-modes because of time constraints) . And personally i will like free-for-all even less. Guess i wont really try it (besides testing for bugs), but another game mode is always good.... especially if it's not hard to implement. Tastes are different and i'm sure there are quite a bit people that are itching as much for FFA as i am for TC. But those death-match like game modes are without the tactical dimension i love in gaming. Team death-match at least has the resemblance of tactic. But it's a quite static tactical environment.

But TC.... IMHO thats what modern FPS are really about.
TC is the feature i was waiting most for since the release of 0.1.0. So this news -> very happy haunted :D

Offline BlueT

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Re: A Peek Into Upcoming MWLL Development
« Reply #58 on: July 18, 2010, 07:27:01 AM »
delaying the port is a mistake.....
Old Guy

Offline Haunted

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Re: A Peek Into Upcoming MWLL Development
« Reply #59 on: July 18, 2010, 07:42:16 AM »
delaying the port is a mistake.....

It's not a mistake. Pushing the port while Toth is unavailable would be. Switching priority to compensate short developer absent is exactly the right thing to do, as long as you don't have a paid milestone to hit.... if you do you are screwed.