Author Topic: Cheaters inbound? Or just an awesome increase at skill?  (Read 2575 times)

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Offline =KoS=Zeus

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #30 on: July 19, 2010, 03:14:22 AM »
I've noticed that most players are incredibly impatient. If they don't see anything on their scope, they don't ask where the enemy is, they go charging off on their own to find them. This works to great advantage for patient players (also the ones who know when to advance, retreat, and RTB.)

Learn to retreat early, before your mech is critical, and you will do wonders for your team. Not only will you have left over cash to either sell your old mech and upgrade, but if you decide to repair then your team benefits from having a large chunk of cash you can spread out to them to get them to upgrade as well. Often times I have started to retreat before the enemy has even taken a shot at me. Their desire to get a kill on a retreating mech is so strong that they don't realize that I'm leading them into an ambush by my passive radar lancemates.

I play the psychological aspect of the game. I get inside my opponent's head and ask, "What are they going to do when I smack them with an ERPPC and then hide behind hard cover?" This also requires that you know the enemy mechs very well. If you smack a Novacat with an ERPPC and then hide, don't expect him to come running out to fight you, he'll probably lie in wait. Likewise, if you see a Beatstick and do that to him, he's probably going to try and close the range and use cover to do so, expecting you to come out and hammer on him as he closes. Do something different, something unexpected, but most importantly, let your team know where the enemy is and what they are. If someone on the team has the perfect foil to the Novacat or the Beatstick, then they will jump at the chance to engage them.

In other words, use the right tool for the job. If you have a hammer go find some nails to pound on, don't try and use it for the job it wasn't intended.

Offline -AAA-

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #31 on: July 19, 2010, 03:39:27 AM »
I can't help but feel partially responsible for this thread.  Maybe it's a bit conceited of me, but this thread popped up five minutes after the OP was on a server with me where I was on a tear - something like three maps in a row with a 30-3 KDR or so.  People actually complain to me all the time in-game about how I must be hacking, or how I just don't die - which eventually turns into bitching about how cheap my tactics are, how "gay" I am, or some choice comments about my mother.  And I actually respond with tips on how to beat me, which they immediately ignore and continue to charge in like pigs to the slaughter.  Then threads like this show up - so, here it is:

-AAA-'s Secrets To Success at MWLL

1) Don't miss.

2) Play a lot.  A whole lot.  When your loved ones start knocking at your door wondering where you've been for the past two months, that's a good sign you're playing enough MWLL.


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Screenshots 101-200
Screenshots 201-End

« Last Edit: July 19, 2010, 01:06:55 PM by -AAA- »

Offline rashktah

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #32 on: July 19, 2010, 04:30:51 AM »
Quote
Maybe it's a bit conceited of me, but this thread popped up five minutes after the OP was on a server with me where I was on a tear - something like three maps in a row with a 30-3 KDR or so.  People actually complain to me all the time in-game about how I must be hacking, or how I just don't die - which eventually turns into bitching about how cheap my tactics are, how "gay" I am, or some choice comments about my mother.  And I actually respond with tips on how to beat me, which they immediately ignore and continue to charge in like pigs to the slaughter.  Then threads like this show up
I'm happy that I did not diss you at all. And I did not diss your mother, too, what should be a good thing. Hehe. ;)

But it's very interesting to read all the comments in this thread, keep it going. :)

Offline -AAA-

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #33 on: July 19, 2010, 04:37:50 AM »
I'm happy that I did not diss you at all. And I did not diss your mother, too, what should be a good thing. Hehe. ;)

But it's very interesting to read all the comments in this thread, keep it going. :)

Definitely didn't mean to imply you were "one of those" people, though!

Offline Buzz_Litebeer

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #34 on: July 19, 2010, 06:04:03 AM »
It has nothing to do with being Uberleet, or anything like epeen.

it comes from the fact that only a small subset of the people playing the game take advantage of how all of the tools the game gives for individuals to take advantage of.

Take a look at the "state of play" thread.

If you win the first engagement, getting a few kills among 3 or 4 people, you will likely win every single engagement after that as you have the ability to accelerate your money.

First you have your Uller, then you have your warhammer, or just jump straight to a Novacat and ride the rest of the game in cruise control.

If everyone did it, the games would be frustrating for those who realized they were on the losing end because they would realize their opponents reached the "pinnacle" mechs, and were using either the very aggressively powerful brawlers, or they were already using novacats or the extreme LRM boats.

Then they would quit, and that would be that.

It is because the most effective mechs in the game don't have the corresponding graduated income scale that they need based on the effectiveness of various weapons available in the game.

Better than patch 2.0 though, in that only a small handful of mechs were usable because they nerfed autocannons so hard.  Sure, people in 2.0 running around in autocannon atlas mechs THOUGHT they were being effective, but unless you were using an HGAUS mech or a laser death machine (awesome or Novacat) you were toast (of course of course unless you were in a specific role mech such as LRM vulture, but from a KDR perspective LRMs dont provide as you can avoid them by ejecting IMHO).

Right now though there are a group of people who are figuring out how to play the game as it currently is, and they are going to have insane KDR's.  This version of the game has massive amounts of armor on the mechs, if you engage at maximum range of your weapons and are in properly chosen mechs, you have little to fear from dying.

Most of the time I die lately has been because I have been extensively trying out brawler mechs, there has to be a method to make them work, and I tend to use the warhammer a lot as well.

Or when someone somehow sneaks on you with a madcat Mk2 or an atlas with autocannons lol.

Its harder to avoid "sudden" deaths in 3.x series than it was in 2.0, but "sudden" deaths dont come too often in this game, so the KDR can still be, easily, 5-1 or 3-1.

The most frustrating game I have had recently was when a small core of the opposite team was actually playing like myself and my friend do, and kept retreating after taking a few shots (on thunder rift) and the game ended with everyone only having like 4-5 kills max, and that was after 40 minutes or so.

This game can be this amazing tactical and strategical experience (because of the cost of mechs, and the fact that there is no mech lab) and very few people play it that way and instead run into each other like maniacs.

Which makes it so that those who do play it as a tactical/strategic game, who plan out there mech choices etc..., have high KDR games.

Skill has little to do with it, as long as you can hit someone with your gaus laden uller, and fire your ac10s when you get your warhammer, and can target well with your novacat, your good to go, at that point its all about being careful and running when you take too much damage too quickly.



I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline Nitro_R

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #35 on: July 19, 2010, 09:35:01 AM »
One word: Snowball

hahahaha
Every time I see him, he's 30-0.

Mainly because he's an excellent BA hunter.
And he also makes people eject by doing massive damage to their mech skillfully, making it easy for him to pick off the BA that comes out =)

Online MerfMerf

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #36 on: July 19, 2010, 12:54:52 PM »
"What is good in life Conan?"

To crush your enemies, see them driven before you...and laminating the women.  ;D

Um, its "To crush your enemies, see them driven before you, and to hear the lamentation of their women"

/Merf - Just had to get that epic quote printed out correctly in this thread.


Offline xInVicTuSx

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #37 on: July 19, 2010, 01:20:14 PM »
I can't help but feel partially responsible for this thread.  Maybe it's a bit conceited of me, but this thread popped up five minutes after the OP was on a server with me where I was on a tear - something like three maps in a row with a 30-3 KDR or so.  People actually complain to me all the time in-game about how I must be hacking, or how I just don't die - which eventually turns into bitching about how cheap my tactics are, how "gay" I am, or some choice comments about my mother.  And I actually respond with tips on how to beat me, which they immediately ignore and continue to charge in like pigs to the slaughter.  Then threads like this show up - so, here it is:

-AAA-'s Secrets To Success at MWLL

1) Don't miss.

2) Play a lot.  A whole lot.  When your loved ones start knocking at your door wondering where you've been for the past two months, that's a good sign you're playing enough MWLL.


Also, if we're getting into an epeen war, I just can't resist:

Screenshots 1-100
Screenshots 101-200
Screenshots 201-End

*Knocks on AAA's door* Oh god you're keeping screens of scores? I'm concerned for you... :'(
 ;D
Most of the time when I play a round with you I see you chew up the newbs early game like 6 million times in a row and then have so much money I'm having to fight your Madcat/Novacat/Loki/(occasional Awesome) in a Bushwacker. You have a nice aim, but the most annoying thing about you is I always see you running around in the background taking pot shots at me while I'm trying to fight 2 of your teammates, neenerneenerneener! >:(
Then when I finish them off or lead them into teammates, you're gone, and I see AAA killing the same people he has killed 6 times already AGAIN on the score screen while I'm desperately searching for you to stop you, at which point you are surrounded by team mates again, curse you red baron!!!!

There is however one thing I will comment on with you and I hope you don't take offense to it:
If you don't get the lionshare of last hits early game it slows you down alot. It is the games where you get all the last hits (No you are not doing all or the majority of damage early round in fact the last time I remember dieing to you early a couple games back I was being pounded by two of your teammates) those are the ones you completely run away with because getting a clan heavy THAT early is GG for most of the game.

This used to happen to me alot back in .2 cause the light mech stage was much faster paced than it is now and I could chew through mechs quicker, now everything is so armored you can waste alot of time trying to take someone down before moving on to the next.  It doesn't happen to me anymore usually so I have to go through the entire light/medium/heavy/assault journey, which I actually enjoy more.

Best thing about you is you don't miss opportunities, you seem to have good target prioritization to get all those kills.
I was fappin pissed (yesterday?) though when I caught you in the open field with that Loki and my entire team suddenly decided to wonder off dicking around chasing a Scat or two while I was left to fight you alone in my Bushy.  >:(
Anyways yeah, If I had been killed for the sixth time in a row by you 15 minutes into the game I would be pissed too. ::)

I'm not nearly as patient as I used to be I WANT ACTION. I played a game years back where a single 1on1 could take 45mins to an hour... My patience has never recovered since then and my KDR has suffered with it.

-Invictus ne Vindicetur-

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Offline Profane Arbiter

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #38 on: July 19, 2010, 01:21:16 PM »
"What is good in life Conan?"

To crush your enemies, see them driven before you...and laminating the women.  ;D

Um, its "To crush your enemies, see them driven before you, and to hear the lamentation of their women"

/Merf - Just had to get that epic quote printed out correctly in this thread.

You can listen to them whine all you like. Personally I consider that quite annoying and feel that laminating keeps them fresh longer.
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
- Sun-Tzu, The Art of War

Offline dCK-Ad_Hominem

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #39 on: July 19, 2010, 01:31:49 PM »
Best thing about you is you don't miss opportunities, you seem to have good target prioritization to get all those kills.
I was fappin pissed (yesterday?) though when I caught you in the open field with that Loki and my entire team suddenly decided to wonder off dicking around chasing a Scat or two while I was left to fight you alone in my Bushy.  >:(
Anyways yeah, If I had been killed for the sixth time in a row by you 15 minutes into the game I would be pissed too. ::)

Spam madcat and novacat and snipe while you let your team take the hits.
The end.

Notice somthing? :P

Offline SIL

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #40 on: July 19, 2010, 02:55:34 PM »
If you're playing Solaris Arena, kills don't mean jack.  I have on multiple times had to tell people this, score is what reflects your actions.  If you get in and never kill someone but damage everyone to critical, you've done well.  Watch your score, your rank, and your starting CBills.  If you die every time out in your mech, if you do more damage than your mech takes, then you're doing well.

People get entirely too concerned with their K/D ratio.  It hardly means anything, for all you know those were all BA.

And -AAA- has been officially nicknamed "The Extra Base Turret"

Direct quote:  "If I had to rank him as a pilot, he'd be about 2 out of 10.  As a Gunner, he's about 8 out of 10.  He never moves."
Only Freebirths Eject From A Mech That Still Has Weapons And Legs.

Offline xInVicTuSx

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #41 on: July 19, 2010, 03:12:10 PM »
Best thing about you is you don't miss opportunities, you seem to have good target prioritization to get all those kills.
I was fappin pissed (yesterday?) though when I caught you in the open field with that Loki and my entire team suddenly decided to wonder off dicking around chasing a Scat or two while I was left to fight you alone in my Bushy.  >:(
Anyways yeah, If I had been killed for the sixth time in a row by you 15 minutes into the game I would be pissed too. ::)

Spam madcat and novacat and snipe while you let your team take the hits.
The end.

Notice somthing? :P

Yep, he does what gets you the most kills in this game currently.
He does it well at least. ;)

If you're playing Solaris Arena, kills don't mean jack.  I have on multiple times had to tell people this, score is what reflects your actions.  If you get in and never kill someone but damage everyone to critical, you've done well.  Watch your score, your rank, and your starting CBills.  If you die every time out in your mech, if you do more damage than your mech takes, then you're doing well.

People get entirely too concerned with their K/D ratio.  It hardly means anything, for all you know those were all BA.

And -AAA- has been officially nicknamed "The Extra Base Turret"

Direct quote:  "If I had to rank him as a pilot, he'd be about 2 out of 10.  As a Gunner, he's about 8 out of 10.  He never moves."

While that is true in theory, if you get lots of kills that's alot of cbills very fast which can allow you to field a large mech fast, which can turn the round in your teams favor fast. It is sometimes painful for some people to admit that "selfish" play can carry your team if you're good at it. Allowing the fact that sometimes you will fight people who like to eject early so you won't rack of up kills sometimes but the effect is the same.

-Invictus ne Vindicetur-

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Offline SIL

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #42 on: July 19, 2010, 03:18:54 PM »
Well, staying alive to fund a larger mech is generally the goal, and you should pull out if you can and repair.  Once you start getting into the bigger mechs, however, you start to weigh the trip back to base vs staying in the field.  Good quote from yesterday while I was in a beatstick:

"You have some ammo left, it'll take forever to get back to base in that thing, even when orange, you should stick it out." 

And I did, saved a long trip back to base on Thunder Rift, and I claimed 2 more mechs before being destroyed.

I also played a Frostbite where I was in my original harasser for almost 40 minutes.  Racked up 250k Cbills and then just dumped it on people that I saw die recently so they could buy the big mechs and I could continue to harass.  I have to say, even in a small vehicle like that...you can get the job done.
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Offline (TLL)Smokedogg

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #43 on: July 19, 2010, 03:48:49 PM »
skill im usually 20 and 1 or 20 and 3 no ba kills your either good or not like everything in life
u can cook or u cant, u can do accounting u cant do accounting everyones different u need to find the balance between you and your mech i drive the same three mechs all the time and im hard to kill it takes practice im a sniper any game that has a asniper its me. so i already have pregame skills

Offline dCK-Ad_Hominem

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Re: Cheaters inbound? Or just an awesome increase at skill?
« Reply #44 on: July 19, 2010, 05:22:50 PM »
I would not go as far to call myself the best teamplayer. Sure I hand away the cash I do not need and try to coordinate my team so it works, but in all honesty; my main focus is about my fun and my kills. I do not go ba hunting, there are others on my team usually who are far better at it, but I move my mech directly to the front and then try to smash in some faces. Usually this works out well and I am able to maintain a good K:D ratio and obtain a huge number of points (ergo rank 1 on scoreboard). I think this is mostly due to late game duels when the others simply hope to take me down with one more salvo and do not eject anymore. Others might underestimate my firepower, aim or whatever. Sure SA isn't about how many kills you get and I usually tend to destroy enemy mechs first before hunting down the pilots, but still I appreciate it most when I am not PCM at 0:0 but 3:0 or 4:0.

Another hint. Swating Aeros is paying of massively. You usually get the kill, a huge amount of cash, a great score and satisfaction as no other when you hit them. This is also why I usually take the beatstick. It will kill even a Shiva in a single blast and provides good qualities against mechs.