MechWarrior: Living Legends

Beta Discussion => Known Issues => Topic started by: (TLL)KitLightning on January 04, 2010, 08:38:00 PM

Title: Graphical Issues
Post by: (TLL)KitLightning on January 04, 2010, 08:38:00 PM
- Spawn Timer stuck on HUD!: A rare issue inherited from Crysis.
  (Solution: Either hit ESC to go back to the main menu, and then back into the game, or alternatively exit the game completely and restart the game.

- Graphical abnormalities: Graphis that flickers or seems not to render properly, is caused by a corrupted Shaders folder.
  (Solution: Clear the Cache folder; Open the MWLL.Launcher, click "Clear Shaders cache" under Advanced options;
  this can be done manually too if needed be, e.g. (Windows XP) My Documents/My Games/Crysis Wars/Shaders/Cache; (Windows Vista/7) Documents/My Games/Crysis Wars/Shaders/Cache)

- Yellow Graphic with either numbers or letters within: This is the graphics that are still being processed.
  (Solution: Please remain patient until the map has completed loading the graphics.)

- Reticule missing at random: This is an old remnant from the Crysis Single Player Delta difficulty.
 (Solution: Please remain patient, the reticule will appear again)

- Terrain changes when getting near objects/environment: This is the LOD (Level Of Detail) being processed and changes according to the distance the Player has to the object.
  (Solution: Setting the LOD higher via the CCC may yield a more accurate apperance of the objects but will cut down the FPS and overall performance of the game.)

- 'Mech appear without a Torso in the distance: This is part of the LOD still being processed and changes according to the distance the Player has to the object.

- Flamers: The Flamer, if used in Chainfire mode, may at times continue after releasing the weapons trigger on its own.
  (Solution: Shutdown the asset to remove the anomalies.)

- Rainbow Text or Corrupted Chat Text: MWLL is built around the cryENGINE2 which uses the DX9b, anomalies may appear if run under newer versions.
 (Solution: Run the game in forced DX9 mode, which can be enabled in the MWLL.Launcher under Client settings. Optionally a solution for the DX10 client is to add the text "consoleshow" in the autoexec.cfg manually. ref: WIKI: Troubleshooting (http://wiki.mechlivinglegends.net/index.php?title=Troubleshooting#Can.27t_see_the_.22Transfer_Cbill.22_dialog_or_pressing_.22right_ctrl.22_does_nothing), and How to fix Text Bug/Rainbow bug for ever! (http://forum.mechlivinglegends.net/index.php/topic,17557.0.html).)

Title: Re: Graphical Issues
Post by: Stahlseele on January 04, 2010, 10:40:28 PM
On at least one Server, i think it was the MBO-Server, i saw lines of fire creeping along the ground in multiple directions.
As far as i can tell, they do nothing, but it looks funny somehow O.o
Title: Re: Graphical Issues
Post by: Draks on January 05, 2010, 01:26:50 AM
It has been mentioned before but sometimes when you are in or around the hangar the hud will begin to flicker black and the fps will slow to a crawl until the game is minimized then maximized (sometimes it will go away without doing that).
Title: Re: Graphical Issues
Post by: ZedReiN on January 05, 2010, 10:46:21 AM
the reason i have not been playing is when i did get the game working when i got into a server and the map loaded i had green and other colors with text in them on alot of objects where the textures should be. is this a bug or just like stated above the map still loading up the textures? if so how can i fix it? my pc is more then able to run the mod. i would really like to play this mod been a fan since it was planned for BF2142.
Title: Re: Graphical Issues
Post by: DruidChiken on January 05, 2010, 12:18:09 PM
the reason i have not been playing is when i did get the game working when i got into a server and the map loaded i had green and other colors with text in them on alot of objects where the textures should be. is this a bug or just like stated above the map still loading up the textures? if so how can i fix it? my pc is more then able to run the mod. i would really like to play this mod been a fan since it was planned for BF2142.

that is just the shaders compiling depending on the speed of your computer it shouldnt take long to complete
Title: Re: Graphical Issues
Post by: Thoman Coston on January 25, 2010, 03:21:56 PM
Not sure where to put this, under map or graphical issue. I wonder if there are too many objects in the maps, since the FPS drops quite significantly. I recorded my FPS on Inferno.
The following FPS was observed:
Spawning and running towards hangar : 60
Getting into vehicle and walking out of hangar: 30
Walking around in the map: 25-30
Mechs/Vehicles fighting: 13-24.
A few times it went lower than 13 to a point it felt like watching slide show for a  short time when all the flamers and SSRMS are flying at short range.

The server had around 18-20 people on, my ping to it was 47-50 all the time.
My PC config:
Qcore 8200, 4GB DDR2, 4870 1GB DDR5, Vista 64.
I play on Medium setting, with only texture set to high, resolution 1280x1024.
Title: Re: Graphical Issues
Post by: Guardian on March 10, 2010, 01:50:14 AM
Not sure where to put this, under map or graphical issue. I wonder if there are too many objects in the maps, since the FPS drops quite significantly. I recorded my FPS on Inferno.
The following FPS was observed:
Spawning and running towards hangar : 60
Getting into vehicle and walking out of hangar: 30
Walking around in the map: 25-30
Mechs/Vehicles fighting: 13-24.
A few times it went lower than 13 to a point it felt like watching slide show for a  short time when all the flamers and SSRMS are flying at short range.

The only place that I get unnatural framerate issues are when looking at the doors in the mechbays. Not just the doors, but where the doors should be. On every map, that's the only place where I see a noticeable framerate drop.

Running Win7 Ultimate x64 with Intel Quadcore and 8gb of memory and a 9800GT.
Title: Re: Graphical Issues
Post by: sleepysheep on March 22, 2010, 06:09:03 PM
Not sure where to put this, under map or graphical issue. I wonder if there are too many objects in the maps, since the FPS drops quite significantly. I recorded my FPS on Inferno.
The following FPS was observed:
Spawning and running towards hangar : 60
Getting into vehicle and walking out of hangar: 30
Walking around in the map: 25-30
Mechs/Vehicles fighting: 13-24.
A few times it went lower than 13 to a point it felt like watching slide show for a  short time when all the flamers and SSRMS are flying at short range.

The server had around 18-20 people on, my ping to it was 47-50 all the time.
My PC config:
Qcore 8200, 4GB DDR2, 4870 1GB DDR5, Vista 64.
I play on Medium setting, with only texture set to high, resolution 1280x1024.

Are you playing DX9 or DX10? If your playing Dx9 I would say something is very very wrong. You should be able to max settings on 1200x1024. Make sure your DX is upto date, graphic drivers are upto date. Try running in DX9 if you aren't currently.

The only time I get a very terible FPS when I shouldn't is when im inside the hanger looking outside. For some strange reason that's tougher than just being outside!
Title: Re: Graphical Issues
Post by: Xarg Talasko on March 23, 2010, 01:45:42 AM
On at least one Server, i think it was the MBO-Server, i saw lines of fire creeping along the ground in multiple directions.
As far as i can tell, they do nothing, but it looks funny somehow O.o

That's what happens after a firebomb is dropped
Title: Re: Graphical Issues
Post by: EmyLightsaber on March 24, 2010, 10:52:16 AM
On at least one Server, i think it was the MBO-Server, i saw lines of fire creeping along the ground in multiple directions.
As far as i can tell, they do nothing, but it looks funny somehow O.o

That's what happens after a firebomb is dropped

Or when Marty McFly just left...
Title: Re: Graphical Issues
Post by: kabrinski on April 06, 2010, 01:40:49 AM
- 'Mech appear without a Torso in the distance. (Again part of the LOD is still being processed and changes according to the distance the Player has to the object.)
the funny thing about that is that i can see the whole mech if i zoom in on it. so the zoom changes the distance somehow?
Title: Re: Graphical Issues
Post by: Seraph on April 06, 2010, 04:35:49 PM
- 'Mech appear without a Torso in the distance. (Again part of the LOD is still being processed and changes according to the distance the Player has to the object.)
the funny thing about that is that i can see the whole mech if i zoom in on it. so the zoom changes the distance somehow?


Zoom changes the LOD. If you zoom in the Mech bumps up from e.g. LOD level 3 to LOD level 2 which draws it properly. That's all the magic ;)
Title: Re: Graphical Issues
Post by: Xarg Talasko on May 02, 2010, 11:06:08 AM
The reticle being missing has only happend to me as a BA, when I swap to the SRM's, fire without getting a lock, and quickly swap to back to main weapon slot (2). A solution to this is press 3 then 2 again, which goes back to reticle-less SRM, and then back again to the laser slot, restoring the crosshair.
Title: Re: Graphical Issues
Post by: (TLL)Sky_walker on May 07, 2010, 01:48:04 PM
How often can you reproduce it?
I don't recall having this bug (though Spawn Timer stuck on HUD! happens more than often to me)
Title: Re: Graphical Issues
Post by: Xarg Talasko on May 11, 2010, 01:56:03 AM
This happens often when dumbfiring SRM's then quickly swapping back to the main weapon slot, and pretty much every time, a quick 3,2 (srm/main) swap restores the crosshair.
Title: Re: Graphical Issues
Post by: GB-72AT Talon on January 15, 2011, 12:21:09 AM
- Yellow Graphic with either numbers or letters within. (This is the graphics that are still being processed, nothing to do but wait until the map has completed loading the graphics)

this only happened to me when i had a slower computer, new quad core cpu, 4 gigs fast DDR3 and a 460GTX vid card later and it never happens....it's a system being slow issue

- Terrain changes when getting near it. (This is the LOD (Level Of Detail) being processed and changes according to the distance the Player has to the object.)

- 'Mech appear without a Torso in the distance. (Again part of the LOD is still being processed and changes according to the distance the Player has to the object.)

i still see those happening, like in VTOL at high altitude, top half of mech and other things wont appear until closer....its a game engine thing obviously because i have everything cranked all the way up so it's not because of some CCC gimped CVAR setting, not using CCC, all VERY HIGH
Title: Re: Graphical Issues
Post by: CGB [CoffiNail] on January 16, 2011, 01:10:31 AM
So what is better... crysis all high or CCC with all high?
Title: Re: Graphical Issues
Post by: GB-72AT Talon on January 16, 2011, 01:19:08 AM
So what is better... crysis all high or CCC with all high?

Good question, define better.  Best looking performance be damned or best performing without giving up quality?  Because I don't know personally and would have to try CCC on its highest settings to see.
Title: Re: Graphical Issues
Post by: Stahlseele on January 16, 2011, 01:27:56 AM
I have some graphical Problems with DX10 . .
When i use DX10, Player Names and Messages from the cbill transfer menue flash stroboscopically through several colours . .
Title: Re: Graphical Issues
Post by: CGB [CoffiNail] on January 16, 2011, 01:46:10 AM
Better as in better looking...
Title: Re: Graphical Issues
Post by: GB-72AT Talon on January 16, 2011, 02:04:25 AM
Better as in better looking...

Have you tried them?  I'm going to try myself and take a few screenshots and see. 
Title: Re: Graphical Issues
Post by: Seraph on January 16, 2011, 09:30:24 AM
I have some graphical Problems with DX10 . .
When i use DX10, Player Names and Messages from the cbill transfer menue flash stroboscopically through several colours . .

Flush the shader cache until it works. :)
Title: Re: Graphical Issues
Post by: Cravitus on February 18, 2011, 04:41:42 AM
In either a sulla or a sparrowhawk, the metal dashboard right under the cockpit glass is an odd shade of green. Its just WIERD!

[attachment deleted by admin]
Title: Re: Graphical Issues
Post by: Cygma on February 18, 2011, 04:51:34 AM
That's no bug, it's currently just missing a nice detailed texture.
Title: Re: Graphical Issues
Post by: Cravitus on February 18, 2011, 05:04:38 AM
That's no bug, it's currently just missing a nice detailed texture.

Thank you for clearing that up
Title: Re: Graphical Issues
Post by: KillZone on March 05, 2011, 07:18:03 PM
I've noticed some really weird stuff in Kagoshima.  Aside from these screenshots, when in VTOL, I see flecks of black move across the view...  I don't have these issues on other maps.

The only other noticeable issues are mountain ranges at a distance like on the dessert maps, except Sandblasted.  There's weird polygon freakout.  It's not that big of a deal, but still noticeable enough to detract from the epicness.

Screenshots:
Notice the black around the "steppes".  This goes away the closer you get.

[attachment deleted by admin]
Title: Re: Graphical Issues
Post by: KillZone on March 05, 2011, 07:22:20 PM
- 'Mech appear without a Torso in the distance. (Again part of the LOD is still being processed and changes according to the distance the Player has to the object.)
the funny thing about that is that i can see the whole mech if i zoom in on it. so the zoom changes the distance somehow?

Zoom changes the LOD. If you zoom in the Mech bumps up from e.g. LOD level 3 to LOD level 2 which draws it properly. That's all the magic ;)

I wish this were true for me.  It doesn't improve my LOD... :(
Maybe it does, and the object is simply too far...
But I do believe if I can see a building across the map, I should be able to see a mech or a tank.  This kinda sucks because if you're hunting for ground targets in the sky, you should be able to see them when you're zoomed, but sometimes the distance is so great, they don't render...

Any way to fix this?  Maybe increacing "e_view_dist_ratio_detail" perhaps?
Title: Re: Graphical Issues
Post by: rivaltuna on April 19, 2011, 11:51:01 AM
I have no idea how to work computers, but I managed to install the mod and run it, and connect to an online game. No matter what the server is, I have the same problem. If I look in a certain direction, my entire screen has a seizure and I can't see anything. I emptied the shader folder, and it seemed to be a bit better, but I still had the same problem. Any idea what this could be? I could really use some help...
Title: Re: Graphical Issues
Post by: (TLL)KitLightning on April 19, 2011, 06:37:53 PM
I have no idea how to work computers, but I managed to install the mod and run it, and connect to an online game. No matter what the server is, I have the same problem. If I look in a certain direction, my entire screen has a seizure and I can't see anything. I emptied the shader folder, and it seemed to be a bit better, but I still had the same problem. Any idea what this could be? I could really use some help...

Which map does this occure on? It actally may be that you will need to lower your settings in Crysis Wars or try tweaking the settings via CCC.
Title: Re: Graphical Issues
Post by: rivaltuna on April 19, 2011, 08:07:15 PM
It happens on all of the maps, actually. Any reccomendations?
Title: Re: Graphical Issues
Post by: Hartsblade}12th VR{ on April 19, 2011, 09:00:07 PM
If you are running Dx10 try running Dx 9.  You can make the change on the launcher.
Title: Re: Graphical Issues
Post by: rivaltuna on April 20, 2011, 11:54:51 AM
already did that, no change so far. anything else it could be?
Title: Re: Graphical Issues
Post by: sleepysheep on August 01, 2011, 11:16:57 AM
- 'Mech appear without a Torso in the distance. (Again part of the LOD is still being processed and changes according to the distance the Player has to the object.)
the funny thing about that is that i can see the whole mech if i zoom in on it. so the zoom changes the distance somehow?

Zoom changes the LOD. If you zoom in the Mech bumps up from e.g. LOD level 3 to LOD level 2 which draws it properly. That's all the magic ;)

I wish this were true for me.  It doesn't improve my LOD... :(
Maybe it does, and the object is simply too far...
But I do believe if I can see a building across the map, I should be able to see a mech or a tank.  This kinda sucks because if you're hunting for ground targets in the sky, you should be able to see them when you're zoomed, but sometimes the distance is so great, they don't render...

Any way to fix this?  Maybe increacing "e_view_dist_ratio_detail" perhaps?

It is impossible to set the game to see mechs tanks and aeros farther away I've tried for hours and hours it doesn't work. Its been fixed in game by the devs to stop people like myself setting it so i can see stuff 3km away lol. Sadly you juat have to zoom and hope the game engine shows the entire mech not half.

Also max ccc looks worse than max settings but ccc prob runs a bit faster, but I think its going to come down to personal prefrence.

Id rather stick a knife in my eye than ccc but thats just me.


@rivaltuna did you clear the shader folder when you changed the dx? Since your have major problems I guess its best to make sure you have the latest updates for dx, and have latest graphic drivers. And no it doesnt matter what version of dx your pc has, if you have never installed any updates for dx then its probably waaay out of date.
Title: Re: Graphical Issues
Post by: Cravitus on December 14, 2011, 08:28:50 AM
After going through a bit of a vacation from MWLL, I return, partially de-noobified, and I will ask this first.
Are those empty spaces between the legs and body of the BattleArmors (Connecting to the groin/backside plate thing) Supposed to be missing?