From the Reddit thread
Tech49 Regarding JS support -New to MW:LL, currently playing MWO since late 2015.
A few questions:
1.is there any way to add throttle decay? I play with a joystick (I've already followed the guide and gotten it working) and use the Y axis for throttle, but if I let the stick center the throttle stays where it was (no decay).
Hm, weird, we fixed the throttle decay very recently. Have you tried with keyboard controls? It should work. If you still have problems, you should ask CWG Andrew on the discord, he knows about joystick support much more.
Tech49 2.suggestions on servers, getting matches, etc? I only saw 10-12 servers, mostly empty, and most seem like dedicated team servers.
Yeah we all know about that, you will find most of the players in the EU evenings in the weekend. There is an online server list maintained by Spooky at https://stats.spikx.net . We also have a bot on our discord you can set up to notify you when servers starts populating.
Uh, and no, no, the CJW and the 12VR tags indicate the unit who's hosting those servers, but if they are not password protected, usually it means anyone can join and play. Anyone can host a server, and anyone can protect it with a password.
Tech49 Regarding the "roadmap"; maybe a "goals" statement or mission statement would suffice? Maybe it already exists and I missed it, but basically, what are the dev team goals with this game? Keep it a small, dedicated community and add incremental updates under the current engine? Grow the playerbase and have organized comp play? Partner with something like NBT for community warfare-type/role-play stuff? Etc, etc.
We plan to stay on this engine. We want to keep adding assets, features and keep improving the core gameplay. Moving to a better one (my choice would be Unreal Engine 4) would mean rewriting the whole game from scratch. There are various reasons of why we can't to do this, so, I'm sorry for whoever is dreaming about a MWLL remake on Unreal Engine 4, but this is just not going to happen. I won't lie, I'd love to see it myself.
Of course we would like to see the community grow, but there are limits we just cannot overcome. And it's not really only about technical limitations.
Unfortunately, for example, there is no way we can achieve persistent progression, cause we don't use an account based system as modern games. There is no progress on MWLL, every battle is like the first battle (except for player skill ). Every in-game progress is lost after a battle finishes.
Sure, we could organize leagues, community warfares and competitive events. In those cases, though, all the relevant elements of the progression would have have to be tracked manually.
And, most important, we would not be able to offer any kind of material rewards. We can't offer rewards such as premium credits or unique game content. We cannot even give you an in-game badge.
It is just impossible for us to create and maintain an infrastructure that would give proper support for these kind of features, so yeah, this is definitely not in the plans.
What we currently do is to run small, open and casual community events, although I think that fairly simple competitive events are quite possible to make (an example would be the Forever Legends tournament I've hosted few years ago with the ELH guys - and I am planning to make something similar soon ), but you need to make sure to find enough players first - at least in these days.