I was playing MW:LL on Wine on and off since few years back now...
latest article i've found is this
Since Wine reached version 4 the WoW means the 32 and 64 bit binaries will run in the same prefix, maybe this enables to play MW:LL on Linux more easy?
Playing (or trying) MW:LL on Linux via Wine
just found this one too it's from 2017 so quite recent-ish
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I had Crysis/MWLL running in Wine as far back as 2008/2009-ish. It wasn't free from bugs (example) or crashes, but you could play. That was the 32-bit version, 64 bit didn't quite work yet.
I'm glad others are still looking into it these days. I've stopped since getting a dedicated inferior Windoze machine for games and such.
The Funbockses have been running in Wine from day 1 and work very well. They even work in 64-bit, if you can live with a very weird bug.
12thVR servers reportedly had slots on Wine and on Windows
Each where in containers (Dokker?)
and watched over by an extensive framework of scripts...
I hope we learn more from them once they are ready
I got the 64 bit to work as well.
Deathshade of client or server, sir?
Over the course of last couple months i have been asked to help get new players get going on Linux...
I usually point them to my installation video (somewhat boring I must admit):
thereafter I use a script to launch the game or server.
MWLLgame.sh
i keep it in ~/bin as it is in my $PATH, it has to have i't executable bit set for the intended user (i have all three "up")
$ chmod +x ~/bin/MWLLgame.sh
Hope you have good fun and share some screenshots and PC configs here
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I wanted to update this thread in case someone (like me) wanted to know what's the state of wine + MWLL in 2020
So . . . test on Mac with PlayOnMac (wine) and it works once you find a stable configuration. Before someone asks, my SSD is too small to host a windows installation and yes, I did install windows bootable on external hard disk but it's slow and painful and no I dont want to use a pirated version of windows so after 30 days the windows installation would be unusable.
So here's what worked for me:
1. Add new 32bit space
2. Wine version 4.19-staging
3. Wine set to Windows 7
4. Installed from winetricks directx9, dotnet40, mfc42 (I dont think it's necessary), msvc80, msxml6, vcrun2005. Some of those probably are not needed
5. Installed MWLL launcher (60MB circa), the one that you find on the main page
6. DO NOT UPDATE THE LAUNCHER from version 3.0 to 3.2 cause it will stop working (at least for me)
7. Open launcher and install games data, if it's stuck for too long you might want to force close everything, check that there's no other wine related processes in the mac activity monitor and if any kill them all.
8. Optional (click the wrench/hammer icon, top right icon) and "Repair install" . . . and wait. If necessary repeat step 7.
PS. I did not change key configuration, if you wand to do so you need java which is a pain to install in wine, so just learn the default keymapping.
Hello Nakele congrats on success and thanks for valuable feedback!
You might find the alternative keymapper of more or less use, although it does require python3 since we don't have a native mac contributor (yet
) to build us a mac-native standalone like this windows one is.
Nakele it should also be possible to manually change the keybinds by editing the actionmaps.xml in the profile folder
Nakele 6. DO NOT UPDATE THE LAUNCHER from version 3.0 to 3.2 cause it will stop working (at least for me)
That should be investigated @Star_Wraith
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I managed to get run the MWLL in DirectX 9, the 10 crashes the game after a moment of blank window ( hopefully fixable with right settings later ).
It can run fullscreen, in Linux it can break the display settings. So before first running the game, you have edit game.cfg to have your best monitor's max resolution and be in fullscreen
winetricks deps : dxdx9, d3dxof, d9vk, dotnet48, vcrun2005
My pc has :
CPU : AMD 3600,
GPU : Sapphire Pulse Radeon RX 5700 flashed to XT firmware
RAM : 16GB
OS : Arch Linux with wine, wine-mono, wine-gecko installed.
If the game crashes when joining server, you have change graphics settings to low and raise one each until the game stop crashing or check the wine error logging to find if it is missing something.
For what its worth, i seem to be able to run the Sandbox2 in wine (on updated Slackware 14.2)
That is beyond good news in my book!
the dreaded scripts
MWLLgame.sh