So, after reteaching myself how to configure my Saitek x52 Pro for MWLL, I found myself disappointed in this new discovery. I'm not sure if this was intentional or not, but it seems as if only the Z Rotation has 1:1 accuracy. Every other axis (X, Y, and Z) seems to be using some other skewed measurement that both creates dead zones and excessive movement when executed. I've already ruled out my joystick being bad through Windows Saitek x52 Pro Flight Controller control panel. The X360 Controller Emulator shows smooth and accurate movement too.
Is there something being captured incorrectly within MWLL?
If someone wants to point me in the right direction (i.e. which file I can modify), I actually wouldn't mind attempting to find a sweet spot to make flight less of a pain if it helps. I'm just under the impression that the only hindrance for flight in this game should be how long it takes to execute a new flight path. Joystick use via the emulator at this point just seems broken... : /