What kind of assets/art is most urgently needed to be created for inclusion in the mods database?
I work on my 2nd dropship, probably will make a 3td one too, but what else would be welcome?
And which particular ones?
I also would prefer (personally) the answers (wishes) provided with images?
I'm not a mapper but here's a couple ideas off the top of my head.
We don't seem to have good assets for light urban environments. We've got complete wilderness and ultra-dense cityscapes, but basically nothing in between. Never seen stuff like single-family houses, convenience stores, etc.
Small miscellaneous props from the BattleTech universe would be neat. For example, spare parts like weapons or ammo bins might be sitting around near a 'Mechbay, waiting to be used in a refit.
Futurey looking civilian vehicles, like the ones you see milling about in some Mech2 maps.
Don't know what else to suggest other than keeping up the work on your dropships. They're pretty cool!
Anything already in the props department could use a look-over to make sure there aren't textures missing (coughUnion Dropshipcough). Maybe redesigns where necessary, too...?
I'm quite fond of the vehicles mention!
- civilian hovers (racer ones too) and the futuristic wheelies are a 100% go IMO.
we really miss on futuristic SUVs too
all hovers: civil, police, truck, big_truck, train, monorail. For example:
bike - https://scifiwarships.deviantart.com/art/Stellar-Dynamics-Griffon-RE-860-3-334814888
or futuristic supercar - https://scifiwarships.deviantart.com/art/futuristic-supercar4-341822295
medics - https://rofelrolf.deviantart.com/art/Medic-Rover-MC-5-418007123
Vegetations assets - just any prehistoric or sci-fi \ alien environment \ plants )
for example: Plants from another world: 1. https://free3d.com/3d-model/plants-from-another-world-84942.html
Industrial mechs : http://www.sarna.net/wiki/Category:IndustrialMechs
For a start, just 3d models, for decorations.
Powerman(Moving Cargo), PM-6 Peacemaker(Police) , K-3N-KR4 Kiso(Construction, Demolition, Quad legged !!!)), Lumberjack, MR-8C Marco(Long Range Exploration Scout) , Pompier GM-3A FireMech
and grand structures(big) : for city, spaceport and etc https://jonone.deviantart.com/art/Sunrise-frozen1hour20-360811878
dtsroyed city - https://www.turbosquid.com/3d-models/3d-model-of-ruined-city-destroyed-buildings/1053015
Small objects for the city. Like: telephones (videophones), benches, awnings, ramps, stairs, public toilets, advertising signs, lights, fences, traffic lights, information kiosks, shop windows, house entrances, and etc.
I make this on my new map )
VIDEOPHONES! and cheap (dystopia style) LCD monochrome ones! ^
Industrial 'Mechs would be dope
dat boi http://cfw.sarna.net/wiki/images/f/f3/Cattlemaster.jpg
Someone make me an agromech (not modified)
I like this too ^
Space future titty bars.
I've found a way to have doors immune to BA grenades whatsoever.
However it is somewhat more complicated to set up.
Also, it remains to be seen how wierdly it will interact with the netcode.
I will mash up an howto on the wiki, for others to try if interested.
The pseudo doors can be made to both rotate or slide