TC_Lagrange_V, I never stopped dreaming of this map, really. A battle field set away of any land. Two jump ships (Aegis and Invader) are within reach of each the others K-F jump drive and can't flee one the other - to do so a team has to "conquer" the other - effectively barring the team to spawn and fight back (main bases capable!). Alternate "diagonal" spawn points (lateral bases as in Enkeladus) spawn BA only, for last ditch attack, and can't be capped. It is yet to be seen how to traverse the 2-3 km of empty space in between the two "stranded" jump ships, and the ships alone are to be crafted and imported to the engine (yet). The game flow would be: Spawn an mech, traverse somehow to the 3 kill zones (own ship, middle "island" of the map (a derelict yardship), foes' ship) and fight with what comes in the way. Traversing would probably include scripted dropship transport, so this map is a bit far from ready to make yet (maybe elevator platforms?). Waves of mechs ("lances") fight each other in confined close quarters environments (300mx150m) in low gravity. Middle "island" Yardship could be up to 2km long and have an 1500mx250m theater for the main "kill zone".