Good point, @Marius, what about the forward base spawns.
We could make it so that BA do not spawn with missiles at all. They'd have to buy them, just as they have to buy primary weapons, which costs time and leaves the BA vulnerable for a short while.
For brawling, BA will now have to spawn, buy their weapons, go outside. For maximum effect, they have to get within knife-range of a mech and fire their SRMs. They have now dealt moderate damage (which, I remind everyone, is tweakable). Meanwhile, the mech pilot has an opportunity to get rid of the toad while its SRMs reload.
It would change mechanics near forward bases, for sure. But I don't think it would be game breaking.
Marius Also not to mention whatever wild explanation we would muster to cover the immence damage disparity between BA srm and mech.
We already have this disparity with the piss laser, which deals more damage than a mech-sized HLL. It's easy, a single MWLL BA represents a star of BT BAs. That's all the handwaiving we always needed