Stats: Weapons, Assets, armor and maybe more
fire-hound
yes i know i'm late
0.10.3 release
TL;DR:
New release format, direct .PAK archive access and no more XML data shipping (symlink only remains)
Lots of new data (RAC5 got 650m range) and lots of other stuff and gimmicks
TODO*
Can we tell from the XMLs, what assets are capable to spawn BA? 
fire-hound
The hurrier i go...
...the behinder i get
0.10.3b
TL;DR:
BA weapons - truth or dare?
fire-hound
fire-hound
Some seem to be aware of the latest conspiracy theory of missing tonnages for:
Long Tom
Ebon Jaguar
Mithras light tank
so we've sent additional resources to the field and have finally come by with a more comprehensive data set:
0.10.3d
TL;DR:
1. don't ask
2. I'm glad you asked
3. The above three assets got tonnage readouts
fire-hound
What, again!?
0.10.3e
Call me dumb or tireless, but we get ever more quality data out of it
TL;DR
1. Damage per ton of ammo again makes sense (and rises doubts!)
2. Damage drop off for most kinetic weapon is in place for the first time!
enjoy
fire-hound
fire-hound
Pffft....
0.11
Yet another release of that old venerable mech game that just can't ever get old enough!
TL;DR:
- covered all news and changes
fire-hound
Well,
0.11.1
Not only are we expecting a next patch, we also have some improvements in this release (that lagged some behind the game release).
TL;DR
- I bet you never knew there is a change log in the archive
- PDS, BPod and RFL (Rear Firing Laser) are now listed too
- Std.Optics was removed from the csv, since it is self understood
- TAG and NARC have been moved from equipment to Weapon section (big headsup!) because it is consistent with the game menu
Stay tuned, there will be more soon...
fire-hound
This is getting out of hand...
0.11.2
this might eventually lead to an crescendo?
TL;DR:
- BA weapons got class
- updates across the charts
fire-hound
What now?
0.11.2b
What's so urgent and why this soon?
TL;DR:
- heatsinks parsing was long time broken, only recent input from Sabrist pointed that out!
we double checked it this time! enjoy!
fire-hound
Remember the time back then when there was little hope of MWLL ever get a release past 0.7.1?
Or even that time when there was no Fafnir and Blood Asp? (added in 0.5.4)
Guess what, MW:LL just turned 10!
And released 0.11.3!
And we proudly release latest game extracts too:
0.11.3
TL;DR:
- Marauder with 8 new variants
- further fine balancing
- new preparser for more nerd stats for more nerdier yet nerds
Nerds, what are you waiting for! 
fire-hound
This is getting customary as of late...
0.11.4
TL;DR:
- QoL improvements for the parser
- automation of prices.txt relocation from where the game dumps it to where the parser ships and reads it
- minor refinement of the more detailed data
enjoy
fire-hound
A bit late to the party:
0.12
Business as usual
fire-hound
business as usual:
0.12b
except a bit unusual - we changed the order of columns in order to improve readability
Added removed some columns (min/max price is gone)
this was done for Spooky's https://stats.spikx.net/mwll/stats.html online asset browser
kudos to Spooky o/ and have a good time to the rest of You out there.
Stay tuned.
fire-hound
I'm hiring a volunteer hereby:
0.12.1
Business as usual except few minor (yet important) changes in pre-extracts - no math left there!
This means we are ready to split data-carving and math doing now on 
enjoy
fire-hound
busyness as usual:
0.12.2
due to the recent quick fix out extracts where somewhat out of sync, this is addressed by this release.
Code wise only comments where changed somewhat, we are one step closer to the transition from the old scripts TheClaw started (kudos) and closer to the two step extract generation now:
- Extract factual data that is factually in game (done now)
- Process data in an obvious way to produce derived data that faithfully reflects game behavior (aka. DPS and hit damage) (to be done yet)
Stay tuned as we are getting there!

fire-hound
Is it that time of year already?
0.13.4
Yes, there where few releases skipped - call me the lazy slacker I am 
Code got major and i mean major overhaul - it was re-written from scratch!
There might be parts of the code left from TheClaw but it might all be vapor by now...
- Data is processed separately for extraction and calculation.
- There is one more third table of the final outputs.
- There is more work to be done (soon)
Feedback as usual here or on discord, see you there 
fire-hound
We are catching up on speed:
0.14.1
We seem to be getting used to skip releases now?
Alpha damage is derived in a different way now
DPS damage leaves things to be desired yet
BA isn't finished but it is WIP at least (half way there)
Stay tuned as usual, and drop me some feedback if possible o7
fire-hound
I'm back.
0.14.10
New:
"arty" type of secondary damage for some aerial bombs and arrow missiles
fire-hound
Hello,
0.15.0
New:
Among other things, Commando, Chimera, Uziel and possibly others, AC20 rework...
