Something went wrong while trying to load the full version of this site.

Stats: Weapons, Assets, armor and maybe more

fire-hound

yes i know i'm late :pensive:
0.10.3 release

TL;DR:
New release format, direct .PAK archive access and no more XML data shipping (symlink only remains)
Lots of new data (RAC5 got 650m range) and lots of other stuff and gimmicks
TODO*
Can we tell from the XMLs, what assets are capable to spawn BA? :thinking:


fire-hound

The hurrier i go...
...the behinder i get

0.10.3b

TL;DR:
BA weapons - truth or dare?


fire-hound

0.10.3c

what can i say? it's release day today

TL;DR:
Weapon heat - yes BA has no weapon heat <_<


fire-hound

Some seem to be aware of the latest conspiracy theory of missing tonnages for:
Long Tom
Ebon Jaguar
Mithras light tank
so we've sent additional resources to the field and have finally come by with a more comprehensive data set:
0.10.3d

TL;DR:
1. don't ask
2. I'm glad you asked
3. The above three assets got tonnage readouts


fire-hound

What, again!?
0.10.3e
Call me dumb or tireless, but we get ever more quality data out of it :stuck_out_tongue_winking_eye:
TL;DR
1. Damage per ton of ammo again makes sense (and rises doubts!)
2. Damage drop off for most kinetic weapon is in place for the first time!

enjoy


fire-hound

Nononononono, what now?
0.10.3f

Again? why even bother?

TL;DR:

  • Tickets
  • Tiers

fire-hound

Pffft....
0.11

Yet another release of that old venerable mech game that just can't ever get old enough!

TL;DR:

  • covered all news and changes

fire-hound

Well,
0.11.1

Not only are we expecting a next patch, we also have some improvements in this release (that lagged some behind the game release).

TL;DR

  • I bet you never knew there is a change log in the archive
  • PDS, BPod and RFL (Rear Firing Laser) are now listed too
  • Std.Optics was removed from the csv, since it is self understood
  • TAG and NARC have been moved from equipment to Weapon section (big headsup!) because it is consistent with the game menu

Stay tuned, there will be more soon...


fire-hound

This is getting out of hand...
0.11.2
this might eventually lead to an crescendo?

TL;DR:

  • BA weapons got class
  • updates across the charts

fire-hound

What now?
0.11.2b
What's so urgent and why this soon?

TL;DR:

  • heatsinks parsing was long time broken, only recent input from Sabrist pointed that out!

we double checked it this time! enjoy!


fire-hound

Remember the time back then when there was little hope of MWLL ever get a release past 0.7.1?
Or even that time when there was no Fafnir and Blood Asp? (added in 0.5.4)
Guess what, MW:LL just turned 10!
And released 0.11.3!
And we proudly release latest game extracts too:
0.11.3

TL;DR:

  • Marauder with 8 new variants
  • further fine balancing
  • new preparser for more nerd stats for more nerdier yet nerds

Nerds, what are you waiting for! :D


fire-hound

This is getting customary as of late...
0.11.4

TL;DR:

  • QoL improvements for the parser
  • automation of prices.txt relocation from where the game dumps it to where the parser ships and reads it
  • minor refinement of the more detailed data

enjoy


fire-hound

A bit late to the party:
0.12
Business as usual


fire-hound

business as usual:
0.12b
except a bit unusual - we changed the order of columns in order to improve readability
Added removed some columns (min/max price is gone)

this was done for Spooky's https://stats.spikx.net/mwll/stats.html online asset browser
kudos to Spooky o/ and have a good time to the rest of You out there.
Stay tuned.


fire-hound

I'm hiring a volunteer hereby:
0.12.1
Business as usual except few minor (yet important) changes in pre-extracts - no math left there!

This means we are ready to split data-carving and math doing now on :beer:

enjoy


fire-hound

busyness as usual:
0.12.2
due to the recent quick fix out extracts where somewhat out of sync, this is addressed by this release.

Code wise only comments where changed somewhat, we are one step closer to the transition from the old scripts TheClaw started (kudos) and closer to the two step extract generation now:

  1. Extract factual data that is factually in game (done now)
  2. Process data in an obvious way to produce derived data that faithfully reflects game behavior (aka. DPS and hit damage) (to be done yet)

Stay tuned as we are getting there!
:beers:


fire-hound

Is it that time of year already?
0.13.4
Yes, there where few releases skipped - call me the lazy slacker I am :grin:

Code got major and i mean major overhaul - it was re-written from scratch!
There might be parts of the code left from TheClaw but it might all be vapor by now...

  • Data is processed separately for extraction and calculation.
  • There is one more third table of the final outputs.
  • There is more work to be done (soon)

Feedback as usual here or on discord, see you there :wave:


fire-hound

We are catching up on speed:
0.14.1
We seem to be getting used to skip releases now?

Alpha damage is derived in a different way now
DPS damage leaves things to be desired yet
BA isn't finished but it is WIP at least (half way there)

Stay tuned as usual, and drop me some feedback if possible o7


fire-hound

I'm back.
0.14.10

New:
"arty" type of secondary damage for some aerial bombs and arrow missiles


fire-hound

Hello,
0.15.0

New:
Among other things, Commando, Chimera, Uziel and possibly others, AC20 rework...


Next Page »