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Stats: Weapons, Assets, armor and maybe more

fire-hound

This is getting out of hand...
0.11.2
this might eventually lead to an crescendo?

TL;DR:

  • BA weapons got class
  • updates across the charts

fire-hound

What now?
0.11.2b
What's so urgent and why this soon?

TL;DR:

  • heatsinks parsing was long time broken, only recent input from Sabrist pointed that out!

we double checked it this time! enjoy!


fire-hound

Remember the time back then when there was little hope of MWLL ever get a release past 0.7.1?
Or even that time when there was no Fafnir and Blood Asp? (added in 0.5.4)
Guess what, MW:LL just turned 10!
And released 0.11.3!
And we proudly release latest game extracts too:
0.11.3

TL;DR:

  • Marauder with 8 new variants
  • further fine balancing
  • new preparser for more nerd stats for more nerdier yet nerds

Nerds, what are you waiting for! :D


fire-hound

This is getting customary as of late...
0.11.4

TL;DR:

  • QoL improvements for the parser
  • automation of prices.txt relocation from where the game dumps it to where the parser ships and reads it
  • minor refinement of the more detailed data

enjoy


fire-hound

A bit late to the party:
0.12
Business as usual


fire-hound

business as usual:
0.12b
except a bit unusual - we changed the order of columns in order to improve readability
Added removed some columns (min/max price is gone)

this was done for Spooky's https://stats.spikx.net/mwll/stats.html online asset browser
kudos to Spooky o/ and have a good time to the rest of You out there.
Stay tuned.


fire-hound

I'm hiring a volunteer hereby:
0.12.1
Business as usual except few minor (yet important) changes in pre-extracts - no math left there!

This means we are ready to split data-carving and math doing now on :beer:

enjoy


fire-hound

busyness as usual:
0.12.2
due to the recent quick fix out extracts where somewhat out of sync, this is addressed by this release.

Code wise only comments where changed somewhat, we are one step closer to the transition from the old scripts TheClaw started (kudos) and closer to the two step extract generation now:

  1. Extract factual data that is factually in game (done now)
  2. Process data in an obvious way to produce derived data that faithfully reflects game behavior (aka. DPS and hit damage) (to be done yet)

Stay tuned as we are getting there!
:beers:


fire-hound

Is it that time of year already?
0.13.4
Yes, there where few releases skipped - call me the lazy slacker I am :grin:

Code got major and i mean major overhaul - it was re-written from scratch!
There might be parts of the code left from TheClaw but it might all be vapor by now...

  • Data is processed separately for extraction and calculation.
  • There is one more third table of the final outputs.
  • There is more work to be done (soon)

Feedback as usual here or on discord, see you there :wave:


fire-hound

We are catching up on speed:
0.14.1
We seem to be getting used to skip releases now?

Alpha damage is derived in a different way now
DPS damage leaves things to be desired yet
BA isn't finished but it is WIP at least (half way there)

Stay tuned as usual, and drop me some feedback if possible o7


fire-hound

I'm back.
0.14.10

New:
"arty" type of secondary damage for some aerial bombs and arrow missiles


fire-hound

Hello,
0.15.0

New:
Among other things, Commando, Chimera, Uziel and possibly others, AC20 rework...


fire-hound

It's rolling...
0.15.1

New:

  • Each variants' Speed is now correctly accounted for (lookup "G-force")
  • account for reverse speed now on too - only Mechs seem to have values as of yet.

Check it out on Spooky's game stats site

Read y'all soon....


fire-hound

0.15.1

Hover boost correctly calculated


fire-hound

just a heads up: I'm in sync with current game release 0.15.4 (again).

Don't hold breath.

Stay tuned.


fire-hound

0.15.4

new weapons, new assets, new engine(s), nothing special...

See ya!


fire-hound

0.16.0

Karnov arrived. Anhur tails it by the heels! can You master a heavy VTOL?
Other than that new extracts are in town...

Homework extra:
Behemoth got a new variant i hear, i leave as an exercise to the readers to find out what and how.

See you on the 31st century battlefield


fire-hound

0.16.1

Updated to sync with current game (again, the extracts are from the very game)

cya!


fire-hound

For this one, blame RickHunter, not me

0.16.1b

Bespoken RickHunter (or should we call him the BugHunter?) had no piece but to wade thru the already vast and copious data pool and compare various data presented on the internet and in this archive; now obsolete. One thing led to another and there I am chatting with him on Discord over some price discrepancies in extracts vs wiki vs game buy menu. Really?

TL;DR:
All older extracts are now obsolete by this release, thanks RickHunter.

Greetings to Duelist, clan Smoke Jaguar (some are literally smoking (lol!)) and congrats for the Chaos March organized event anniversary! o7

Yours truly.


fire-hound

yay!
0.17.4

TL;DR:
Point defense systems galore!


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