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Stats: Weapons, Assets, armor and maybe more

Spooky

Updated on https://stats.spikx.net/mwll/stats.html


fire-hound

duelist you're welcome, tho i will owe you the 0.10.1 for a while :blush:


fire-hound

MWLL 0.10.1 game extracts
WTF:
minor changes in stats only
TL;DR:
milestone release - first time the script runs without any intervention needed and all data lands in the proper folder.
Now on we might go automagic :grin:


fire-hound

Tired of not knowing the proper normalized DPS of UAC auto cannons?
Desperate about damage per ton ammo of HAG?
rejoice!
latest 0.10.1 game extracts contain all of those, thanks to persistent @DeimosEvotec headsups!
TL;DR:
Just get them ASAP and see for your self :D


fire-hound

we'd open cans of worms, ate toads, even did overthink and math n stuff:
even more updated 0.10.1

TL;DR:
Our DPS calculations seem to be more inline with what actually happens in game.

@Spooky , I am so sorry :pensive:


fire-hound

This one should be called:
the no comment edition

TL;DR:
HVAC5 AC5/2
overall code "burst" re-un-done (don't ask)


fire-hound

yes i know i'm late :pensive:
0.10.3 release

TL;DR:
New release format, direct .PAK archive access and no more XML data shipping (symlink only remains)
Lots of new data (RAC5 got 650m range) and lots of other stuff and gimmicks
TODO*
Can we tell from the XMLs, what assets are capable to spawn BA? :thinking:


fire-hound

The hurrier i go...
...the behinder i get

0.10.3b

TL;DR:
BA weapons - truth or dare?


fire-hound

0.10.3c

what can i say? it's release day today

TL;DR:
Weapon heat - yes BA has no weapon heat <_<


fire-hound

Some seem to be aware of the latest conspiracy theory of missing tonnages for:
Long Tom
Ebon Jaguar
Mithras light tank
so we've sent additional resources to the field and have finally come by with a more comprehensive data set:
0.10.3d

TL;DR:
1. don't ask
2. I'm glad you asked
3. The above three assets got tonnage readouts


fire-hound

What, again!?
0.10.3e
Call me dumb or tireless, but we get ever more quality data out of it :stuck_out_tongue_winking_eye:
TL;DR
1. Damage per ton of ammo again makes sense (and rises doubts!)
2. Damage drop off for most kinetic weapon is in place for the first time!

enjoy


fire-hound

Nononononono, what now?
0.10.3f

Again? why even bother?

TL;DR:

  • Tickets
  • Tiers

fire-hound

Pffft....
0.11

Yet another release of that old venerable mech game that just can't ever get old enough!

TL;DR:

  • covered all news and changes

fire-hound

Well,
0.11.1

Not only are we expecting a next patch, we also have some improvements in this release (that lagged some behind the game release).

TL;DR

  • I bet you never knew there is a change log in the archive
  • PDS, BPod and RFL (Rear Firing Laser) are now listed too
  • Std.Optics was removed from the csv, since it is self understood
  • TAG and NARC have been moved from equipment to Weapon section (big headsup!) because it is consistent with the game menu

Stay tuned, there will be more soon...


fire-hound

This is getting out of hand...
0.11.2
this might eventually lead to an crescendo?

TL;DR:

  • BA weapons got class
  • updates across the charts

fire-hound

What now?
0.11.2b
What's so urgent and why this soon?

TL;DR:

  • heatsinks parsing was long time broken, only recent input from Sabrist pointed that out!

we double checked it this time! enjoy!


fire-hound

Remember the time back then when there was little hope of MWLL ever get a release past 0.7.1?
Or even that time when there was no Fafnir and Blood Asp? (added in 0.5.4)
Guess what, MW:LL just turned 10!
And released 0.11.3!
And we proudly release latest game extracts too:
0.11.3

TL;DR:

  • Marauder with 8 new variants
  • further fine balancing
  • new preparser for more nerd stats for more nerdier yet nerds

Nerds, what are you waiting for! :D


fire-hound

This is getting customary as of late...
0.11.4

TL;DR:

  • QoL improvements for the parser
  • automation of prices.txt relocation from where the game dumps it to where the parser ships and reads it
  • minor refinement of the more detailed data

enjoy


fire-hound

A bit late to the party:
0.12
Business as usual


fire-hound

business as usual:
0.12b
except a bit unusual - we changed the order of columns in order to improve readability
Added removed some columns (min/max price is gone)

this was done for Spooky's https://stats.spikx.net/mwll/stats.html online asset browser
kudos to Spooky o/ and have a good time to the rest of You out there.
Stay tuned.


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