Author Topic: TSA_Gatorbait  (Read 4564 times)

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Offline Aidan

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TSA_Gatorbait
« on: January 15, 2011, 11:01:05 PM »
Here are some screenshots of one of the levels I have created for the Team Solaris Arena MWLL gamerules.

This level will be released for open MWLL community Beta testing when the MWLL Dev team has enabled the autodownload feature of the Crysis Wars dedicated server.

Early Morning IS Spawn Location



IS Aerospace and VTOL Factories



Tunnel Leading from IS Mech Hangar Spawn Area



Clan Mech Hangar Spawn Area



Clan Aerospace and VTOL Factory



Clan Hilltop Base



Main Island Airfield and Hardened Hangars



Main Island Heavy Lift VTOL Hangar Area



Main Airfield Island Central Valley



One of Many Off Main Island Beach Areas



Main Island Central Control Tower Area





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Offline Ingrater

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Re: TSA_Gatorbait
« Reply #1 on: January 15, 2011, 11:37:47 PM »
We can not just "enable" it. The complete gui part of the autodownloader has to be reverse engineered and needs to be added to our gui.
There comes a point where the talking must stop, and people have to do actual work.

Offline Aidan

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Re: TSA_Gatorbait
« Reply #2 on: January 15, 2011, 11:54:01 PM »
No worries. Whenever you get it done. I am working on other ones now anyway.


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Offline CGB [CoffiNail]

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Re: TSA_Gatorbait
« Reply #3 on: January 16, 2011, 02:26:12 AM »
Looks fantastic! I can not wait to have a run in it.



Offline Stahlseele

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Re: TSA_Gatorbait
« Reply #4 on: January 16, 2011, 02:32:29 AM »
why not let us play with it already? ._.
we need more maps for this mod!
oh, and by the way, i still wanna know what happened to the maps used for the first videos we saw where there were still star wars lasers in the mod ^^
and by the looks of it, you could probably make this map be useable for TC too right? O.o
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Offline ~SJ~ Blhurr

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Re: TSA_Gatorbait
« Reply #5 on: January 16, 2011, 03:18:42 AM »
Fantastic open map. I understand that trees are cool but it's nice to have a map without a lot of clutter as well.  I bet it runs smooth as a baby's ass.  It's encouraging to see the community making maps still.
« Last Edit: January 16, 2011, 03:28:31 AM by ~SJ~ Blhurr »
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Offline Bill

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Re: TSA_Gatorbait
« Reply #6 on: January 16, 2011, 08:50:00 AM »
Looks cool, i've one minor critique though.

Instead of the bridge/tunnel is it possible to have a small winding pathway coming down the hillside?


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Offline ~SJ~Azov

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Re: TSA_Gatorbait
« Reply #7 on: January 16, 2011, 09:08:14 AM »
This looks fantastic. Hopefully this will make it into a server rotation.

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Offline 7.[WD]Ragor

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Re: TSA_Gatorbait
« Reply #8 on: January 16, 2011, 09:29:41 AM »
I really like the design of the map since it looks like real basses and not just 'we need spawn points, lets drops hangars here&there'

I'm really looking forward to see the whole map.  :)

Offline AlfalphaCat

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Re: TSA_Gatorbait
« Reply #9 on: January 16, 2011, 10:52:09 AM »


Purty, I wiill play any day, could be Tukayyid?

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Offline Seraph

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Re: TSA_Gatorbait
« Reply #10 on: January 16, 2011, 11:17:43 AM »
No worries. Whenever you get it done. I am working on other ones now anyway.

It will take a long while. Reverse engineering is harder than just changing code to make it work :)
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Offline (TLL)KitLightning

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Re: TSA_Gatorbait
« Reply #11 on: January 16, 2011, 12:36:36 PM »
Looks like a pure killer map, literally, due to not much cover for 'Mechs or AA, etc.

Palm-trees I say, map needs more palm-trees, vegetation and alligators ;D


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Offline Warhammer WHM-6R

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Re: TSA_Gatorbait
« Reply #12 on: January 16, 2011, 02:00:36 PM »
I really like it Aidan!. As I understand it there will be much traveling through water. Sounds like it will feel and play air and Mech heavy. Good way to get rid of those tanks ;D

Please give it to us for at least a bit of alpha testing because it sounds like it is going to take a while for the autodownloader.

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Offline (TLL)Siilk

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Re: TSA_Gatorbait
« Reply #13 on: January 16, 2011, 02:20:30 PM »
 Looks beautiful, Aidan!



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Offline ~SJ~ Wolf

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Re: TSA_Gatorbait
« Reply #14 on: January 16, 2011, 02:26:52 PM »
Aidan, thank you so much for this work. This map will work into my mplayer mwll campaign perfectly.