Author Topic: TSA_TheFeralFangs  (Read 1938 times)

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Offline ~SJ~ Blhurr

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TSA_TheFeralFangs
« on: June 21, 2011, 04:24:15 AM »
Screenshots

For level rotation xml: http://www.mwllmaps.com/maps/TSA/TSA_FeralFangs.zip

For clients: tsa_theferalfangs_005.zip

Alternatively, join TheFeralFangs_TestBed server and autodownload the map.  Cheers.

Quote from: Blhurr
Developer's List of Planned/Requested Changes 6/24/2011
1) TC conversion
2) Increase cooling properties of water
3) Decrease movement restrictions of water
4) Remove Halfpipe
5) Detail remaining bases
6) Detail caves
7) Add a camera spawn so newly joined don't begin at map origin.
8.) Add turrets to all bases.
9.) Provide additional cover for ground assets in canyons.
10.) Brighten the dark cycle (already addressed in 006)
11.) Increase # of land bridges and access points in canyons
12.) Audiofiles of wind or sliding rocks or some other ambience.
13.) Resize/shrink/condense map for TSA_public
14.) Re-evaluate Canyon width

Comments: One of the main bases has a lot of work done to it the other base has basically nothing done to it.  The secondary bases will get some touch ups of course.  I left them basic so that they could be easily moved based on feedback.  The halfpipe won't be in the final release naturally.  I just wanted to see what the harasser was really capable of.  When you enter that map at first you will be at the map origin, just join a team as you normally would.  I'll add a perspective spawn thingy when I learn how to do it.

The weather doesn't necessarily reflect the climate so I've taken some liberties with vegetation.  During certain times of the year there is adequate sunlight and water for growth to take place and the soil in some areas is highly mineralized, providing adequate nutrients for lower lifeforms.

The spires are igneous intrusions made of a far harder mineral than the surrounding geology thus they were left behind as the erosive forces of the planet carved away at the landscape.  Wind and water have worked their mechanical wonder giving the spires their distinctive, menacing shape, and indeed their name.
« Last Edit: June 25, 2011, 12:34:52 PM by ~SJ~ Blhurr »
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #1 on: June 21, 2011, 05:00:28 PM »
Comments:  Previous testers have suggest that the map would be rather one-dimensional as a TSA map.  Feedback on TC base placement would be appreciated.
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #2 on: June 21, 2011, 09:30:57 PM »
Autodownloader doesn't work yet but a server is up.

EDIT: Autodownloader functions on TSA_TheFeralFangs_TestBed Server.
« Last Edit: June 24, 2011, 06:06:04 PM by ~SJ~ Blhurr »
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline Aidan

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Re: TSA_TheFeralFangs
« Reply #3 on: June 22, 2011, 02:24:18 AM »
Your screenshots are way too dark.



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Offline (Wilson)

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Re: TSA_TheFeralFangs
« Reply #4 on: June 22, 2011, 03:54:17 AM »
Screenies do look a little dark, but the map itself looks pretty dam good to me from those screenies. I like the look of the terrain you have made and the textures look like they work well in those lighting conditions too which is good. I'll make some time to download the map later on and have a run around on it.
 
Nice work so far, keep at it man :)
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Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #5 on: June 22, 2011, 05:19:08 AM »
I could brighten them but it should be said that the TOD is set for it to be a fairly dark map even at 'noon''.  The atmosphere during this particular weather pattern is blocking much of the sun's light.  I'll try and brighten one or two images for illustration purposes. Many of the images are taken at dawn or dusk or inside light obstructed areas but it's a dark map and I intend it to be.

Edit: Last two images brightened for illustration.
« Last Edit: June 22, 2011, 03:35:09 PM by ~SJ~ Blhurr »
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline Cygma

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Re: TSA_TheFeralFangs
« Reply #6 on: June 22, 2011, 07:31:29 AM »
Had a quick peek at it, nice unique look.
Under-water movement speed seems a bit overly restricted (16 kph with an Osiris).

TC might be nice, especially as you can still use it as a TSA map if so desired (just add "TerrainControl", "TeamSolarisArena" & "TestofStrength" to the game rules).
<Insert cool content here>

Offline (TLL)CapperDeluxe

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Re: TSA_TheFeralFangs
« Reply #7 on: June 22, 2011, 03:06:31 PM »
very cool and unique, love the spires jutting out of the ground everywhere, gives it a lot of character
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Offline Stahlseele

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Re: TSA_TheFeralFangs
« Reply #8 on: June 22, 2011, 03:15:29 PM »
Reminds me a bit of the Old Settlers 2 Volcanoe Maps . . And a bit of some of the WH40K DOW Series Maps ^^
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Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #9 on: June 22, 2011, 03:21:08 PM »
The spires are igneous intrusions made of a far harder mineral than the surrounding geology thus they were left behind as the erosive forces of the planet carved away at the landscape.  Wind and water have worked their mechanical wonder giving the spires their distinctive, menacing shape, and indeed their name.
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Online ~SJ~MausGMR

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Re: TSA_TheFeralFangs
« Reply #10 on: June 22, 2011, 04:16:16 PM »
Got rid of the blue water Blhurr? shame, but looking good mate, it does look a lot more realistic now however, and has a real dark, alien and slightly evil feel to it ;)
« Last Edit: June 22, 2011, 04:45:47 PM by ~SJ~MausGMR »


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Offline SquareSphere }12thVR{

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Re: TSA_TheFeralFangs
« Reply #11 on: June 22, 2011, 04:55:08 PM »
impressive
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Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #12 on: June 22, 2011, 06:09:14 PM »
Got rid of the blue water Blhurr? shame, but looking good mate, it does look a lot more realistic now however, and has a real dark, alien and slightly evil feel to it ;)

Yes caved to CoolJ's peer pressure because, well, I want to be cool.  Or not cool.  Or whatever.  :-X
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."

Offline Sesambrot

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Re: TSA_TheFeralFangs
« Reply #13 on: June 22, 2011, 08:34:20 PM »
I had a run around on the map for about half an hour today...
I like the gloomy mood and the whole design of the map, looks a little like Oblivion... ^^
Daytime is good regarding visibility, night is pitch black for me tho, and even NV doesn't rly help (might be that sucky NV tho lol)
what I mean by pitch black is that you can't really tell the differences in terrain, eg where does that hill start, is there a bump in front of me...
stuff like that isn't noticable during night, coz the whole ground is simply black, NV helps but not much as mentioned.

The Layout is very interessting, but I think with less than 30 Players on a server you'll hardly find the enemy, coz it's A) fapping big, and B) those canyons provide lots of cover...
Talking about the canyons; they look really nice, and with them being so narrow you get almost claustrophobic down there lol
good work there!
There is one problem I have with those tho, there seem to be very few accesspoints to the cannyons...
What I mean is that in case you fall down there you have to search at least 1km of cannyon before you can somehow climb out.

I think there are some pretty good ideas in that map, but I fear it might end up being more walking across the map than actually fighting on it...
Due to all those Cannyons it might end up even worse than DV, and those cannyons aren't exactly easy to navigate...


However, this is just a first opinion, I'd be glad if proven wrong in most points while actually playing the map...


BTW, there's some screens attached that show "bugs", naming should tell you all you need to know...

[attachment deleted by admin]
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Offline ~SJ~ Blhurr

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Re: TSA_TheFeralFangs
« Reply #14 on: June 22, 2011, 09:41:24 PM »
Thank you Mr.Sesamebread.  You raise some very good issues and I'll have to take a look and see what I can do about them.  The size of the map and the extent of the canyons may indeed be troublesome.  I based the size off of recommendations and it has probably turned out that it is too big for public TSA.  Most of the issues with size will hopefully be addressed with a TC conversion that focuses the combat between points on the map.  I had also considered cutting a third of the map off by erecting some mountains on top of either of the plateaus and positioning the main bases on opposite sides of the same canyonland.  That would leave us with the lake on one side of the map, a plateau in the middle, and one set of canyons on the other side.  Your thoughts?

Currently the map is set up
B  C  P   I   P  C  B
o  a   l   s   l   a   o
r   n  a   l   a   n  r
d  y   t   a   t   y  d
e  o  e   n  e   o  e
r   n  a   d  a   n   r
        u        u

I could set it up like:

B  I   P   C   B
o  s   l    a   o
r   l   a    n   r
d  a   t    y   d
e  n   e   o   e
r   d   a   n   r
         u       


You are the first person to raise issues with the night.  If it is too dark even with night vision then that will be a serious issue.  I'll have to consider making nights a bit brighter because definitely the canyons are dark night and might be too annoying to traverse if you can't see anything.  I do want the map to have a 'night' component.

More access points in and out of the canyon should be easily correctable.

I never played oblivion but I'll take that as a compliment.  Thank you for taking your valuable time to provide me feedback.
« Last Edit: June 22, 2011, 09:53:42 PM by ~SJ~ Blhurr »
Mechwarrior Blhurr - Smoke Jags - Delta Star - The 331st Feral Fangs

"Damn these RCTs! 'Mech combat is bad enough, let alone the  combine d arms of 'Mechs, vehicles, infantry, and fighters."