Update 8/11: Hotfix v0.3 released and available on
http://mwllmaps.comChanges:
Replaced dropships with mech hangars. Dropships were too buggy.
Removed repair bays. They were detracting from gameplay.
Changed minimap shading to hopefully be easier to read.
Update 8/9: v0.2 released and available on
http://mwllmaps.comChanges:
Fixed ocean reflections being visible outside map boundary.
Added two new dropship spawn points.
Added two repair bays (marked on minimap).
Minor visual tweaks.
Update 7/30: Now available to download and auto-download on
http://mwllmaps.com/Update 7/29: Added some indestructible trees, sparse enough to not cause major problems for pilots, but beautifies the map significantly. Also added power pylons running across the map for some extra visual flair. Repositioned spawns to NW/SE corners (thanks, Sucker). Still can't upload to MWLLMaps, but hey, at least I can make the map look better in the mean time!
Finally got around to downloading the Mod SDK earlier this week after Fred Sampson was telling me about his experience with it and I've been working a bit on a new map. I missed some of the MW4-style maps with big, open terrain, lots of hills, and freedom to go wherever you wanted without any cliffs or mountains in your way, so I tried to make my own map with a layout along those lines, designed with no respawn ToS mode in mind. Here's what I have so far:
7/28 - Screenshots & minimap: http://acesnyp3r.imgur.com/tsanorthwind7/29 - New screenshots & minimap: http://acesnyp3r.imgur.com/tsanorthwind_7298/9 - New minimap: http://imgur.com/Va3M48/11 - New minimap: http://imgur.com/SwfEaFeatures:
5km by 5km playable area.
VTOL/aerospace enabled.
Hill terrain in central area, surrounded by open, shallow slopes.
Heavy fog in low areas, clearing at higher altitudes.