Sometimes there is problem where solids (eg. Duncan Fisher posters in the SA_Singlemechbay) show up as orange balls ingame.
If this happens to you, follow the instructions below
The Editor is actually trying to find a ResouceCompiler in your mods directory, which is required to convert solids to .cgfs so they will show up ingame, unfortunately it is not included in the Beta.
On top of that the sb2 seems to have a problem exporting maps directly into the mods-directory.
I don't get it anymore! let's just say it behaves very strange for whatever reason, and you can get around it by following the instructions below...
go to ...\Electronic Arts\Crytek\Crysis Wars\bin32
and copy the folder named "rc"
to ...\Electronic Arts\Crytek\Crysis Wars\Mods\mwll\bin32
. Aside of that you need to save and export any changes you make to your map into the mods/mwll directory: Crysis Wars/Mods/MWLL/Game/Levels/Multiplayer/*Mapname*
, in fact the first thing you need to do after creating a new map is to generate the surface texture and save the map, then leave the editor and move the folder to your mwll-directory, then load andwork on the map from there.
If this doesn't work, and you're using the 64bit version of the SB2, try using the 32bit version instead.This is recommended to every community mapper, not only those who work on SA-maps!
There are solids used in the 8-Bay-Hangar and various other prefabs that are required for maps, and since the ResourceCompiler is needed to convert solids, none of those solids will be present ingame if you don't copy it from the Crysis Wars directory.
Big thanks to CoffiNail, Aidan and Finalizer who helped a great deal in figuring out how to solve that issue!
PS.: if you are under the impression that you understand less and less about how the sb2 works the more youknow about it, rest assured, that's quite common!