All trainers interested in the RMA please post here with your MWLL online game name. Your name will then be added to the roster of instuctors in the RMA Sandhurst: Cadet Enrollment/Training
thread. This will allow new recruits who are directed to the website to recognize us. All trainers will be general studies, if you want to teach a specialty program, please post that with your name.
The curriculum for this first wave is Mech Piloting and Combat.
0. General controls
1. Pick a team and a spawnpoint (emphasize the difference between airfield and mech hangar, also mention apcs)
2. Explain buy menu (BA stuff, when to buy ammo, what can be bought where etc.)
3. Press tab and explain rank, progression and scoreboard information(!!!)
I. Mech Combat
A. Purchase Uller A (No JJ or MASC to confuse new players)
a. Torso Twisting
b. Moving Forwards
c. Moving Backwards
e. Throttle management
f. Powering/Repairing/Selling your Mech
a. Explain radar circles starting with map
b. Explain the radar system and the difference between active and passive
c. Explain systems (GECM, BAP, BHP, AECM)
d. Explain other systems located there (LAMS, MASC, C3)
e. Explain shared information (TAG and NARC)
D. Destroy target mech, sell Uller A, buy Uller Prime due to various weapon systems.
a. Weapons groups (selection and modification)
b. Reticule information
c. Chain Firing
d. Explain weapon's range (emphasis on weapons that exceed the displayed max. range and the damage drop off)
e. Explain aspects of specific weapons (overheating ACs, MIN RANGE FOR LRMS (!!!))
b. Aiming (concentrating fire, tactical disarming such as shooting the gauss off a Hollander)
c. Heat Management/Coolant
G. Group play
b. C-bill sharing
c. C3, Narc, ECM, LAMS, TAG
d. Radar Basics and Tactics
H. Sell Uller Prime, buy Osiris A
I. Advanced Controls
a. Jump Jets
c. Terrain Management (finding and using cover appropriately)
d. Armour Management
J. Final Test - duel Osiris A against RAC/2 equipped Hollander 2 C. Hollander will offer token fire and try to manuever against the faster and better armed mech.
Trainers, please use the curriculum as a guideline, practice what you can, and be ready to work the new players hard. Also, take into account the trainees previous experience.
Members of the community, even if you are not interested in becoming an instructor please make suggestions on how the syllabus can be improved, or ideas for new types of training sessions that we could hold
New players please see this post: RMA Sandhurst: Cadet Enrollment/TrainingThis is a resurrection of the previous Sandhurst RMC, Many thanks to Cowboy to setting it upEdit: We need a crest! I knocked the one at the top of the post up quickly using crap applications (mostly Paint) Someone please do a better job