TC_Lunacy is a conversion of TSA_Lunacy into a Terrain Control map. It follows a sector control style of gameplay similar to TC_Flatlands in that teams will fight over territory grids instead of capturable bases to drain enemy tickets.
General info (See TSA_Lunacy below for more):
-VTOLs added (Max flight altitude: 500m)
-5 territory sectors
-2 repair bases (no ticket value)
History:
[v1 - 3/05] - Initial release

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IMAGES AND DOWNLOAD HERE<<<
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TSA_Lunacy came about when I got the idea to take heightmaps from MW4 and load them into the Sandbox Editor. If any of you recall the map Lunacy from Mechwarrior 4, this is essentially it with a couple of terrain tweaks.
General info:
-Lunar setting
-3.5km x 3.5km playable area, 4km x 4km total area
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-75 degree Celcius ambient temperature
-Slightly lower gravity
-Hilly terrain surrounding one large central crater (Snipe around the center crater or maneuver through the surrounding hills to flank)
History:
[v1 - 8/27/11] - Initial release
[v2 - 8/29/11] - Hotfix - Fixed road texture, added cave in the center crater's northern cliff for balance (Entrances to center crater for ground units from both the north and south)
[v3 - 9/03/11] - 1st major revision
-Added sky texture
-Reduced global fog
-Modified terrain in some locations
-Modified cliff textures to make traversable terrain more obvious
-Added green pools + crystals + smoke particles
-Added rocks & textures around cave entrances to make them stand out more
-Added hills around the OOB near the bases to make it more obvious that those areas are OOB
-Fixed a hole in the terrain near the lower entrance to the cave
-Fixed a spot near the clan base where Mechs could get stuck
-Added some rock objects around the southern part of the map for BA combat (will add more around the entire map later)
[v4 - 9/04/11] - Hotfix - Fixed floating rocks, modified green pool areas slightly (hotter, some crystals scaled down), adjusted fog color & levels
[v5 - 10/31/11] - 2nd major revision
-Modified terrain in areas; created new hills + valleys
-Overhauled terrain textures to make traversible terrain more obvious
-New rock objects placed throughout map for additional cover
-OOB reduced to increase playable area size
-Fixed a crater that the Thanatos could not leave
-Detailed base areas
-Modified green pool temperatures, added new blur effect for units close to & inside the pools
-Fixed shadows not appearing for buildings + objects
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IMAGES AND DOWNLOAD HERE<<<