Played it a day or so ago on the Ghost Bear's server, plays fine, but it's not much to look at.
Varying the height of the buildings would go a long way to making the map easier to navigate visually and make it more interesting to look at, like making it so that the buildings closer to the capturable side bases are lower to the ground, while it's highest at the center and the main bases.
Adding some wide roads would add to the visual complexity of the map without impacting performance.
Moving the side bases closer to the center, like so instead of being of in F7(?) they would be in E6 would help the speed; despite it being a pretty small map, it takes quite a while to move around.
Also, can you move the buildings like 20 meters closer to each other, so mechs can jump between them?
