Author Topic: 5.2 is out  (Read 4855 times)

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Offline ~SJ~Crush_Libs

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5.2 is out
« on: October 19, 2011, 02:58:23 PM »
Downloading  now  !!!!!!!!!!

Offline Seraph

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Re: 5.2 is out
« Reply #1 on: October 19, 2011, 03:13:19 PM »
Code: [Select]

Version 0.5.2
-------------

New Features

-added sv_leaguemode_commentator to disable the commentator in SA/LMS leaguemode
-Crash reporter now sends sv_servername as the player name if it is a server no profile name is set or the profile name is "default"
-Added a server messages system
-Added server-side ban system
-Added high-ping-kick system
-added server side command to list connected players and their gamespyid
-toggleIntCvar command to ease keybindings
-added Server option to log chat (sv_logChat).


Bug Fixes

-Spectators and dead players are now displayed correctly in SA
-Active ejection disabled in SA
-Repairs stop when under fire
-Fire group chain fire states are saved
-Fixed player getting a score reward for suiciding in LMS
-Scoreboard in LMS and SA is now sorted by score and then by kills
-Fixed various flash console spam
-Fixed a crash in the chat log display
-Fixed physics drain from tank wheels.
-Fixed some actionmaps still lead to weapon group input on cbill menu actions
-Aerospace Colision multipliers on wings dropped in an effort to make them land at least slightly easier without exploding
-Fixed crash caused by jump jet sound playback
-Fix possible crash on map change.
-Fixed confusing sv_leaguemode_ams handling - now 1 is AMS on, 0 is off
-Possible fix for server-side crash
-Fix Duncan talking thousands of lines at once after being tabbed out of the game for a while.
-Possible fix for autodownloader issue on Windows XP
-Fix auto-join by moving the team picking to the server-side.
-Fixed Scrolling on the map as BA throws C8.
-improved spritesheet on laser impact
-Fixed major performance sink in stats tracking code
-Attempts to improve overall tracked vehicle movement params, particularly for hill climbing performance, neutral turning and low-speed turning.
-Fixed various stuck spots and glitches in SA_Glory, TC_DeathValley, TC_Kagoshima, TC_Marshes, TC_Sandblasted
-Performance optimizations for various particle effects


Balancing

-Address "Repair Tanking" exploit for repair frames and hangars adds a 10s delay after enemy hits until repairs start.
-Uziel A has now two tons of ammo, BAP and no LRM5
-Gauss rifles fixed. They no longer do any damage past 901m, even though they're somehow travelling past that.
-Shadowcat max reverse speed reduced to something normal.
-Tightened up LBX10 spread by 26% Also decreased damage-drop-per-meter
-Increased LBX10 and LBX20 weapon C-Bill costs to reflect relative effectiveness of the weapon.
-modified Raven D: removed SXPL and one heatsink and changed medium lasers to ER medium lasers.
-Fixed ammo count for AC20 (12 -> 16)
-Shifting armour values for larger torsos on Cougar and Uziel.
-Naming consistency for Clan Small Pulse Laser, was "Clan ER Small Pulse Laser"
-Limited C-Bill transfers to 5k per minute


New Content

-New Solaris Arena Map SA_Vista
-Completely redone huit. greatly improves performance and fixes huit crash
-new laser impact fireball sprite
-new AC2/5 particle effect


Actionmapper

-fixed conflict detection within actions in the same scope (e.g. spectator, cbill menu)
-removed coolant and radar key conflicts with aero/vtol specific controls
-added conflict detection across tabs for actions that can overlap (e.g. Vehicle over Mech/Tank?/etc)+
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Offline Urishima }12thVR{

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Re: 5.2 is out
« Reply #2 on: October 19, 2011, 03:15:53 PM »
ohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygosh!

Can't wait to get home from work :D
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Offline [NGNG] Cattra

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Re: 5.2 is out
« Reply #3 on: October 19, 2011, 03:20:14 PM »
I'm with you on that one Urishima... I got 6 hours until I can get home and into the command couch.
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Offline ACE FIGHTER

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Re: 5.2 is out
« Reply #4 on: October 19, 2011, 03:30:23 PM »
Quote
Gauss rifles fixed. They no longer do any damage past 901m, even though they're somehow travelling past that

Hmm... how much the damage at 900m?

Offline =KoS= Eldragon

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Re: 5.2 is out
« Reply #5 on: October 19, 2011, 03:32:01 PM »
5.2 comes out the day I'm sent out of town for business. Figures. :'(

Offline [NGNG] Cattra

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Re: 5.2 is out
« Reply #6 on: October 19, 2011, 03:32:47 PM »
5.2 comes out the day I'm sent out of town for business. Figures. :'(

such is the life of a Knight of the Sphere...
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Offline ~SJ~Crush_Libs

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Re: 5.2 is out
« Reply #7 on: October 19, 2011, 03:41:24 PM »
WELL  CRAP!!!!!!!!!!!   only one server and no one on it.

wake up people and get those servers loaded 

lets rock

Offline TheSneak

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Re: 5.2 is out
« Reply #8 on: October 19, 2011, 03:54:51 PM »
NOM NOM NOM

Not that I can even play tonight once i get home form work... gah...

RL needs a pause button.
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Offline ACE FIGHTER

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Re: 5.2 is out
« Reply #9 on: October 19, 2011, 03:57:28 PM »
auto downloader tooooo slow. only 30kB/s

Offline SquareSphere }12thVR{

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Re: 5.2 is out
« Reply #10 on: October 19, 2011, 03:57:52 PM »
Nice patch you got there :3

All that new server side stuff is VERY nice.

Loving all the potential crash fixes too.

hmm I'm guessing the LBX20 got some sort of tweak as well to justify it's price increase, all the notes talk about the LBX10.

Yay for releases /)^3^(\
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Offline Sesambrot

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Re: 5.2 is out
« Reply #11 on: October 19, 2011, 04:08:33 PM »
Hey, while you're waiting for people to download and get on servers, you could go check TSA_Inferno for me...
switched the bases, so it's north vs south now rather than east vs west, if it's already in there, the loadingscreen still needs to be updated, if it isn't, well see this little info as a sneak peek for an upcoming hotfix... ;)
Not sure if someone just forgot to mention that in the changelog... ^^
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Offline (Wilson)

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Re: 5.2 is out
« Reply #12 on: October 19, 2011, 04:12:02 PM »
lots of stuff isnt in the changelog.. its more of a surprise that way ;)
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Online Spooky

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Re: 5.2 is out
« Reply #13 on: October 19, 2011, 04:14:06 PM »

Offline Werewolf486}12thVR{

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Re: 5.2 is out
« Reply #14 on: October 19, 2011, 04:15:04 PM »
I knew I should have called in today! >:(
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