Author Topic: 0.6.0 Weapons/Vehicle Stats (Damage, Armor, etc)  (Read 23408 times)

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Offline -SM-SUCKER

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #30 on: December 22, 2011, 09:05:37 AM »
Oh tweaked pulsers... the Anaconda will be even more deadly now.
And Vulture Prime might see some more action as well.

Offline Spooky

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #31 on: December 22, 2011, 09:14:15 AM »
Oh tweaked pulsers... the Anaconda will be even more deadly now.
And Vulture Prime might see some more action as well.

The problem with the Vulture Prime is primarily its inability to cope with the heat it generates.

Offline Frostiken

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #32 on: December 22, 2011, 03:19:30 PM »
Unless the Mad Dog Prime got at LEAST four more DHSs bolted onto it, I doubt it's going to be any less useless than it was before.

Offline -SM-SUCKER

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #33 on: December 22, 2011, 04:21:57 PM »
I just had a bit of fun with the Vulture Prime. Those LRMs are actually a weapon system again, doing good damage. Especially without LAMS.
The pulse lasers are great, short precise damage dealers.
Like it.

Offline Nitro_R

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #34 on: December 22, 2011, 11:35:56 PM »
Who thinks AC10 needs a buff?
I think they could just have a reduced ROF with more damage per shot.
I was trying my luck with them on the Warhammer B.  Just didn't give me that "feeling" that they were doing good dps.

Offline ~SJ~MausGMR

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #35 on: December 23, 2011, 01:48:46 AM »
AC10 is getting looked at - have faith =)


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Offline Xarg Talasko

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #36 on: December 23, 2011, 02:06:38 AM »
Any chance of a 1 DHS addition to the Vulture Prime, as a shot at making it remotely viable (for anything other than incredibly situational stuff)?


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Offline Nitro_R

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #37 on: December 23, 2011, 03:56:58 AM »
AC10 is getting looked at - have faith =)

Faith had =)

Offline KingLeerUK

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #38 on: December 23, 2011, 04:26:04 AM »
Any chance of a 1 DHS addition to the Vulture Prime, as a shot at making it remotely viable (for anything other than incredibly situational stuff)?

None.
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Offline Xarg Talasko

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #39 on: December 23, 2011, 05:45:37 AM »
That's unfortunate, I guess I'll have to keep passing it up for the more capable designs at the same price point.


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Offline Xesle

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #40 on: December 23, 2011, 06:19:45 AM »
Just take a Harasser.  They're fapping invincible now.  The combined firepower of a Blood Asp and Fafnir couldn't bring one down before it fried me.

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Offline Xarg Talasko

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #41 on: December 23, 2011, 06:25:59 AM »
2 Assaults and 12 Harasser D's... my next 14v14 list :D


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Offline DFDelta

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #42 on: December 23, 2011, 06:44:09 AM »
Just take a Harasser.  They're fapping invincible now.

Not if you leg them.


On a more serious note, Harasser D is one of my most feared enemies currently.
With the now heavy armor on hovercraft and the addition of the hull system those things are more dangerous then most other units you might encounter.
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Offline CHHš Aurailius

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #43 on: December 23, 2011, 07:10:15 AM »
The harasser has a bug in its hit boxes that prevents the top part of its body from taking damage, it'll still take damage from the sides and the front though.  In the mean time, aim there.  The harasser's armor hasn't really changed all that much, it's just that.

Offline Spooky

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Re: 0.5.4 Weapons/Vehicle Stats (Damage, Armor, etc)
« Reply #44 on: December 23, 2011, 11:15:40 AM »
Any chance of a 1 DHS addition to the Vulture Prime, as a shot at making it remotely viable (for anything other than incredibly situational stuff)?

None.

You are saying, there is no chance of ever making the Vulture Prime viable? Or are you saying, that making it viable via adding one more DHS will not happen, but it will happen through other means?