To continue my quest for the most enjoyable games in the least amount of time, I've come up with some Random variant rules that I tested during the match Deathshade set up.
So here is the deal:
Stock maps only. OMG wasting too much time autodownloading and crashing.
Mixed tech, I can't come up with a system as of now to keep random picks balanced in puretech yet.
Teams will be mixed each round randomly, we will use the 3,2,1... autojoin method. Whether we keep these teams throughout to keep score or reseed each round will be up to everyone.
A captain will be randomly selected from each team, there are no command implications if he does not want them.
The purpose of the captain is to veto one pick he sees fit from the other team and that veto results in a reroll which is automatically there. This is a risk, as if one vetos a Thanatos D he might give the enemy a Madcat B. It could be highly worth it however. There will be one veto per 5 men on a team, therefore there will be one veto per team until 10v10 is achieved, then there are two.
Team make up will be decided by a "Combinations" program which will picks however many there are of teams from L,M,H,A.
From here we will go into the picking phase, which will involve me going down the list of each team and assign in ascending/descending weight order switching off from the first seed down.
Now, THERE ARE TWO SYSTEMS I'm thinking about:
System one, Single pick:
This tells the program to pick one from the list without replacement, thus what it picks is what you got unless the other captain vetoes.
System two, Dual pick:
Tells the program to pick two from the list without replacement, only the first pick will be told to the player, if he accepts he will field it and the second pick will be trashed from the list until a reset is needed (highly unlikely unless we're playing for 4 or more hours). If he rejects, he automatically gets the second asset. If a veto occurs then he will get the second asset or a third separately single picked asset.
I might try both systems and see which results in more "balanced" make ups. Once we're done we're ready to go, as long as people stfu for 2 minutes in TS3 to let me hand out variants this will go very quickly.
The weights are spread out four ways: lights include hovercraft(including harasser, deal with it B|); mediums include partisans and oros; heavies include demolishers and morrigus; assaults include Huits and a single longtom joker card. Aircraft are not included because of severe balancing issues and random pilot availability.
Both teams are present in the TS3 channel for the entirety of the picking, thus each team knows what the other team has; basically "Recon" has already happened.
I MIGHT think about moving the vulture and catapult down to mediums because the heavy category is xbox hueg and medium category small.
Due to the nature of how I run the program, no repeated variants are already automatically enforced. Though this all might sound complicating, in practice it happens very quick and hopefully the emphasis will be on battlefield performance rather than droplist management with minimum QQ since random can screw over any team at any time.
Also: Yes, I'm not just picking out of my ass. http://img207.imageshack.us/img207/285/yare.jpg