Position: 3D Artist / Rigger
Past Projects: Used to model / rig for Gundam Universe ( back in quake 3 days ) Mechmod for Halflife days - http://www.youtube.com/watch?v=Zl6LWR_CZDA
Ties to Mechwarrior: I just love mechs in general and want to apply my skills to a team that already has a base start of where they want to go.
Other commitments: Currently attending school for my BA in Game Art & Design, been working with team products usually as the main asset / 3D modeler.
A Optimus Prime model I whipped up in a few hours, then decided to rig, only took about half a day or less... - http://www.youtube.com/watch?v=TynHEt2i2cs
You can see my further process for a Team Production project which I worked as the lead modeler, rough concept artist, which I passed my work to my good buddy who was a texture/concept artist, then had to take our work into UDK and set it up in a level.
My process blog - http://ronteamproduction.blogspot.com/2012/02/team-production-process.html
Another Rig I worked on for a Rigging class, was the one of the first three students to actually get an " A " in the class roughly put 30-45+ hours into the rig itsself. Programs used : 3ds Max to model / Autodesk Maya to rig ( first time rigging in maya, although I can work/rig in both maya and max. ) http://www.youtube.com/watch?v=6pMNjiZXCMo
And lastly from my game prototyping class : http://ronsprototype.blogspot.com/
I am working on a fully working game utilizing Unity this time, coding, scripting and getting assets into the game to create a unique gameplay style. It will be a puzzle dungeon solver type of game.
Well anyways, let me know what you guys think, I have a lot more work, but I will have to reupload everything on my dropbox. Hit me up either skype - Treizee, or msn : Treize23@msn.com
. Thanks !