With the big update around a month away (hopefully) I wanted to bring up this topic for the weaker of us who rely on the coward technology known as RADAR and the targeting computer.
I'm hoping that this new HUD brings with it a new targeting system, otherwise I wouldn't make a topic out of this.
Now that the devs are finally getting around to the finer details like the HUD, I want to push for a more intuitive targeting system.
Even if there's not going to be a total overhaul, there is no reason why each enemy can't be highlighted (or outlined or etc) as such to distinguish them from teammates. Practically the only people that want to play puretech are the devs, so in the mean time i'd like my targeting computer to help me out a bit because the small font teammate names aren't enough in the most hectic of brawls.
I know this stuff takes a lot of work and cycling through targets works, but it's really not intuitive. most games do target cycling anyway, so as long as the HUD at least indicates all available targets and a primary or active target, i'll call it good.
Almost forgot to bring up whats-her-name, your lovely talking computer that tells you helpful things like "enemy mech /powering up detected" and if youre being targeted and all that, except not in this game! All she says is the start-up procedure, which is meaningless because you can be an armless uller with a leaky reactor and she'll tell you you're good to go.
If at least she alerted you when an enemy is detected on the RADAR it would counter the "RADAR glance" trick where you only tap the active RADAR to check who's around you.
howdy Bill and Defender-sama, i'm too drunk to keep fixing this shit...