Discuss the Final 0.7.0 OpenBeta MWLL release here.
Make sure to read:
http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-final-release-0-7-0/The full changelog:
Version 0.7.0
New Features:- Free Reticle
- New Tank Hud
- New Mech Hud
- Three new mech camos
- Camo for tanks and hovercrafts is now partly supported
- The ejection key has to be tapped twice now to trigger the ejection
- Crysis Wars radio messages reworked for MWLL
New Content:- Added Ares Tank
- Added Solitaire Mech
- Added Chimera Mech
- Added Masakari Mech
- New Map: TC_Altay
Bug Fixes: - Tag Exploit Fixed
- Fixed crash when shooting at destructible trees with pulse lasers
- Fixed crash in arm animation code
- Fixed reticle showing red on friendly mech legs
- Fixed not getting rewards for narced target getting damage
- Fixed grenades not working before opening map
Sound:- Heavy sound optimization across the board
- Cut sound channel use for all weapons, impacts
- New weapon/impact sounds- gauss, ppc, high caliber ACs, machine guns
Balance Changes:Heat- Maximum heat threshold for mechs, ASF, VTOL reduced from 1000c to 900c;
- Heatsink damage starts at 75% of heat (675c for mechs - orange line, was 750c);
- Armor damage starts at 83% of heat (750c for mechs - red line, was 800c);
- Heat damage to armor increased from 350 to 1400;
- Coolant effectiveness do not depends from number of heatsinks now;
- If asset is powered down it gets heat dissipation increased up to level needed to be immune to almost any flamer boat;
- Heat dissipation penalties on maximum speed removed;
- Heat from hand brake removed;
Weapon- SBL, MBL, ERSBL, ERMBL, SPL, MPL, SXPL, CERSBL, CERMBL, CSPL, CHSL heat increased;
- LXPL heat decreased;
- RAC2, RAC5, U\Ac2, U\Ac5, U\Ac10, U\Ac20 heat increased;
- (E\C)LRMs, (S)SRMs heat increased;
UACs- All UACs use burst fire mode now;
- UAC20 range decreased from 500 to 350m;
- UAC10 range decreased to 600m;
- Damage of UAC2\5 against air targets decreased by 50%;
- Damage of UAC2\5 against hovers decreased by 33%;
- Shots\damage per ton recalculated and in line now;
ACs- AC20\10 splash and shake increased;
- AC20 damage reduced;
- AC20 range decreased from 500 to 350m;
- AC10 range decreased to 600m;
- Damage of UAC2\5 against air targets decreased by 35%;
- Shots\damage per ton recalculated and in line now;
(S)SRMs- SRMs rate of fire reduced from 20 to 17;
- SRMs missiles per ton increased from 90 to 96;
- SSRMs rate of fire reduced from 20 to 15;
- SSRMs damage increased;
- SSRMs missiles per ton reduced from 90 to 72 while damage per ton increased by 10%;
- Dual launchers have standard number of missiles per ton now, every mech got 1 free ton for every dual launcher;
RACs- New tracers for racs;
- Spread reduced;
- RAC2 damage per ton increased;
- Performance impact reduced;
- Damage against air targets decreased by 50%;
- Damage against hovers decreased by 33%;
LBXs- LBX2\5 damage and spread are in line with LBX10\20 now;
- LBX2 range increased from 1000 to 1200;
- LBX5 range increased from 800 to 900;
- LBX20 spread reduced;
- Damage against air targets decreased by 50%;
(C)Gauss- Damage increased to 1250;
- Damage against air targets decreased by 50%;
IHGauss-IHGauss shots per ton increased from 4 to 5;
PPCs- PPC range reduced from 800 to 700;
- (C)ERPPC range reduced from 960 to 900;
Thunderbolt- Thunderbolt5-20 ammo per ton increased;
Firebombs- Damage reduced by 50%;
- Ammo per ton increased from 1 to 3;
ATMs- Ammo per ton increased from 72 to 108;
- Minimum range reduced to 120m;
LRMs- CLRM minimum range reduced to 150m;
- ELRM target tracking is in line with LRMs now;
Air weapons- Air MRMs (now on all air assets) - unguided cheap missiles with big spread;
- eATMs - ATMs with reduced by 50% and 1250m range;
NARC- NARC range reduced to 500m;
- Clan NARC (cNARC) introduced (700m range);
- Improved NARC introduced (900m range);
TAG- TAG user gets rewards only for missile hit on target now;
- TAG must be hold on target for 3 sec for beacon to be created;
BA weapons- Bear AC have 600m range, spread decreased, damage increased;
- Bear AC is the only default BA weapon;
- All weapons except BearAC are dedicated now (will be lost upon entering vehicle except APC);
- SBL range increased to 400;
- Prices reworked;
- BA TAG laser have 700m range now;
Build rulesEpona- Recalculated to Fusion Engine 215 instead of XL;
- Base armor reduced;
Chevalier- Recalculated to Fusion Engine 195 instead of XL;
Hovers- Hull armor factor reduced from 750 to 500;