Author Topic: MW:LL Stats server  (Read 4894 times)

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Offline Xarg Talasko

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Re: MW:LL Stats server
« Reply #15 on: January 30, 2013, 05:01:42 AM »
That list is either really old, or Snowball started playing again.


Thief gameplay + Doom3 engine = The Dark Mod

Offline ~SJ~ Blhurr

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Re: MW:LL Stats server
« Reply #16 on: January 30, 2013, 05:10:36 AM »
Seems like gamespy account ids
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline CHH Deathshade

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Re: MW:LL Stats server
« Reply #17 on: January 30, 2013, 05:11:13 AM »
Those are players that help test the league mode side of fcleagues.com. Notice all the negatives lol

Offline Jodix

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Re: MW:LL Stats server
« Reply #18 on: January 30, 2013, 06:24:13 PM »
So I'm currently ranking #9 in... what exactly? Did any other server enable this tracking or is it funbock only at the moment. Are those stats global, last game, or last session? This could really help getting more players, when tall servers would enable this and everything is figured out. Keep up the work!

Offline ~SJ~ Blhurr

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Re: MW:LL Stats server
« Reply #19 on: January 30, 2013, 06:42:43 PM »
The stats do need to be normalized somehow. Otherwise the people at the top simply played the longest.
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline CHH Deathshade

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Re: MW:LL Stats server
« Reply #20 on: January 30, 2013, 09:34:38 PM »
The good thing about this is that it compiles the info based on your gamespyid, not the server you are playing on. So if we had 4 or 5 servers running this, you would get cumulative stats from all the servers for your GameSpyID.

Back in the Zone days they had something similar to this for MW4 Mercs. I wanted this also for MWLL and the players as it gives you something to work for.

@Blhurr
Define normalized. The data that was there before was hardly any scores. The ones you have now are for a few games.


Offline ~SJ~ Blhurr

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Re: MW:LL Stats server
« Reply #21 on: January 31, 2013, 12:58:06 AM »
I suppose I mean kill deaths cbills score per some unit of time and not simply cumulatively. Is that something that can be calculated on the back end?
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline CHH Deathshade

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Re: MW:LL Stats server
« Reply #22 on: January 31, 2013, 02:48:46 AM »
I suppose I mean kill deaths cbills score "per some unit of time" and not simply cumulatively. Is that something that can be calculated on the back end?

Give me some more examples as I am still not following you.

Maybe a sample site that is doing this kind of stats because you just pulled a new one on me.  :o

Which servers are you guys running this on, I will try to do some testing on the values posted.
« Last Edit: January 31, 2013, 02:57:17 AM by CHH Deathshade »

Offline Spooky

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Re: MW:LL Stats server
« Reply #23 on: January 31, 2013, 01:27:46 PM »
Give me some more examples as I am still not following you.

What Blhurr means is not that easy with your kind of stats, probably. But here is an example: we have Player A and player B. Player A has played the following matches:
  • Match 1: from 2013-01-20 15:00 UTC to 2013-01-20 19:00 UTC, 1000 score, 16:9 K/D
  • Match 2: from 2013-01-21 16:00 UTC to 2013-01-21 21:00 UTC, 1200 score, 20:6 K/D
  • Match 3: from 2013-01-22 18:00 UTC to 2013-01-22 23:00 UTC, 900 score, 5:2 K/D
  • Match 4: from 2013-01-23 17:00 UTC to 2013-01-23 20:00 UTC, 800 score, 15:1 K/D
And Player B the following:
  • Match 1: from 2013-01-25 15:00 UTC to 2013-01-25 16:00 UTC, 500 score, 17:9 K/D
  • Match 2: from 2013-01-26 16:00 UTC to 2013-01-26 17:00 UTC, 800 score, 20:5 K/D
  • Match 3: from 2013-01-26 18:00 UTC to 2013-01-26 20:00 UTC, 1000 score, 16:2 K/D
The cumulative score for Player A is 3900, for Player B it's 2300.


What Blhurr means now is, that you normalize this over a period of time, say you only take the cummulative score (and K/D) over the last 4 hours that a player has played (realistically you'd take 24 hours or multiples of that). In this case the cumulative score would be 980 for Player A (assuming he made a score of 180 in the last 60 minutes of Match 3 though my guess is your tracked data is not that fine grained?) and 2300 for Player B.

Or you take the average over the total time for each individual player (i.e. total cumulative score and K/D divided by hours played). Then Player A would have a score of 229.41 per hour and Player B would have a score of 575.00 per hour.

In either case you'd need time data, but is that even tracked?

Offline CHH Deathshade

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Re: MW:LL Stats server
« Reply #24 on: January 31, 2013, 10:12:50 PM »
Is it funblocks that is running this currently?

I think that a daily, weekly, monthly, yearly similar to your stats in your sig maybe the way to go. I will work on adding date and times to the reports but will need to verify with testing. No report is sent if there is no score or winner.

Offline Tornado92

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Re: MW:LL Stats server
« Reply #25 on: February 01, 2013, 10:24:01 AM »
Funbocks tested it a couple of times. They'll consider adding it permanently.