Author Topic: Optimizing Kagoshima. . .  (Read 1811 times)

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Offline =CJW= Zweistein000 (W)

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Optimizing Kagoshima. . .
« on: February 08, 2013, 09:08:34 PM »
There were 20 people on server. TC kagoshima, usual fps (on other maps) 25-30, current fps (on kagoshima) 10-15. Something needs to be done about that map. It's almost as bad as Clearcut.
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Offline AlfalphaCat

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Re: Optimizing Kagoshima. . .
« Reply #1 on: February 09, 2013, 08:18:42 AM »
There were 20 people on server. TC kagoshima, usual fps (on other maps) 25-30, current fps (on kagoshima) 10-15. Something needs to be done about that map. It's almost as bad as Clearcut.

I was gonna start another thread, in the opposite vein, about Frostbite.  WTF did you do to it, old TSA_FB didn't even run this well.  I am getting 50-70 FPS on it now, and before it was very problematic and jittery as all hell.  I think all you did was redo the trees in a more basic fashion, and that has helped alot.  While I admire the professionalism if the dev team, but sometimes it felt like portfolios were more important than the playerbase and playability.  I just hope we can see more of these types of improvements. 

Kago is just a whole 'nother beast tough, it would be a shame to ruin all that pretty with a face like mine. ignore that last part, just kinda let it roll

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Offline =CJW= Zweistein000 (W)

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Re: Optimizing Kagoshima. . .
« Reply #2 on: February 09, 2013, 10:40:52 AM »
well to be honest I later found out that it was my Computer derping around as I got like 15-20 fps on marshes, lol.
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Offline Spooky

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Re: Optimizing Kagoshima. . .
« Reply #3 on: February 09, 2013, 11:01:10 AM »
well to be honest I later found out that it was my Computer derping around as I got like 15-20 fps on marshes, lol.

Nothing wrong with your PC I think, because new TC_Marshes also requires more performance now it seems ;). And yes, TC_Kagoshima always was more taxing on the performance. On my old system I generally avoided it because of that.

Offline =CJW= Zweistein000 (W)

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Re: Optimizing Kagoshima. . .
« Reply #4 on: February 09, 2013, 06:52:00 PM »
Well now my coutry just has to stop being a bitch and give me the damn stipend, so I can buy a new system. This one is around 4-5 years old and it would be even older of rad didn't send me that CPU.
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Offline Cindercat

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Re: Optimizing Kagoshima. . .
« Reply #5 on: February 10, 2013, 06:25:19 AM »
Well now my coutry just has to stop being a bitch and give me the damn stipend, so I can buy a new system. This one is around 4-5 years old and it would be even older of rad didn't send me that CPU.

Mine is even older than that.

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Re: Optimizing Kagoshima. . .
« Reply #6 on: February 10, 2013, 07:45:42 PM »
While I admire the professionalism if the dev team, but sometimes it felt like portfolios were more important than the playerbase and playability.

you can't possibly be comparing frostbite with extremity...
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