Title pretty much says it, I'm wondering why all the servers nowadays run TSA mode with tickets like in TC mode. Using tickets in TSA mode encourages players to camp and flee at the first sign of trouble because there's absolutely no consequence for being beaten to within an inch of your life provided you can limp your armless, side-torsoless mech back to the hangar. When regular points were used, things were more exciting because there was more incentive to stay in combat longer because doing so meant earning more points, earning more cbills, and ranking up faster. Dying wasn't as big of a deal because if you did well, you were still rewarded regardless.
I can't remember the last time in a TSA game I saw a come from behind victory because of tickets. It happens in TC mode because you can use fast shit to control the map, but not in TSA because the winning team can just sit back and minimize their losses while they ride the clock to victory. With points, a behind team can come back much more easily because even with lights or mediums, they can still poke and harass bigger shit the winning side likely has for tons of points and cbills, allowing them to field assets that can compete.