Author Topic: How do we pick up development again?  (Read 9642 times)

0 Members and 1 Guest are viewing this topic.

Offline Kururu420

  • Bondsman
  • *
  • Posts: 29
  • l33tp0intz: +1/-1
  • [CC] Kururu420
How do we pick up development again?
« on: September 29, 2013, 07:19:13 PM »
I know i have probable asked this before but how can we pick up development again? Or are we perma banned from doing anything with this beautiful game..

Offline Bill

  • Living Legend
  • *******
  • Posts: 2995
  • l33tp0intz: +339/-78
  • I can use the Internet to flaunt my fetters.
Re: How do we pick up development again?
« Reply #1 on: September 29, 2013, 07:31:15 PM »
It's not going to happen.

Offline Kururu420

  • Bondsman
  • *
  • Posts: 29
  • l33tp0intz: +1/-1
  • [CC] Kururu420
Re: How do we pick up development again?
« Reply #2 on: September 29, 2013, 07:32:02 PM »
Why what do we have to do :p

Offline Bill

  • Living Legend
  • *******
  • Posts: 2995
  • l33tp0intz: +339/-78
  • I can use the Internet to flaunt my fetters.
Re: How do we pick up development again?
« Reply #3 on: September 29, 2013, 07:41:06 PM »
Ok let me put it in black and white.

The licence holders stopped development, which means either you'd have to get them to start it again (which given who they are is highly unlikely), or you can renegotiate a new license with Microsoft, and good luck with that as the situation with the MW IP being unprofitable has somewhat changed, it's not going to happen.

The team (at least the majority of them afaik) no longer want to given all the bad blood and hyperbole surrounding unfinished work and stuff that doesn't get discussed in the public domain.

All in all
It's not going to happen.
.


Offline Kururu420

  • Bondsman
  • *
  • Posts: 29
  • l33tp0intz: +1/-1
  • [CC] Kururu420
Re: How do we pick up development again?
« Reply #4 on: September 29, 2013, 08:00:09 PM »
so its all money concerns..

Offline Bill

  • Living Legend
  • *******
  • Posts: 2995
  • l33tp0intz: +339/-78
  • I can use the Internet to flaunt my fetters.
Re: How do we pick up development again?
« Reply #5 on: September 29, 2013, 08:10:00 PM »
No, it's not.

But w/e/, I cba to carry on with this jive.

Offline Kururu420

  • Bondsman
  • *
  • Posts: 29
  • l33tp0intz: +1/-1
  • [CC] Kururu420
Re: How do we pick up development again?
« Reply #6 on: September 29, 2013, 09:45:50 PM »
Cries* :'(

Offline Knightcrawler

  • Star Captain
  • ***
  • Posts: 768
  • l33tp0intz: +39/-0
Re: How do we pick up development again?
« Reply #7 on: October 02, 2013, 05:29:48 AM »
It's unfortunate. I wish certain people weren't purposely in the way.

Offline C.Falcon

  • Bondsman
  • *
  • Posts: 34
  • l33tp0intz: +3/-1
Re: How do we pick up development again?
« Reply #8 on: November 26, 2013, 10:14:28 PM »
With my powerful necromancy I RAISE this dead thread.
All the other threads are equally dead and I'd rather post here than start a new thread about the same thing.

So I will begin by putting forward the obvious: I don't understand.
This game is freely distributed and does not earn any profits in any way, are we not free to use recreated or re-imagined intellectual product? I thought the line was drawn at plagiarism, like copying their content (HUD layout) or porting assets directly from MWO.
Does it not matter that this game was here first?

But the real point i'm going to make here is where are the mappers and modders? The secondary developers!
Lets get that nofunbocks or w/e back up! The one with the custom variants and heat system! FTR i would like to keep my coolant ;) Also puretech sometimes!
What happened to all the talk about and work on that new game mode with a destructible object? An attack/defense mode!
Did I say puretech yet? Puretech can be fun! I believe it's actually better for new players because it forces them to learn combat roles with assets. It gets them out of that LRM owens eventually!

You know what the only development this game is getting right now? The player base. New players are coming and trying to love this game, but this game isn't loving them back!

Elfisko get in here and make me my server voting system plugin!

Offline Spooky

  • Living Legend
  • *******
  • Posts: 3642
  • l33tp0intz: +156/-37
  • my little pwny
Re: How do we pick up development again?
« Reply #9 on: November 27, 2013, 09:45:18 AM »
Does it not matter that this game was here first?

Indeed it does not. The license holders, i.e. Wandering Samurai, i.e. Criminal and Kamikaze, simply stopped development on their own accord. Both (or just Criminal?) work for CryTek now (which in turn provides the engine for MechWarrior: Online).

Offline EmyLightsaber

  • Apprentice Dev
  • Lance Sergeant
  • *
  • Posts: 485
  • l33tp0intz: +46/-1
Re: How do we pick up development again?
« Reply #10 on: November 29, 2013, 10:59:30 PM »
As far as I Personally Can Figure Out:

The Official Development by the Development Team has ceased.

Unofficial Development by Community Mappers has not.
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Knightcrawler

  • Star Captain
  • ***
  • Posts: 768
  • l33tp0intz: +39/-0
Re: How do we pick up development again?
« Reply #11 on: November 30, 2013, 02:20:24 PM »
New maps are great, but what I crave most are bug fixes. Then a few new assets. Anyone could make a model, or even get it into CryEngine 2. Getting it working in MWLL is another matter. Getting a unified distribution that doesn't break everything is an even bigger issue.

Offline Vlaad

  • Lead Developer
  • Star Captain
  • *
  • Posts: 788
  • l33tp0intz: +138/-1
  • 80 percent human
Re: How do we pick up development again?
« Reply #12 on: November 30, 2013, 04:27:21 PM »
Game would require not new assets but more refinements... Haven't been around for a while but what I can remember is

- Free reticule fixes/bug fixes
- Free reticule fixes/bug fixes
- Free reticule fixes/bug fixes
- Environmental assets for better maps (our mappers never really got any support, kind of sad)
- Elegant solution to aero/vtol issues
- More persistent gameplay/gamemods
- Dedicated BA
- Minor balance changes

Then after all that assets.

But when dust settled down, imho, game needs to be built from ground up with proper business model. MWLL was destined to go down... I think there are some devs lurking around and waiting for opportunity to do it right/make it right. Either way it would be a lot of work. For mwll to be picked up again at would be something similar to salvaging "Costa Concordia"... It really hurts me to say so but its not just the IP that let us down its community as well for not managing to create/join some sort of persistency and the game failed to attract large quantity audience.

I do take my hat down to people investing time to events and league attempts.
pew-pew

Offline Xarg Talasko

  • Living Legend
  • *******
  • Posts: 2960
  • l33tp0intz: +159/-6
  • KANE LIVES!
Re: How do we pick up development again?
« Reply #13 on: December 01, 2013, 09:31:26 AM »
MODDB MOTY voting has begun! Ok sure development has ceased officially, but there's no harm in voting for it and letting the world know some people still care about this.

http://www.moddb.com/mods/mechwarrior-living-legends

Slap a vote in and do your part!


Thief gameplay + Doom3 engine = The Dark Mod

Offline artem

  • Bondsman
  • *
  • Posts: 21
  • l33tp0intz: +5/-1
    • MWLL.SU
Re: How do we pick up development again?
« Reply #14 on: December 01, 2013, 04:06:49 PM »
MODDB MOTY voting has begun!
Reposted on MWLL.SU, RDL and ELH forums. Anyone can tell when and in what categories MOTY already won?
« Last Edit: December 01, 2013, 04:42:05 PM by artem »