Author Topic: TC_IcePlanet  (Read 1369 times)

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Offline RDL_Vitos

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TC_IcePlanet
« on: April 12, 2014, 07:16:31 PM »
Soon ^ )

PreVideo : http://youtu.be/u_k8aWNi-Zg

TC Map.

"SLDF Base found. Due to the harsh conditions on the planet ASF have 800m lifting restriction. All Shivas, Corsair and SparrowHawks in hangars base destroyed"

Low Gravity. Temperature: -40C

minimap:

Offline Bobby

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Re: TC_IcePlanet
« Reply #1 on: April 12, 2014, 07:58:51 PM »
You should use the music in your preview video as the background music on that map.

Offline RDL_Vitos

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Re: TC_IcePlanet
« Reply #2 on: April 20, 2014, 07:37:06 AM »
« Last Edit: April 20, 2014, 04:41:17 PM by RDL_Vitos »

Offline RDL_Vitos

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Re: TC_IcePlanet
« Reply #3 on: June 17, 2014, 04:15:47 PM »
Sorry there is no time to play now. Found little to publish the map.

Please download ver 1: http://mwllmaps.com/?map=tc_iceplanet

 There are mistakes - say me and screenshot - will look. Some possible subsidence FPS in some places.

Add to game servers, please. Funbocks Alpha  / Funbocks Beta. Thank you.


Low Gravity. Temperature: -40C

 

D5 Central  Base only medium mechs, ASF, VTOL base, rearm.

C6,F4 Outpost only repair and rearm

E4, E5, C5 Strategic Area only capture point

Hills \ Rocks near the main base of the parties have a forbidden area for the opposing team (for the opposite only). Marked on the minimap.
« Last Edit: June 17, 2014, 04:22:42 PM by RDL_Vitos »

Offline Ressk [CSF]

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Re: TC_IcePlanet
« Reply #4 on: February 15, 2017, 08:11:58 PM »
Very Thread Necro

While I can definitely appreciate the work that goes into a map, this example has some fairly glaring flaws that are being shown to our newly burgeoning community.

A: Overactive Base LAMS: It has coverage of a ridiculously large portion of the map, preventing effective missile or LT usage in areas it doesn't even make sense.

B: Uneven terrain advantage: I'm a bit less clear on this one, but according to reports from players in match with me, one side has a very clear advantage against the other.

C: Nonfunctional Repair bays: F4 is the one I know of, unsure if the others also have problems.

If these could get rectified, that would be lovely, otherwise I would maybe recommend removing it from the stock map rotations on servers.

If anyone else has comments or questions post away.

EDIT: also despite the map description, there are still ASF...
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Offline RDL_Vitos

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Re: TC_IcePlanet
« Reply #5 on: February 15, 2017, 08:50:14 PM »
 F4, LAMS, ASF - i will see.

LT - map has low gravity - thus in any case unusable.

One side has the advantage? Matter of dispute. See a mini map (↑) - its a mirror map, not 100 percent, but . And also to look to the example of Palisades - in this case, and it should be removed from the rotation too. )

Offline Ressk [CSF]

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Re: TC_IcePlanet
« Reply #6 on: February 15, 2017, 08:58:02 PM »
F4, LAMS, ASF - i will see.

LT - map has low gravity - thus in any case unusable.

One side has the advantage? Matter of dispute. See a mini map (↑) - its a mirror map, not 100 percent, but . And also to look to the example of Palisades - in this case, and it should be removed from the rotation too. )

Thank you Vitos, I greatly appreciate your efforts.
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Offline cest73

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Re: TC_IcePlanet
« Reply #7 on: February 15, 2017, 09:13:51 PM »
Maybe the imbalance is due just to the flawed F4 repair?

Other than that, it could be the one team failing to properly exploit the approach to the middle base?

maybe reconsider the base weights? there are maps where lateral bases outweigh the middle one?

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Offline RDL_Vitos

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Re: TC_IcePlanet
« Reply #8 on: February 16, 2017, 06:41:55 AM »
I remembered why many LAMS. I specifically placed so, that lurms was not easy)