Are you following MWLL on Twitter and Facebook already?
0 Members and 2 Guests are viewing this topic.
Did you ever take a look at my ideas from last year?http://imgur.com/8g0X7FZ,O1todA7,UIVFSr1,ynCIQZm#0
IMPROVEMENTS:- Engine version updated.- Shadows strength now varied by lighting conditions.- New surface shader for mechs with two layers for base texture and camo (unfortunately no mech actually use it right now, so hope you see it soon).- Night vision! Press "I" button, to test. Mode available only from first person and activates automatically if game start at dark time.- Special surface shader property to mark objects as warm for night vision, and temp shader to show it on current mechs.- Third UI color scheme reserved for night vision mode, and paint elements according to night vision activation.- Cockpit internal light slightly increased.- Little optimisation of time presentation in vehicle UI class.FIXES:- Time controls in game start menu are back and improved.- Ambient light intensity transition fixed.- Cameras activation/deactivation now reads properly by image effects.- Load screen background now black again (some of version updates broke deffault UI shader).- Now game looks propper at non-native resolutions both in windowed and fullscreen modes, still window resize may bring up mouse position restrictions.