Author Topic: Chaos March - Feedback Thread  (Read 8524 times)

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Offline Marlin

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Re: Chaos March - Feedback Thread
« Reply #60 on: April 22, 2015, 07:19:45 PM »
Excellente. :)

Lets hope I can be with you soon..
Watch "Save the Supers" you will get some laughs in.
https://www.youtube.com/watch?v=wYvc6E-Wjbo

Should I ever be listed at the top of my team, then we have a serious problem.

Offline Marlin

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Re: Chaos March - Feedback Thread
« Reply #61 on: May 03, 2015, 09:45:30 AM »
Damn you guys, I see a string of victories for the Capellans and that when I was away!  :-\ What does that mean now.. ?

Hope to be with you next WE.  :)
Watch "Save the Supers" you will get some laughs in.
https://www.youtube.com/watch?v=wYvc6E-Wjbo

Should I ever be listed at the top of my team, then we have a serious problem.

Offline cest73

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Re: Chaos March - Feedback Thread
« Reply #62 on: May 04, 2015, 06:28:03 AM »
Damn you guys, I see a string of victories for the Capellans and that when I was away!  :-\ What does that mean now.. ?

Hope to be with you next WE.  :)
8) i guess it means You missed a lot of fun  ;D

Offline Marlin

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Re: Chaos March - Feedback Thread
« Reply #63 on: May 04, 2015, 07:51:16 PM »
That is for sure, my friend.
Watch "Save the Supers" you will get some laughs in.
https://www.youtube.com/watch?v=wYvc6E-Wjbo

Should I ever be listed at the top of my team, then we have a serious problem.

Offline duelist

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Re: Chaos March - Feedback Thread
« Reply #64 on: May 12, 2015, 08:41:59 AM »
A quick update: Chaos March Night Owl Edition.  Week of May 24-May 30. To be held late at night North America time during the week. What day would work best for everyone? This would be in addition to the regular weekend event.

Offline Silvercraft

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Re: Chaos March - Feedback Thread
« Reply #65 on: May 14, 2015, 08:37:41 PM »
Some ideas about starmap and using TC mode...

We could add new planets because we are only using some 50% of systems in  our ChaosMarch area.
(http://www.sarna.net/wiki/File:Map-chaos-march-3058.png)

Some planets could be so hard to capture that different/multiple attack methods would be needed.
(Random drop lists,  user made drop lists, TerrainControl, score bases TSA, multi team melee..)

When doing TC mode we may want to try using maps with 3 or 5 capturable bases to keep the battle more dynamic.

P.S. sadly I cant play this saturday but I will try to join again sunday   :-\

Offline Silvercraft

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Re: Chaos March - Feedback Thread
« Reply #66 on: January 19, 2016, 08:26:00 PM »
If we are going to play more rarely seen TC maps I recommend we test them before actual Chaos March action. TC_Dam was fun to play in actual TC mode but most of us had no idea about that huge 3D capture zone  ::)

Offline cest73

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Re: Chaos March - Feedback Thread
« Reply #67 on: February 15, 2016, 07:59:42 PM »
So, we actually have to choose them over sandblasted or thunderrift  ::)
FWIW 8)

Offline Silvercraft

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Re: Chaos March - Feedback Thread
« Reply #68 on: May 24, 2016, 03:16:46 PM »
Playing SolarisArena maps between ChaosMarch matches was perfect!
Using the same server gave us instant full (or even 15+ player) Solaris action.   8)

(minor downside was that we were simultaneously unable to keep or re-build pub game population)

Offline Sxooter

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Re: Chaos March - Feedback Thread
« Reply #69 on: May 24, 2016, 10:13:56 PM »
Playing SolarisArena maps between ChaosMarch matches was perfect!
Using the same server gave us instant full (or even 15+ player) Solaris action.   8)

(minor downside was that we were simultaneously unable to keep or re-build pub game population)
This!  So very very much this.

Offline Thunderbird

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Re: Chaos March - Feedback Thread
« Reply #70 on: May 25, 2016, 09:14:41 AM »
was pretty good - i just wish we could more dynamically integrate the general populace... but we are already torturing the server a little bit

i wish we could have 30 people per side, that would blow my mind :D
When you reach the end of your journey, the only thing that really matters is the journey itself. -Taoist saying

Offline =KoS= Saber15

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Re: Chaos March - Feedback Thread
« Reply #71 on: May 25, 2016, 06:07:28 PM »
was pretty good - i just wish we could more dynamically integrate the general populace... but we are already torturing the server a little bit

i wish we could have 30 people per side, that would blow my mind :D

There are no servers that can realistically support that many players, and to be honest at high playercounts most maps just turn into obnoxious clusterfapps.

Back in the day: 90 minute long 16v16 TSA_Sandblasted on Huntress - welp time to go play something else.
"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline RDL_Vitos

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Re: Chaos March - Feedback Thread
« Reply #72 on: June 06, 2016, 05:13:59 PM »
lol

16v16 TSA_Sandblasted on Huntress - Funbocks

cool !

A few days ago it was  ;)

Offline Chezzar

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Re: Chaos March - Feedback Thread
« Reply #73 on: June 12, 2016, 11:29:55 AM »
Very good flow yesterday...and very little downtime :). Solaris Arena on the same Server as filler beetween matches are a good idea.

Offline xInVicTuSx

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Re: Chaos March - Feedback Thread
« Reply #74 on: June 12, 2016, 10:04:22 PM »
Yeh, I had to go but stayed anyways because I wanted everyone to finish playing. So had the fire under duelists feet.

Should be ok today though. :P
-Invictus ne Vindicetur-