Author Topic: Heavy Gear Assault Buy to Play and Alpha Access  (Read 2899 times)

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Offline Werewolf486}12thVR{

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Heavy Gear Assault Buy to Play and Alpha Access
« on: December 31, 2014, 12:57:25 AM »
http://heavygear.com/

I thought I would put this here and let everyone who is interested know that MekTek has changed from F2P to Buy to Play. Buy a game pack as low as $39.95 and you have access to the Alpha (After NDA is signed and manually verified), the first Single Player missions, and access to Terra Nova where you will be pitted against other Gear Pilots in single and team arena battles! Need to make some quick money, you may want to try the underground fight arenas. Can't afford that new shinny Autocannon, well maybe the black market has a slightly used model or even a "scratch and dent".

I hope you all pop over and check it out. I've been in since Alpha started. It's MekTek, they are a good group of people, they are dedicated to the project, they listen to us. They want input from the community and they are very eager to make HGA a great game. It's been a good experience so far and I'm looking forward to how it turns out and I haven't felt like this since well MWLL back before PGI. A warning though, it's early in the alpha and there is a LOT in the pipeline!
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Offline Mech Daddy

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #1 on: December 31, 2014, 11:57:44 AM »
Already in, but as the game is under strict NDA, it's really hard to have some serious discussion about it  :-X


Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #3 on: March 15, 2015, 08:58:36 PM »
Just to let everyone know, we had a great patch that has opened up the game a bit more and has been good fun! I really liken this to how much fun I had working with Wandering Samurai and watching MWLL grow! Best part is PGI can't shut MekTek down on this one so I'm not scared of that happening. The team is wonderful to work with, they are dedicated, and they are passionate about making HGA and growing the community. Remember MekTek was the MW community at one point. Just keep in mind that the current state of HGA IS and Alpha state of development so lots of stuff changes, lots of stuff isn't in yet, and what we have now is fun! I can play for hours just like I use to with MWLL and I have a blast doing it though and the true measure of a game is how fun it is! While some people think we can't talk about HGA in much detail we actually can talk about certain things and post up things that are public now. I can direct you to links of videos that have been posted (again early Alpha so don't hate on it) and I can tell you if you join the forums that anything you can access as a member of the forums is public including the "From the Devs" section which posts updates about the development. 

Here are some links for you to check out, again early Alpha state of the game but so much potential and each patch brings lots of cool stuff!

Youtube link from December 2014: https://www.youtube.com/watch?v=JLwXqVpnTGM

Link to the first HGA Tournament footage from Feb 2015. People have questioned doing a Tournament so early, here's why they did it. The back end for Tournaments was done and ready to be tested. Why wait till later to test that aspect of the game, do it now so you can fix it before you have launched the game. Also why not make it worth while by having prizes and give away graphics cards, mice, game packs, swag and other things? Cool move if you ask me. So here is the link: http://www.twitch.tv/stompybot/profile/past_broadcasts

I hope you'll come over and check it out! Thanks for reading!

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Offline Bill

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #4 on: March 17, 2015, 11:18:07 AM »
I'll have to wait for it to grow a bit more legs before I invest any interest to be fair dude.

The alpha trailer you linked looked alright, for what it was.

Still they've got time and can't get C&D'd so I'm sure I'll get round to having a look eventually.

Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #5 on: April 18, 2015, 05:52:06 PM »
Hey check out this new exciting edition to the MekTek team! Matt Fleming will be working on Heavy Gear Assault now!

Meet the New Game Design Lead, Matt Fleming

Posted Apr 14th 2015 5:16 PM by Wildcard

You may have seen on social media, that we have recently added to our team. We’re excited to announce our new Game Design Lead, Matt Fleming. He will be heading the design of HGA’s major game mechanics as well as the single player campaign.

We got a chance to sit with him and gained some valuable insights into what he has planned for HGA.



Matt, tell us a bit about yourself. What are some of your influences?

Well, I’ve played video games since I could stand upright - my earliest memories involved wondering what Qbert was actually saying. Since then, my tastes have evolved, mostly focusing on role-playing, strategy and massively multiplayer games on just about any platform you can think of. I even have an nGage and a Neo Geo Pocket somewhere.



Tabletop roleplaying games and miniature games are also a huge influence. I started with Dungeons and Dragons at age 11, but my horizons were broadened when I worked at a little independent game store at 18. It was there that I learned exactly how deep that rabbit hole goes. It partly explains my two shelves of gaming books and stacks of board and miniatures games.

What games have you worked on? Could you elaborate on your experiences with them?

I’ve spent more than a few years in the game industry, but my major design credits are on Ultima Online, Rift and Defiance. In each, I was in charge of creating content and providing feedback on balance, systems and supporting ingame events. I’d say that some of my favorite pieces to work on have been the first iteration of the Extra Life corgi rifts for Rift and the Stahma storyline for the second season of Defiance.


What are some of the things you like about the Heavy Gear universe?



I really like the narrative written for the worlds, and how the timeline really embraces how realistic people and organizations would act in a situation like this. It’s why I really appreciate Dream Pod 9’s attention to detail in all of their RPGs.



The fact that Gears aren’t monstrous, gargantuan pieces of machinery is also a really unique piece in the Heavy Gear universe that makes the world work. Size does matter, and the scaling between soldiers, Gears, Striders and tanks and all the rest really does keep everything grounded and sane.



What are some the challenges you foresee to working with an established IP like Heavy Gear? What are some of the advantages you see?


Working with an established IP means I have boundaries that have existed for quite a while. On one hand, it means I have plenty of characters, locations and systems all ready for me to play with. The story bible has been written, and I can use all of these tools to make an awesome experience!



On the other hand, it also means that introducing new things into the world can be tricky. Taking a game made in one medium and converting it to another means that things will have to be changed a bit to fit, and making sure that the spirit of the world is brought over as intact as possible is a challenge.



Heavy Gear Assault is slated to be primarily an e-sports combat game, similar to professional sports involving giant robots. However, there will be a single player component focused on military conflicts. How will you bridge the gap between these two spheres?

The good news is, the world allows for both styles of game to co-exist! My goal is to use the single player components to tell the story of the world, and to provide a “lore wrapper” around the Arena component. The world of Heavy Gear has lots of really great story, and I’ll be using as much of it as I can to get people immersed into the “why” of the Arena.

Customization is a core feature of the mech genre. What are some of your plans for the Gear Bay, Gear and equipment customization?

I don’t want to write too many checks that I may not be able to cash here, but the current goals I’m wanting to hit involve skins and decals for Gears, a variety of weapons from the books and a version of ONNET. I also have some plans for Agents and Pilots, but they’re all still in the early planning stages.



Weapon and component customization are on the list, too, but we’re still figuring out the specifics. I want the idea of manufacturers to be prominent here, though.

Following up the question on customization, the player driven economy or “Black Market” will be a huge feature in HGA. What do you envision?


My goal with the Black Market is to have a bustling economy, where players can make and sell cool things like blueprints and things made from said blueprints as well as the components to put everything together. I want every piece that you get from playing to be useful to someone.
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Offline Bill

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #6 on: April 22, 2015, 08:19:23 PM »
Quote
Ultima Online
OH!

Quote
Rift
Oh

Quote
and Defiance
oh......

Offline Defender

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #7 on: April 23, 2015, 12:38:45 AM »
Quote
Ultima Online
OH!

Quote
Rift
Oh

Quote
and Defiance
oh......

We rode the same emotional rollercoaster.
"A Goal without Vision is a Hallucination"


"An open mind is like a fortress with its gates unbarred and unguarded."

Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #8 on: May 04, 2015, 02:08:31 PM »
Honestly the only title I even know of off that list is Ultima, but I've talked to him and he's a nice person and seems to be a good addition to the MekTek team.
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Offline Mattk50

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #9 on: May 06, 2015, 09:06:51 PM »
Honestly the only title I even know of off that list is Ultima, but I've talked to him and he's a nice person and seems to be a good addition to the MekTek team.
you know what they say about nice guys, they implement the urbanmech and everything goes south from there.

Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #10 on: May 31, 2015, 05:34:25 PM »
Hey people I found this cool pod cast from 2013 about HGA and thought I would share this with you. You'll have to FF to the 20:40 mark to get to the HGA stuff. http://lazytechguys....-journey-to-gdc

 

It also looks like MekTek has made it so you can buy the game at any point now and isn't restricting access, basically if your willing to buy it then they're willing to let you in! The basic game pack starts at $39.95 so it's less expensive to buy in than most titles!
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Offline Bill

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #11 on: June 03, 2015, 11:01:18 PM »
I'm still going to wait for more content I'm afraid, I do wish them the best of luck though.

Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #12 on: June 05, 2015, 05:28:24 PM »
Just wanted to share and update for Heavy Gear Assault, they did a one on one with the VFX artist in which they show some really cool shots and talk about some really cool stuff!


http://forums.heavygear.com/index.php?p=/discussion/932/meet-tom-shannon-senior-vfx-artist#latest


https://www.youtube.com/watch?v=aGaUtlUpRcc&feature=youtu.be
« Last Edit: June 17, 2015, 11:06:26 PM by Werewolf486}12thVR{ »
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Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #13 on: June 18, 2015, 12:32:23 AM »
Thanks to Bill I managed to correct the borked link in the previous post! Sorry for the issue! Just an FYI things are really looking cool!! Our last patch brought us a level of customization no other mech game has for the visuals of the gears. I hope the NDA will drop soon so I can post pics and vids.
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Offline Werewolf486}12thVR{

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Re: Heavy Gear Assault Buy to Play and Alpha Access
« Reply #14 on: June 19, 2015, 12:22:59 AM »
I've got another really cool read about Matt Fleming from Heavy Gear Assault and some really good insight to his approach when working with HGA.

http://forums.heavygear.com/index.php?p=/discussion/942/news-from-the-front-lines-developer-chronicle-issue-1#latest
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