Author Topic: The (real) Community Warfare: a Multiplayer persistent Campaign  (Read 1344 times)

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Offline Starch1ld

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The (real) Community Warfare: a Multiplayer persistent Campaign
« on: February 20, 2015, 09:15:49 PM »
Yes, I'm back, and with some good ideas.
I'm working on a backend system that will let us run this thing easily.

So, the idea behind this thing is to add LOTS of persistency elements (assets, factions, planets and starmap) on a multiplayer ongoing event. Take the Chaos March: it's great, but also a bit repetitive, and now it completely lacks any kind of asset persistency. I want to give you something better.

Also, one thing I put more focus on is the game mode: we don't want just pub matches, but we don't want to play the same usual drops for months. So this will be a pretty flexible system. Expect more funny stuff :)

What I need
- Time (~1 month)
- Players (won't work on a complete backend system for just ~20 players. Sorry guys)
- Someone who wants to run the campaign while I'm not at home (must also learn how to use the back end stuff).
- A "Loremaster" (it's BT universe, and I have to say I'm not an expert about that)

That's all for now. Stay tuned ;)


Offline Starch1ld

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #1 on: February 20, 2015, 09:16:07 PM »
Ok, I see that actually some people are interested in this stuff I've been working on in these days, so I'm going to reveal some details:

Drop decks

- All games will be played using 4 and 5 player drop decks, generated using thEClaw's generator (thanks!), with very specific rules.
- There will be different "tiers" of drop decks, depending on their BV.
- An enhanced version of the Drop Calculator will be used (will be more a "Drop Selector" rather than an actual calculator)
- More details later

Community Warfare

- Players will have their own character.
- You can only start as a mercenary, and you will play for a faction or for a merc unit.
- By completing contracts, each character will earn money and will be able to buy his own mechs. More details about this feature will come soon :)
- Factions and merc units will start with their own drop decks.
- You can start your own merc unit if you have at least [TBA] players (6-7?)
- It will start on a single sector of the Inner Sphere, and then it will eventually expand on the rest of it
- If a character dies during a fight, well, let's say I'm going to thank Chris Roberts for the idea I had for this :P - More details later :D

Standard Sector Attack game mode
 
- ToS game mode, voice-comms required
- Each player will be assigned 4 mechs
- Team leader will choose multiple drop decks (example : if there are 8 players on each team, each team leader will have to chose 4X (2X) 4-player decks => 8 total 4-player decks)
- Ejection will be allowed
- If a player manages to eject before dying, he can RTB and take the next one assigned to him
- If a player dies, he won't be able to respawn

Destroy the Convoy game mode

- ToS, voice comms
- No respawns, only 1 mech for each player
- Available only on BIG maps
- More details soon

In order to make this easier for newer players, I'm not going to start this at least until Str1k3r releases the new version of his tool, which will be way easier to use.
Not going to rely on Qtracker basic hostfile fix. A downtime in a middle of a campaign would give a bad image of the state of this game, especially for new players.

As always, more details soon :P
« Last Edit: March 05, 2015, 10:59:55 PM by Starch1ld »

Offline duelist

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #2 on: February 20, 2015, 09:36:06 PM »
Sounds great!  8)

Offline cest73

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #3 on: February 24, 2015, 12:46:43 AM »
so, we tuned  8) ??? ::)

Offline Starch1ld

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #4 on: March 05, 2015, 10:50:56 PM »
Updates in second post :P

Offline Bird_Thing

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #5 on: March 06, 2015, 12:01:39 AM »
Looks like it could be an interesting thing!
I'd be willing to try this when I have time.

Offline cest73

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #6 on: March 06, 2015, 05:43:50 PM »
@Starch1ld
do please account for 8) late comers an one shot :P guests:
have the 1st spawn ever be some :o "drooly" :o mech then from there on go the round :-X from the floor up?
no?
 

Offline Marlin

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Re: The (real) Community Warfare: a Multiplayer persistent Campaign
« Reply #7 on: March 06, 2015, 06:47:44 PM »
One's own character sounds great. :)

I will certainly look when and where and how this is going and try to take part. (Disclaimer: I am moving soon and Internet will be too, so it can be I will be offline for a certain time.)
Watch "Save the Supers" you will get some laughs in.
https://www.youtube.com/watch?v=wYvc6E-Wjbo

Should I ever be listed at the top of my team, then we have a serious problem.