Author Topic: TC_ValleyForge  (Read 1713 times)

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Offline Ivaan

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« Last Edit: March 06, 2016, 04:39:16 PM by Ivaan »

Offline Sxooter

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Re: TC_ValleyForgeV01
« Reply #1 on: March 03, 2016, 04:13:44 AM »
Thanks!  Now to load it up and play on it!

Offline duelist

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Re: TC_ValleyForgeV01
« Reply #2 on: March 03, 2016, 04:30:17 AM »
Uploaded to CQ repository. We'll play this this weekend  8)

http://cq.mwmaster.com/maps/TC/TC_ValleyForgeV01.zip

Offline Starch1ld

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Re: TC_ValleyForgeV01
« Reply #3 on: March 03, 2016, 08:16:49 AM »

Offline b0bgeld0f

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Re: TC_ValleyForgeV01
« Reply #4 on: March 03, 2016, 03:20:03 PM »
Nice map, looks like it'll be fun to play.

No aero/vtol is greatly appreciated!


Thanks Ivaan :)

Offline Sxooter

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Re: TC_ValleyForgeV01
« Reply #5 on: March 03, 2016, 08:16:17 PM »
Tossed it on my home server, Sxooters Playhouse. Leaving it up and running til the weekend so folks in chaos march can explore it beforehand.

VERY nice map, I like it.

Offline thEClaw

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Re: TC_ValleyForgeV01
« Reply #6 on: March 03, 2016, 08:36:32 PM »
Looks really interesting! And pretty. Hopefully I'll catch a video of a game somewhere. :)

Offline Ivaan

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Re: TC_ValleyForgeV01
« Reply #7 on: March 04, 2016, 08:25:18 PM »
Thx guys!

Hey thEClaw! Long time no see, what's up? :)

We will see what's the gameplay like on the map, and depending on that I can consider adding air units later.
The reasons of why they are not available, are the following:

- visual  tricks: some of them are more appearent when you are higher, so it's a design/immersion thing

- smaller player numbers: I think at least a 8v8 match is required for the aeros to function properly - often there are smaller games now

- smaller map size: again, more suitable for smaller games

So basically every map is the product of the circumstances. For example Warzone is huge, with all units, designed at least 10v10 games... back then when I created it, there were often matches with 24-28 players, so it was suitable for the situation. ValleyForge is adapted to the current state of the game.

Anyway, thx for adding it to your servers! I hope that there will be some games on it!  :)

Offline Sxooter

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Re: TC_ValleyForgeV01
« Reply #8 on: March 04, 2016, 09:27:02 PM »
We had a nice little match yesterday on it, I think it was 3v3 at most. Lotsa IS heavies on the field. :)

Offline Chezzar

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Re: TC_ValleyForgeV01
« Reply #9 on: March 06, 2016, 02:07:29 PM »
After playing on this map yersterday in CM, i must say: one of the most beautiful maps of MWLL. Especially the lighting.

Offline Ivaan

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Re: TC_ValleyForgeV01
« Reply #10 on: March 06, 2016, 04:36:03 PM »
Thanks Chezzar!

New release is ready, check the first post!

Offline duelist

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Re: TC_ValleyForge
« Reply #11 on: March 06, 2016, 07:37:58 PM »

Offline RDL_Vitos

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Re: TC_ValleyForge
« Reply #12 on: April 01, 2016, 12:15:40 PM »

Offline thEClaw

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Re: TC_ValleyForge
« Reply #13 on: April 01, 2016, 03:02:37 PM »
@Vitos:
Thank you very much for the small video! :) The map looks great!

Although you should have chosen a different song for the video, now I feel really sad that I can't play MWLL anymore. :'(