You thought that I was saying that round times were already longer, that wasn't the case. I was I guess hypothesizing that there either might be longer round times as a result (based on what I interpreted from the change log). Whilst simultaneously (because I didn't know if round times had gotten longer) I thought that my interpretation of the intent of some of the changes I read about lent towards a slower escalation of asset tonnage, coupled with more variants to fill the rank pay brackets.
Then from there I thought that could work really well if rounds were slightly longer.
Anyway, I hope that makes more sense. I'm a very lazy proofreader and a very fast typist, my fingers can't always keep up with my brain manure. Oh and as I said before, I've obvs not played CE yet so it's all hyperbole.
Someone do a round cap video already jajajajajaja!