Author Topic: what's a good autoexec.cfg for 0.8  (Read 526 times)

0 Members and 1 Guest are viewing this topic.

Offline cyofee

  • Lance Captain
  • ***
  • Posts: 732
  • l33tp0intz: +71/-61
    • cyofee
what's a good autoexec.cfg for 0.8
« on: November 24, 2016, 03:15:17 PM »
i need a good autoexec.cfg

i have a nvidia 670, i5 2500, 2560x1440 30''

in return i will feed you money or kills in game (depending on which team im in)

Offline Starch1ld

  • Lance Captain
  • ***
  • Posts: 688
  • l33tp0intz: +47/-25
  • hi
Re: what's a good autoexec.cfg for 0.8
« Reply #1 on: November 24, 2016, 03:53:49 PM »
i need a good autoexec.cfg

i have a nvidia 670, i5 2500, 2560x1440 30''

in return i will feed you money or kills in game (depending on which team im in)

this is the one I use

Code: [Select]
;[~]HOHOHO HERE PIZZA INGREDIENTS![~]

;[~]lol[~]

con_restricted = 0
log_Verbosity = 1
log_FileVerbosity = 0
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Shadows = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

r_displayinfo = 0

;[~]PIZZA INGREDIENTS[~]

e_cbuffer = 2
hud_showAllObjectives = 1
net_enable_voice_chat = 0
sys_physics_CPU = 1
cl_hitBlur = 0.25
cl_hitShake = 1.25
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 1
e_terrain_occlusion_culling_max_dist = 200
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_precache_level = 1
r_vsync = 0
log_Verbosity = 0
log_FileVerbosity = 0

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 1

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 0.35
r_SSAO_blur = 4
r_SSAO_darkening=1.25
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAO_quality = 2
r_SSAO_radius = 2

;[~]OBJECT-QUALITY SETTINGS[~]

e_lods = 1
e_obj_quality = 4
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 3
e_lod_ratio = 8       
e_lod_min = 0
e_view_dist_ratio_detail = 50
e_view_dist_ratio_vegetation = 65
e_vegetation_min_size = 0
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 2
e_view_dist_ratio = 80
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_detail_materials_view_dist_z = 256
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_FacialAnimationRadius=3


;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 25.0
g_battleDust_enable = 1
g_battleRange=100
ai_UpdateInterval = 0.26

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 4
r_UseGSParticles = 1
e_particles_max_emitter_draw_screen = 16
e_particles_lod = 2
e_particles_lights = 1
r_UseParticlesRefraction = 1
e_particles_receive_shadows = 1
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 1

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 6000     
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 100
es_MaxPhysDistInvisible = 25
e_phys_ocean_cell = 5
e_foliage_wind_activation_dist = 20
g_breakage_particles_limit = 250
v_vehicle_quality = 4
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 5
r_Flares = 1
r_Coronas = 1
r_FSAA = 0
r_FSAA_samples = 0
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingFilters=1
r_WaterGodRays = 1
r_DepthOfField = 2
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 3
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
q_ShaderWater = 3
q_Renderer = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 12
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 20
r_UsePom = 0
r_EnvTexUpdateInterval = 0.025
r_TexturesFilteringQuality = 0
r_HairSortingQuality = 1
r_FillLights = 14

;[~]SHADOW SETTINGS[~]

e_shadows = 1         
r_ShadowJittering = 1
e_shadows_max_texture_size = 2048
r_ShadowBlur = 1
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 1.96
e_shadows_cast_view_dist_ratio = 1
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 1
r_ShadowGen = 1
r_shadowtexformat = 4
e_gsm_combined=0
e_gsm_view_space=0
e_shadows_occ_check=0
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_UseShadowsPool=0
r_ShadowPass=1
r_ShadowsStencilPrePass=1

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 48000
s_CacheSize = 80       
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1       
s_maxchannels = 128

;[~]TEXTURE SETTINGS[~]

r_TexturesStreaming = 2
sys_LowSpecPak = 0
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 0
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 80
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 24
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 300
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterUpdateChange = 1
r_WaterUpdateTimeMin = 0.05
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.005

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]

e_terrain_normal_map = 1
e_terrain_lod_ratio = 0.8
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096

;[~]FREE RETICLE FIX[~]

cl_free_reticle_independent = 0

;[~]CONSOLE SHADER BUG FIX[~]

consoleshow

;[~]Other Settings[~]

r_fullscreen=1
v_invertaeropitchcontrol=1
v_invertaeroyawcontrol=1
v_invertvtolpitchcontrol=1
v_invertvtolyawcontrol=1

Offline cest73

  • Lance Captain
  • ***
  • Posts: 688
  • l33tp0intz: +20/-13
  • there are links in my signature -->
    • MW:LL game status online (thanks: Spooky)
Re: what's a good autoexec.cfg for 0.8
« Reply #2 on: November 24, 2016, 04:34:34 PM »
I'm on a sub-standard machine
and get quite good performance with this:
http://forum.mechlivinglegends.net/index.php/topic,20705.msg356452.html#msg356452
but it is quite toned down

Star's might be just the thing for 670?

Offline xDeityx

  • Alphatester
  • Star Captain
  • *
  • Posts: 1008
  • l33tp0intz: +68/-2
  • "War is fear cloaked in courage." Gen Westmoreland
Re: what's a good autoexec.cfg for 0.8
« Reply #3 on: November 24, 2016, 05:58:02 PM »
If you look a few posts down there's a whole thread on this topic that contains some links to some older threads as well.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline cyofee

  • Lance Captain
  • ***
  • Posts: 732
  • l33tp0intz: +71/-61
    • cyofee
Re: what's a good autoexec.cfg for 0.8
« Reply #4 on: November 25, 2016, 06:05:47 AM »
Quote
Star Wraith
thanks bud !!!


Offline saraedward

  • Bondsman
  • *
  • Posts: 1
  • l33tp0intz: +0/-0
Re: what's a good autoexec.cfg for 0.8
« Reply #5 on: December 02, 2016, 11:22:32 AM »
;[~]HOHOHO HERE PIZZA INGREDIENTS![~]

;[~]lol[~]

con_restricted = 0
log_Verbosity = 1
log_FileVerbosity = 0
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Shadows = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

r_displayinfo = 0

;[~]PIZZA INGREDIENTS[~]

e_cbuffer = 2
hud_showAllObjectives = 1
net_enable_voice_chat = 0
sys_physics_CPU = 1
cl_hitBlur = 0.25
cl_hitShake = 1.25
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 1
e_terrain_occlusion_culling_max_dist = 200
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_precache_level = 1
r_vsync = 0
log_Verbosity = 0
log_FileVerbosity = 0

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 1

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 0.35
r_SSAO_blur = 4
r_SSAO_darkening=1.25
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAO_quality = 2
r_SSAO_radius = 2

;[~]OBJECT-QUALITY SETTINGS[~]

e_lods = 1
e_obj_quality = 4
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 3
e_lod_ratio = 8       
e_lod_min = 0
e_view_dist_ratio_detail = 50
e_view_dist_ratio_vegetation = 65
e_vegetation_min_size = 0
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 2
e_view_dist_ratio = 80
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_detail_materials_view_dist_z = 256
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_FacialAnimationRadius=3


;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 25.0
g_battleDust_enable = 1
g_battleRange=100
ai_UpdateInterval = 0.26

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 4
r_UseGSParticles = 1
e_particles_max_emitter_draw_screen = 16
e_particles_lod = 2
e_particles_lights = 1
r_UseParticlesRefraction = 1
e_particles_receive_shadows = 1
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 1

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 6000     
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 100
es_MaxPhysDistInvisible = 25
e_phys_ocean_cell = 5
e_foliage_wind_activation_dist = 20
g_breakage_particles_limit = 250
v_vehicle_quality = 4
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 5
r_Flares = 1
r_Coronas = 1
r_FSAA = 0
r_FSAA_samples = 0
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingFilters=1
r_WaterGodRays = 1
r_DepthOfField = 2
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 3
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
q_ShaderWater = 3
q_Renderer = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 12
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 20
r_UsePom = 0
r_EnvTexUpdateInterval = 0.025
r_TexturesFilteringQuality = 0
r_HairSortingQuality = 1
r_FillLights = 14

;[~]SHADOW SETTINGS[~]

e_shadows = 1         
r_ShadowJittering = 1
e_shadows_max_texture_size = 2048
r_ShadowBlur = 1
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 1.96
e_shadows_cast_view_dist_ratio = 1
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 1
r_ShadowGen = 1
r_shadowtexformat = 4
e_gsm_combined=0
e_gsm_view_space=0
e_shadows_occ_check=0
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_UseShadowsPool=0
r_ShadowPass=1
r_ShadowsStencilPrePass=1

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 48000   
s_CacheSize = 80       
s_MPEGDecoders = 32   
s_Obstruction = 1   
s_ObstructionAccuracy = 1   
s_ObstructionUpdate = 0.1   
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1       
s_maxchannels = 128

;[~]TEXTURE SETTINGS[~]

r_TexturesStreaming = 2
sys_LowSpecPak = 0
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 0
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 80
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 24
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 300
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterUpdateChange = 1
r_WaterUpdateTimeMin = 0.05
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.005

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]

e_terrain_normal_map = 1
e_terrain_lod_ratio = 0.8
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096

;[~]FREE RETICLE FIX[~]

cl_free_reticle_independent = 0

;[~]CONSOLE SHADER BUG FIX[~]

consoleshow

;[~]Other Settings[~]

r_fullscreen=1
v_invertaeropitchcontrol=1
v_invertaeroyawcontrol=1
v_invertvtolpitchcontrol=1
v_invertvtolyawcontrol=1

Offline Starch1ld

  • Lance Captain
  • ***
  • Posts: 688
  • l33tp0intz: +47/-25
  • hi
Re: what's a good autoexec.cfg for 0.8
« Reply #6 on: December 02, 2016, 03:34:55 PM »
Please, use [ code ] tag for such things...
also, this autoexec is the same one that I posted...

Hang on, a spambot that posts autoexec files? dafuq?

Offline cest73

  • Lance Captain
  • ***
  • Posts: 688
  • l33tp0intz: +20/-13
  • there are links in my signature -->
    • MW:LL game status online (thanks: Spooky)
Re: what's a good autoexec.cfg for 0.8
« Reply #7 on: December 03, 2016, 05:06:42 PM »
luckily,
...there where worse things ;)