Author Topic: Map resources wishlist thread 2017.  (Read 1115 times)

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Offline cest73

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Re: Map resources wishlist thread 2017.
« Reply #15 on: April 11, 2017, 07:51:24 PM »
Not that I expect anyone follow this, but (here goes):

How about some gargantuan skeletons to use on maps?

1. endo skeletons (easy) of gargantuan animals

2. exo skeletons (insects? arachnids? )

so our beloved mechanical contraptions can wade about and use for awe and cover?

need I make preview?  ::)

Offline [IPA] Avatar

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Re: Map resources wishlist thread 2017.
« Reply #16 on: April 11, 2017, 10:41:37 PM »
How about some gargantuan skeletons to use on maps?

1. endo skeletons (easy) of gargantuan animals

2. exo skeletons (insects? arachnids? )

so our beloved mechanical contraptions can wade about and use for awe and cover?

need I make preview?  ::)
Eh, these don't really sound "Battletechy", nomsayin. But I'd love to see a preview.

Offline RDL_Vitos

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Offline cest73

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Re: Map resources wishlist thread 2017.
« Reply #18 on: April 12, 2017, 04:54:41 PM »
@Avatar,
I bet You would, wouldn't ya? ;)
@Vitos,
All the while being right (spot on), You are missing a point, so You are wrong too :).

And for two things, let me explain:

1. Copy right/ authors permit - we need ask for each and there from we might only attempt import into CRY2

2. Plants need be further processed (weight painted) for proper implementation: the leaves to swing or whirl while the branches only bow a little, for the import to be any good, then we need make them destructible too.

IMO what's most probable for mappers:

1. huge corpses / skeletons of both trees and animals (so no "wind" problem, and no "destruction" problem at short term)

2. pick one maybe two plants that matter most and make them proper (weight painted) for inclusion maybe even destructible?

3. Scenery structures (yes city maps too) to be either on mappers disposal (here or?) or included in the shipped set as buildings

4. IMHO no buss stops (but metro stops and overhang magnet rails and moving roads (conveyor belt style)) for we are in 31st century  ::)

5. Powerman is good idea (not for game but an animated sequence comes to mind...)

6. Textures as lava rivers and mud slides and odd liquids (landfill map?) comes to mind...

I will try make the corpses as time permits...

Offline RDL_Vitos

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Re: Map resources wishlist thread 2017.
« Reply #19 on: April 12, 2017, 09:05:19 PM »
Plants - Is configured (leaves to swing and more) in the "material" , and destructible objects (for simple destroyed, like a mwll pine)) . All make in Editor.

other (busstop, buildings, outpost, cars) - use as simple static objects(brushes) on the map.

p.s. : "1. Copy right/ authors permit - we need ask for each and there from we might only attempt import into CRY2" - its free models for free game. ) Correct me - if we do not have to ask the authors of those models? Non-commercial use License.

« Last Edit: April 12, 2017, 09:11:17 PM by RDL_Vitos »

Offline cest73

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Re: Map resources wishlist thread 2017.
« Reply #20 on: April 13, 2017, 09:30:59 AM »
1. if this is true, then some with proper material export could handle those plans in a day (all of them), I might ask on Discrod (as could You too)?

2. The simple ones, i guess, I could bring over, but again, i repeat, the materials, as I do it, its tedious and takes me few days per model?

3. If free for non commercial use, and in public domain, I still believe we should ask, out of politeness?

Offline RDL_Vitos

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Re: Map resources wishlist thread 2017.
« Reply #21 on: April 13, 2017, 04:30:22 PM »
2, 5, 7, 8 - will be good.

Quote
"3. If free for non commercial use, and in public domain, I still believe we should ask, out of politeness?"
Yes. Agree.
« Last Edit: April 13, 2017, 10:09:18 PM by RDL_Vitos »

Offline RDL_Vitos

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Re: Map resources wishlist thread 2017.
« Reply #22 on: April 13, 2017, 04:41:43 PM »
Some of these models I would use to replace the reiterative on map.




Offline cest73

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Re: Map resources wishlist thread 2017.
« Reply #23 on: April 21, 2017, 06:56:44 PM »
Agreed, makes a difference :)