Author Topic: Searchable graphical database of Mechs (or all assets) - work in progress  (Read 167 times)

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Offline cest73

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WIP of an searchable asset data base

done: few (2) mechs:
Osiris and Warhammer

files of interest:
https://www.dropbox.com/s/7zyq6ubk3guzakp/mechs.zip?dl=0
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline [IPA] Avatar

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Interesting idea for sure, but I'd like to know how exactly you prepare those charts. I'd be curious to read a detailed explanation of what we're seeing here, cause it sure looks good, but it's a bit all-over-the-place and inconsistent.

  • I can see the logic behind the firepower charts, but without some explanation (e.g. what the height of a column means), it's very hard to make sense of it. I sorta see the pattern, but it's inconsistent.
  • Armor chart is also messy (for me). How are the bracketed values next to the base armor value calculated (same goes for speed and price)? Why is 33 for the Osiris F and 29 for the G, when the G has cca 3600 more base armor? And then Prime has 33, despite having the same armor as the G? Does the Prime have +tons of armor above the base value? (I can't check this right now, and I won't have access for the game for a while, so sorry if I'm missing something)
  • You could write the speed value over the chart, same as for every other. I assume light blue column color means MASC, but this should also be clarified. Again, how are the "condensed" values calculated?
  • Same question goes for price chart, though these last two are more understandable, then the first two.

These are my first impressions. Overall, again, this is a great idea and really neat work, but explanations have to be provided for it to become useful.

Offline cest73

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Glad You've asked :)
I'll ship You the sources tomorrow (i'm off site of my work station), but here the explanations:

As DragonGod (editor @wiki team) at discord wrote, the firepower chart is in lulz/dakka units.
Sort of.
The problem is simple: how in the hell generalize the firepower into a single number (digit)?
We have RoF, DPS, damage per hit, WoE, and what not (lock on time?).
So i made a quick and dirty deed: i scaled the calculated "raw DPS" and the calculated "Primary +Secondary" damage ("Alpha strike per weapon) "about so".
Then i added the two together (yes as simple as that! :D )
Then, I pulled a square root of it and got range of values from ~5 to "zero" (0.8 is for MG and AC2)

This way I wanted to emphasize the extremes a bit (low end and high end) and to "compress" the values in the middle.
Luckily, i've got MBL to be 1.0 , which I find just ideal :^]

What i didn't expect, is the MRM40 to be "king of the hill" alongside the UAC20 ( enter "Bluebird"?)

Ranges:
The 1st "lul" token is for 100m
the next is 300, and it steps up for 200 each.

So i got the LRM to show the "empty" 1st "lul" and it's 2-7 as range and 1.4 as dakka (lrm5)
Also this "range division" seems to properly divide the weapons and really shows of how little merit the "ER"and "cER" are in the medium laser range bracket.
IMHO

So all in all, I expect objections to "dakka", but fail to see any flaw in "lulz" (=ranges)?


Armor.
I simply took the armor values from the wiki/spikx.net and divided them with 900 (Fafnir has 90000 points and gets 100 "nibbles")
There from all units merely scale away.
There might be errors

Speed.
Speed is to be updated, I found speed in the XMLs and plan to extract those (and add it to spikx.net's pool of data soon)
Speed is scaled to be in points 1-10 and a chart is in my source drawing, showing each speed's MASC value too.
Therefrom I needed to show MASC vs non MASC and I think i goofed it up, maybe i revisit it before final release.
Currently the solution of "light vs dark" cyan might stay, but I think it's more consistent to firepower if I turn it to scale horizontally?

Price.
The price is calculated by dividing the raw value with 1700. The result is shown in "nibbles".


The intention is to get an quick and easy oversight along mechs, variants and other sort of lists.

Now, shoot along, I can take it :D
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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the aforementioned link is obsolete, few new variants are entered, and few errors are mitigated :^]

the new link to graphs:
https://www.dropbox.com/s/htub9joti6feumb/mechs.zip?dl=0

and the file of (maybe) interest is in the attachment:
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline [IPA] Avatar

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I'll chew through your explanations and see if I can come up with something useful.

Offline (TLL)KitLightning

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Inderesding idea and it's really nice to see someone taking up this idea.;D Though more transparency as to what the values means, some of us gets distracted easy.

Having the firepower display the damage-over-time, with a high peak at the start and then dropping as any ammunition based weapons deplete is preferred. Though it needs a single values for the total damage output available added, ie. Alpha Strike. Then again its not entirely needed t have firepower at all since the weapons load-out are explained.

The total Armor value is good to have, the bars on the display however, could display the values on the chassis parts individually with the abbreviations for the armor locations above.

As for the Speed, the top speed is all that is needed, the values in brackets are redundant though having the. And what does the red bar mean?

On another note, heat management may be a factor to add to the charts. Though I'm uncertain as to how this would be calculated other than taking the heat generated from the lowest weapons up to an Alpha Strike, and graphically display this as a peak in bars with the heat generated over time.

Something old :-[

   

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Offline cest73

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@kit
yes, i did consider that, bud vent the down following path:
destilation
which means, strip all the data you can do without, yet still be able to righteously compare any two mechs.
while im still due the chart legend, it is obvious that i did decide to omit quite few datas from the standard data sheet.
i couldn't however omitt following:
-how much threat ("dakka") does that particular mech project @ given range?
-how much staying power does it have (armor)
-how fast does it project it's presence over the battlefield theatre (reverse/forward/masc)
but then i dug out turn speed :-/

i'll report back...
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!