Author Topic: 0.9.0 Changelog  (Read 160 times)

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Offline Silvercraft

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0.9.0 Changelog
« on: October 20, 2017, 04:45:20 PM »

https://mechlivinglegends.net/
https://mechlivinglegends.net/changelog.txt

Version 0.9.0
-------------

--- KNOWN ISSUES ---

GAME SYSTEMS
   - At the first launch, the game might give you a warning for modified files, and therefore crash. Workaround is just to restart the game.

LAUNCHER
   - All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.

GAMEPLAY
   - Pulse lasers occasionally fire an additional laser pulse
   - "Pilot Splat Syndrome": Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.
   - In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter

HUD
   - Certain HUD elements might overlap other UI elements

CONTROLS
   - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup

------ BUG FIXES ------

   - Fix for disappearing Vtols and ASF on radar when they run passive.
   - Corrected some variant prices on the Thor, Bloodasp, and MKII not taking into account armor.
   - LAMS now correctly fire upon Tbolts
   - Atlas now loses torso weapons normally at 100% damage instead of 90%
   - Fixed multiplier errors in the armor.xml that resulted in side torsos having more armor than center torsos on the Hollander and Solitaire, which was illegal.
   - Fixed multiplier error in armor.xml which resulted in the solitaire having more back torso armor than allowed.
   - Fixed camo materials issues on the Ryoken's arms and on the Awesome's Legs
   - Corrected all the buymenu descriptions

--- LAUNCHER ---

With 0.9.0 we introduced a brand new launcher (version 3.0), which includes a delta patcher and a build verification and repair functionality!
The launcher will automatically detect any game update, and will automatically download all the new files, and delete the outdated ones.
It can also repair the Cysis Wars build

--- CONTROLS ---

        - New key binding to drop a reserve ammo ton
        - New key binding to force a reload of a partially spent ammo ton
        - Existing throttle decay/ramping throttle binding now also works for Mechs

--- ASSETS ---

NEW
   - Clan Cauldron-Born (Ebon Jaguar) Heavy Mech (65t)
   - InnerSphere Rommel Tank (65t)
   - InnerSphere Argus Heavy Mech (60t)
   - InnerSphere Regulator Medium Hovercraft (45t)

UPDATES
   - Rifleman LAMS support
   - Catapult and Rifleman turn rate increased
   - Huit and Partisan tanks now deploy and undeploy instantly (from 1 second)
   - Reduced Maxmimum upward pitch on the Bloodasp to 60 degrees from 70 degrees
   - Increased engine power on Attackers and Bombers for the Sparrowhawk and Avar
   - Avatar returned to 75 kph
   - The usual tweaks to various underperforming variants

--- NEW WEAPONS ---

   - Clan Hyper Assault Gauss (HAG) 20/30/40 weapons
   - IS Heavy PPC weapon
    - Air version for LPLs (increased burst shots to 5 from 2, increased burst cooldown time by 250%)
   - Air version of HLL (5% less damage, 10% less heat, +50m Range)
   - ATM launchers now have unique Art
   - Thumper Artillery Cannon on the Rommel A variant


--- BUILD RULES CHANGES ---

   - LBX-2, SSRM2 and SRM2 both Clan and IS versions are now loaded with half-tons of ammo, these can be reloaded but extra tons for them cannot be purchased.
   - IS and Clan LBX2s now 2.5 tons from 3
   - IS SSRM2 now 2 tons from 3
   - IS SRM2 now 1.5 tons from 2
   - Atlas F and G use XL engines
   - The Shadowcat now has fixed ImprovedJumpjets at the weight and cost of StandardJumpJets
   - The Raven now has C3 built in for free.
   - The two fixed lasers on the Avatar now count at 50% tonnage
   - Avar and Sparrowhawk now allowed heavier weapons
   - Swapped out Air_SSRMs on Vtols to ground version SSRMs

--- GAMEPLAY CHANGES ---

   - Air_LRMs HP increased against LAMS, matched explosion pressure with their ground counterparts
   - Reduced cluster bombs from 25 to 15 and condensed their damage.
   - Slight explosion radius increase for HE and LG bombs.
   - Air_SRMs now fire in a quick burst like their ground counterparts
   - Air_SSRMs fire rate decreased by ~66%
   - HVAC2 burst size doubled, slightly increased their clipsize.
   - Increased Long range LT fire rate to match standard range.
   - Increased Light kinetic modifier against VTOL and Light/medium ASFs to 2.0x from 1.75x
   - Increased Light Kinetic modifier against Tanks to 1.15x
   - Increased Light Kinetic modifier against Tank Interal Structure to 1.3x
   - UAC5/ AC2 / AC5 convered to Light kinetic modifier for AA purposes.
   - Air versions of Gauss, Hgauss and iHgauss have all had their charge times reduced and normalized to 1 second.
   - Air Lightgauss no longer requies a charge and fires a bit faster than the ground version.
   - UAC2 and Clan UAC2 damage increased from 9 to 13
   - IS LPL heat ~12% heat reduction
   - Increased Lock on time for ATM [STD] to 1/1.3/1.6/2 seconds respectively for the ATM3/6/9/12 from 1/1/1/1 seconds
   - Increased Lock on time for ATM [ER] to 1/1.2/1.4/1.6 seconds respectively for the ATM3/6/9/12 from 1/1/1/1 seconds
   - Doubled Burst ROF on the UAC5, Halved bursts until overheat from 6 to 3.
   - Increased turn rate on Tbolts
   - All Aircraft based guided missiles lock time normalized to 1 second regardless of type or launcher size.
   - Slight reduction to heat generation from using afterburners on ASF
   - Bomb prices reduced and normalized to 2000 per ton for all three types
   - Reduced MXPL heat by 13%
   - Reduced Air_MRM explosion radius by ~30%
   - Small and Medium Lasers both standard, ER, and Clan ER, damage per shot increased by 9% (to bring them closer to correct damage ratios when compared to the Large Lasers per CBT)
   - HVAC10 max range to 950m from 900m.
   - UAC10 Max range to 650m from 600m.
   - Increased projectile speed, increased ROF, and decreased time to overheat on the UAC10.
   - Tightened the spread on the LBX2/LBX10/LBX20 to match LBX5 spread at their stated max ranges.



--- GAMEFLOW CHANGES ---

   - Maximum return for selling an asset reduced from 70% to 50%.
   - Increased the cost of Medium ASF Fighters.
   - Partisan heavy tank moved to forward spawn bases to provide in field AA
   - XP requirements for top ranks increased { Rank 9 (98k Cbills)   : 38.4k-> 46k XP}
                    { Rank 10 (105k Cbills) : 46.4k-> 60k XP}
                    { Rank 11 (113k Cbills) : 54.4k-> 72k XP}
                    { Rank 12 (128k Cbills) : 67.2k-> 91k XP}

   - Warhammer Base Chassis cost decreased by 3k
   - Rifleman Base Chassis cost decreased by 4k
   - Madcat Base Chassis cost increased by 5k
   - Novacat Base Chassis cost decreased by 3k
   - Modified Chevalier chassis cost and tweaked variants to increase average cost per variant


   - Tier system for Cbill modifier updates: { Solitaire tier 1->2 }
                    { Regulator tier 4 }
                    { Madcat tier 6->7 }
                    { Novacat tier 6->5 }
                    { Rommel tier 4}
                    { Thanatos tier 5->6 }
                    { Argus tier 5 }
                    { Cauldron-Born tier 5 }

   - Ticket Values for some assets tweaked : { Solitaire 1->2 }    { Sparrowhawk 4->2 }
                    { Owens 2->3 }   { Avar 5->4 }
                    { Madcat 12->13 }   { Hephaestus 1->2 }
                       { Novacat 11->10 }   { Epona 8->7 }
                    { Catapult 8->7 }   { Regulator 7 }
                    { Rifleman 8->7 }   { Rommel 7 }
                    { Warhammer 9->8 }    { Cauldron-Born 10 }
                    { Argus 8 }
                    { MKII 13->14 }
                    { BloodAsp 15->16 }
                    { Atlas 13->14 }
                    { Fafnir 15->16 }

--- MAP UPDATES ---

   - New map: TC Oasis
   - TC Wildlands: redesigned the F5 base, it should not be possible to suppress the mechbay from safe enemy positions anymore; increased the draw distance on the background vegetation a bit
   - TC ValleyForge update: Improved architecture; airfields added; added more sounds
   - TC ThunderRift: VTOLs! fixed a mechtrap
   - TC Altay: attempt to increase performance by adjusting light sources, fixed the pit under D3 base
   - TC Bogs: attempt to increase performance by toning down particle effects
   - TC Dustbowl: fixed mechtraps
   - TC Deathvalley: added base weights to minimap, new meteor impact sound
   - TC IvoryTower: removed curbs from airfields to help takeoffs
   - TC Inferno: changed the structures near the airfields to help takeoffs

--- AUDIO CHANGES ---

   - Explosion sounds improved
        - HVAC 2 new sound
        - new AC and HAG impact sounds
        - Large Pulse Laser firing sound improved
        - LRM impact sounds improved
        - Weapon and run sound volumes overall slightly reduced
        - New weapon sounds for HAG, Thumper and Heavy PPC
        - PPC and ER PPC have improved sounds
        - New sound for critical explosion
   - Ground UAC2, all air UACs, all RACs switched to performance saving loops with drop-off tails
        - Correct spin up and spin down now playing for all RACs
        - Mobile Long Tom improved with new deploy, impact and shell whine sounds.
        - Overheat/low charge alarm when a rapid fire weapon is about to stop firing
        - Signal beeps for when rapid fire weapons are ready again.
        - New ICE engine sounds for Demolisher, Partisan and Mobile Long Tom.
        - New fusion engine sound for Chevalier
        - New hovercraft engine sound for Regulator
        - New meteor impact sound for TC Deathvalley
        - Ducan Fisher voice clips updated with stadium PA effect.

--- VISUAL EFFECTS CHANGES ---

        - All vehicle projectiles now play surface appropriate impact effects
        - All impact effects heavily optimized for performance
        - Minor optimizations to critical explosion effect to reduce performance impact


Version 0.8.6 - GAMESPY FIX
-----------------------------

------ KNOWN ISSUES ------

GAME SYSTEMS
   - At the first launch, the game might give you a warning for modified files, and therefore crash. Workaround is just to restart the game.      
   - Switching profile might trigger a profile logout, making you unable to see the server list. Workaround is just to restart the game

LAUNCHER
   - All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.
   
GAMEPLAY
   - Pulse lasers occasionally fire an additional laser pulse
   - "Pilot Splat Syndrome": Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.
   - In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter

HUD
   - Certain HUD elements might overlap other UI elements

SOUND
   - Ballistic and missile weapons readiness sounds play also when the weapon is empty
   - Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound
   - Laser readiness sounds will even play when you leave your asset
   - Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon
   
CONTROLS
   - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide

----- GAME SYSTEMS -----

- Switched to our own custom master server list / GameSpy Login service provider

- We moved to a better folder structure for the handling of the game data

   - In order to do this change, the installer will replace your current "autoexec.cfg" with our custom version, and will delete "server.cfg" and "levelrotation.xml" from the MWLL installation folder. Be aware that modifying this new autoexec file might cause issues.
   - You can use your custom autoexec by renaming it as "user.cfg" and moving to the new client data folder.
   - You can use your custom server configuration by backing it up and moving it to the new server data folder.

   - Client data folder is now My Documents/Crysis Wars/MWLL/Client 
      - This implies that, if you want to use a custom cfg configuration file, you must rename it as "User.cfg", and store it in that folder.
      - This will also be the location of the client logs (not the crash logs)

   - Server data folder is now My Documents/Crysis Wars/MWLL/Server
      - The configuration files (server.cfg, levelrotation.xml) will be loaded from that folder now (unless you start the server using a custom bat script)

   - Due to this new system, changing the user.cfg will no longer affect the actionmapper axis inversion setting.
      - The Actionmapper settings will be saved in Actionmapper.cfg

----- LAUNCHER -----

- The Launcher will log you in automatically now. There is no need to register / log in to Qtracker / Gamespy anymore.
- Fixed Launcher unable to recognize Debug / Release DLLs
- 64 bit mode is the default one
- The Launcher is now able to detect broken profiles and warn you before launching the game


Version 0.8.5
-----------------------------

------ KNOWN ISSUES ------

GAME SYSTEMS
   - At the first launch, the game might give you a warning for modified files, and therefore crash.
      Workaround is just to restart the game.

LAUNCHER
   - All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.
   
GAMEPLAY
   - Pulse lasers occasionally fire an additional laser pulse
   - "Pilot Splat Syndrome": Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.
   - Arrow IV Artillery launcher won't lock on some ASFs and VTOLs
   - In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter

HUD
   - Certain HUD elements might overlap other UI elements

SOUND
   - Ballistic and missile weapons readiness sounds play also when the weapon is empty
   - Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound
   - Laser readiness sounds will even play when you leave your asset
   - Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon
   
CONTROLS
   - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide

------ BUG FIXES ------

VFX
   - Fixed a certain number of crashes to desktop caused by particle effects
   
GAMEPLAY
   - Fixed wrong Sulla damage modifiers

--- GAMEPLAY CHANGES ---   
   
- Base AMS now will shoot down bombs
- Corsair C variant updated
- Hawkmoth G variant updated
- Long Tom Short Range ammo area of blast decreased by 33%
- Long Tom Long Range ammo area of blast increased by 33%
- Air medium and small lasers now have a 1.3x damage modifier against other aircraft
- Air RAC5 spread decrease
   
--- AUDIO ---

- Replaced reload beep with a less aggressive one-shot
- Fixed PPC / ERPPPC readiness sounds

--- NETWORK ---
   
- Corrected network scheduling for various assets to improve performance

--- CAMO ---

- Enhancement to Green, Red, Yellow and Exotic camos      

Version 0.8.4
-----------------------------

------ KNOWN ISSUES ------

GAME SYSTEMS
   - At the first launch, the game might give you a warning for modified files, and therefore crash.
      Workaround is just to restart the game.

LAUNCHER
   - All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.
   
GAMEPLAY
   - Pulse lasers occasionally fire an additional laser pulse
   - "Pilot Splat Syndrome": Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.
   - Arrow IV Artillery launcher won't lock on some ASFs and VTOLs
   - In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter

HUD
   - Certain HUD elements might overlap other UI elements

SOUND
   - Ballistic and missile weapons readiness sounds play also when the weapon is empty
   - Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound
   - Laser readiness sounds will even play when you leave your asset
   - Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon
   
CONTROLS
   - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide

------ BUG FIXES ------

GAMEPLAY
   - Fixed a crash caused by getting a missile lock on an asset protected by AECM
   - Tweaked Harasser hover height
   
------ VFX ------

- Performance optimization pass on the new laser impact VFXs and Bomb explosions

--------- GAMEPLAY CHANGES ----------

- LAMS no longer targets Laser-Guided Bombs
- Laser-Guided Bombs arming distance reduced to 100m from 200m
- Improved turn speed of Air_SSRMs
- Decreased ASF base chassis price across the board
- Reduced tracking laziness on T-bolts
- Reduced spread and slightly increased splash on Air_UAC5
- Air_RAC2 moved to lightkinetic type
- Bomber Engine power increased on the Sulla, Corsair, Avar, and Sparrowhawk.
- Ramming damage decreased on ASF and Vtols.

------ GAME SYSTEMS ------

AUTOEXEC
   - Autoexec moved from Crysis installation dir to MWLL mod dir.    
      This change was needed because the Crysis autoexec gets ignored if an Autoexec.cfg file is found in the MWLL mod directory
      
------ LAUNCHER ------

NEW LAUNCHER FEATURES
   - MWLL update notification
   - Installation integrity verification

------ SOUND ------

- Increased pitch on readiness and reload sounds to mitigate volume spike on multiple simultaneous reloads
- Removed mistimed air Thunderbolt readiness sound   

------ CONTROLS ------   
   
ACTIONMAPPER
   - Fixed an issue where changes made to the aircraft inversion control settings would have no effect if the "autoexec.cfg" file was placed in /Mods/MWLL/ directory
   
------ CAMOS ------

- Improvement to the Smoke Jaguar camo

Offline Sppedxcv9

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Re: 0.9.0 Changelog
« Reply #1 on: November 03, 2017, 04:50:11 AM »
It would be possible if I wanted to discuss these issues.