Here's another scenario I thought up:
Scenario: Parlor Tricks
Factions: Kathil Militia vs Lyran Alliance
The FedCom Civil War is becoming more bloody on a daily basis, and no reprieve from the fighting seems to be in sight. This is especially true on Kathil, home of the famous Kathil Shipyards. Both Prince Victor and the Archon Katrina keep sending in units to this meatgrinder, but the highest toll has been on the Kathil Militia.
Recently the Lyran Alliance has set up a Warship in orbit around the planet, seriously limiting the amount of supplies the Federated Suns forces can receive. Despite several daring runs from pirate points, the Federated Suns are running out of mech parts, weapon ammo, and essentials. But the hardest hit of all has been their Aerofighter assets.
However David McCarthy of the Kathil Militia has come up with a solution for this setback. He has commanded Sergeant Major Philip Keyes to take two lances of his company and, behind enemy lines, escort a lance of APC's to the Lyran forward airstrip. There he will assault the airstrip and allow the pilots that the APC's are carrying to hijack as many of the fighter craft as possible, including a recent shipment of a lance of Xerxes Aerofighters taken during the Clan wars. Once the hijack is successful, they are free to capture/destroy any Lyran weapons dumps they come across. But above all else, they must escape back to Federated Suns territory alive.
Objectives: Primary) Defend APC's until hijack of Aerofighters is complete (four successful hijacks minimum)
Primary) Evade Lyran forces and return to Federated Suns territory
Secondary) Salvage/Destroy any and all Lyran weapons dumps
Militia Forces: Eight Mechs, Four Vehicles
Philip's Lance: One Marudar, One Warhammer, One Bushwacker, One Uziel
Other Lance: One Raven, One Uziel, One Awesome, One Owens
APC Lance: Four APC's
Lyran Forces: Twelve Mechs, Sixteen Vehicles
Airstrip Lance: One Atlas, One Mauler, One Catapult, One Uziel, Four Demolishers, Two Partisans, Two Schrek PPC Tanks
Airstrip Aerofighters: Four Xerxes, Four Sparrow Hawks, Four Corsairs
Weapons Dump Lance: Two Schrek PPC Tanks, Two Demolishers
Patrol Lance A: One Mauler, One Bushwacker, Two Commandos
Patrol Lance B: One Thanatos, Two Owens, One Uziel
Patrol Lance C: Four Demolishers
Terrain: Mix of rolling hills, open plains, and forests (light/medium density)
Various villages scattered about, with roads connecting among them, the airstrip, and the weapons dump
Border for Lyran/Federated territory (could be river, village, bridge, natural formation, etc)
Militia Deployment: Field Base on Federated Suns territory
Lyran Deployment: Airstrip defenders and Weapons Dump defenders are self explanatory
Patrol Lance A, B and C will deploy to various parts of Lyran territory, though not at the airstrip or the weapons dump
Miscellaneous: Up until the assault on the airstrip, the object is to avoid the patrols: difficulty should increase exponentially if discovered
All Aerofighters at airstrip are powered down and waiting to be hijacked: at least four must take off successfully, destroy those that don't
Unless the Partisans are destroyed, they'll open fire on the escaping Aerofighters and doom the mission
After assault on airstrip, Patrol A will head to airstrip, Patrol B will head to weapons dump, Patrol C will head to last known location of forces
Once assault on weapons dump occurs, all units will converge on that spot
Weapons dump is optional, capture/destory it or bypass it for the escape objective (needless to say, the weapons dump is harder than escaping)
If possible, armored infantry in APC's for the weapons dump raid/cover pilots at the airstrip?
And that wraps it up.