MechWarrior: Living Legends

Community Activities => Community created content => Topic started by: KingLeerUK on January 10, 2011, 08:00:43 PM

Title: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: KingLeerUK on January 10, 2011, 08:00:43 PM
(http://www.mechlivinglegends.net/wp-content/uploads/2011/01/tc-mapper-guide-splash.jpg)
 
We are pleased to present the first resource guide to assist community mappers with the creation of Terrain Control maps for the MechWarrior: Living Legends Terrain Control game mode.  This guide has been authored by our Level Designer (Wilson) and he has done an amazing job putting a rather complex set of concepts into a coherent single package.
 
Quote from: (Wilson)
We are pleased to announce the completion and release of the initial version of a Terrain Control Community Level Design guide. This document will explain all of the various aspects that are involved in setting up a Terrain Control level for MechWarrior: Living Legends, from the basic entities that are required and used, through to various optional techniques that can be employed to add to visual immersion and flavour.
 
This document has been compiled and written by the Mechwarrior: Living Legends Level Design Team as an official suppliment for our community level designers. It should be considered fluid, as it will be continously updated and revised as changes are made to the Mechwarrior: Living Legends mod.

 
Please note that this guide is intended for mappers with a good working knowledge of the Crysis Sandbox2 editor and it is not intended for beginners.  The document assumes that the reader has already installed Sandbox2 and has loaded MWLL into their working environment.
 
This guide will be added to the Community Wiki by the team at our earliest convenience using high-resolution imagery assets.
 
*** *** *** *** *** *** *** *** *** ***
 
Some general notes that are not covered in the guide:
 
The MWLL team recommends that maps be authored with the Crysis version of the Sandbox2 editor.  Use of the Wars version Sandbox2 edit will result in maps that are not backwards compatible with standard Crysis clients.
 
This guide is intended for mappers to use as a reference; the MWLL team will do its best to address specific questions if difficulties arise, but the teams' primary focus will be on continued project development, not community mapper support.
 
The MWLL team policy concerning community generated maps has not changed.  Any maps found to be in direct conflict with project goals may be subject to exclusion at the teams discretion.

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Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: KorJax on January 10, 2011, 08:02:52 PM
Yay! Will be useful.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Aidan on January 10, 2011, 09:12:36 PM
Thanks so much to (Wilson) and the MWLL Devs for their support.

Cheers,  :D
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Salvatoris on January 11, 2011, 05:23:51 AM
Thanks a lot for this guys.  I was taking all the prefabs apart trying to figure out the TC setup... This will make finishing the TC conversion on Urban Jungle a lot faster. :)

edit... we need this mirrored and stickied in the community content folder.  :)
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: ~SJ~ Blhurr on January 15, 2011, 03:15:23 AM
Not a mapper but a map appreciator.  I really hope some of those community folks we had early on come out to play and take advantage of the new tools and opportunities that are available.  The player base awaits.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Aidan on January 15, 2011, 03:58:29 AM
Not a mapper but a map appreciator.  I really hope some of those community folks we had early on come out to play and take advantage of the new tools and opportunities that are available.  The player base awaits.

This mapper awaits the MWLL Dev team to enable the autodownload feature.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: (TLL)KitLightning on January 15, 2011, 04:12:10 AM
This mapper awaits the MWLL Dev team to enable the autodownload feature.

This moderator awaits Aidan to submit new maps for the MWLL community :o
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Aidan on January 15, 2011, 05:27:20 AM
And so we wait.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: (TLL)KitLightning on January 15, 2011, 12:25:51 PM
*shrugs* the long wait :-X
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Deathbane on February 13, 2011, 01:55:40 AM
Nice Job Wilson.

Hopefully will encourage people like azov to keep up the good work, cant wait to see what we get on the autodownloader once its ready.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: ~SJ~ Blhurr on April 20, 2011, 03:45:01 PM
Move this to community created content with sticky?
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Hartsblade}12th VR{ on April 20, 2011, 04:00:37 PM
Is there a beginners guide that can get stickied too?
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: ~SJ~ Blhurr on April 20, 2011, 04:58:07 PM
The closest thing it the map builder's pub crawl and it's like 10 pages of stuff to sift through to find the nuggets.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: AlfalphaCat on April 21, 2011, 07:07:39 AM
The closest thing it the map builder's pub crawl and it's like 10 pages of stuff to sift through to find the nuggets.

Do I have to say this again?  Crymod wiki, this is Crysis afterall, and most things still apply.  Not extremely hard really, once you get the less obvious things figured out. :)
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Hartsblade}12th VR{ on April 21, 2011, 02:40:19 PM
The closest thing it the map builder's pub crawl and it's like 10 pages of stuff to sift through to find the nuggets.

Thanks Boss!

Do I have to say this again?  Crymod wiki, this is Crysis afterall, and most things still apply.  Not extremely hard really, once you get the less obvious things figured out. :)
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: ~SJ~ Blhurr on April 26, 2011, 02:38:45 PM
This is a fantastic resource.  Thanks Wilson.  I will make a TC map eventually!
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Seraph on April 26, 2011, 03:19:01 PM
I pasted the guide text into the Wiki now but won't have time to add those pictures:

http://wiki.mechlivinglegends.net/index.php?title=Terrain_Control_Tutorial_for_Mappers

Take a look, I will keep it unlocked for you guys to beautify. We should add the original PDF to it as "official reference" though to keep it available :)
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: ~SJ~ Blhurr on September 15, 2011, 03:03:14 PM
I figured I would post a follow up and state that this guide is my critical go-to reference for TC conversions.  Very well laid out and explained.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: Llamageddon on June 21, 2012, 09:09:52 AM
The MWLL team recommends that maps be authored with the Crysis version of the Sandbox2 editor.  Use of the Wars version Sandbox2 edit will result in maps that are not backwards compatible with standard Crysis clients.

Is this still important? I thought the whole mod had switched over to requiring the Crysis Wars client to play.

Thanks for the guide by the way, has prevented me from asking annoying questions (other than this one) and just let me get on with making a map.

Edit: Is there somewhere I can get that PDF file, would like the pictures that are missing on the wiki.
Title: Re: MechWarrior: Living Legends - Terrain Control Tutorial for Mappers
Post by: DaveSparhawk on May 28, 2017, 11:25:52 PM
A little update;

I am currently working on replacing the lost images on the wiki TC guide and may also reword the page somewhat.

If you are interested and have questions on map editing in the meantime please pm or shout out on the discord.